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@@ -362,7 +362,7 @@ var BABYLON;
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var name = parsedParticleSystem.name;
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var name = parsedParticleSystem.name;
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var particleSystem = new ParticleSystem(name, parsedParticleSystem.capacity, scene);
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var particleSystem = new ParticleSystem(name, parsedParticleSystem.capacity, scene);
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if (parsedParticleSystem.textureName) {
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if (parsedParticleSystem.textureName) {
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- particleSystem.particleTexture = new Texture(rootUrl + parsedParticleSystem.textureName, scene);
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+ particleSystem.particleTexture = new BABYLON.Texture(rootUrl + parsedParticleSystem.textureName, scene);
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particleSystem.particleTexture.name = parsedParticleSystem.textureName;
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particleSystem.particleTexture.name = parsedParticleSystem.textureName;
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}
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}
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var emitter = scene.getLastMeshByID(parsedParticleSystem.emitterId);
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var emitter = scene.getLastMeshByID(parsedParticleSystem.emitterId);
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