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@@ -123,10 +123,10 @@
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private _sinYaw: number = 0.0;
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private _cosYaw: number = 0.0;
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private _mustUnrotateFixedNormals = false;
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- private _minimum: Vector3 = Tmp.Vector3[0];
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- private _maximum: Vector3 = Tmp.Vector3[1];
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- private _minBbox: Vector3 = Tmp.Vector3[4];
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- private _maxBbox: Vector3 = Tmp.Vector3[5];
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+ private _minimum: Vector3 = Vector3.Zero();
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+ private _maximum: Vector3 = Vector3.Zero();
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+ private _minBbox: Vector3 = Vector3.Zero();
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+ private _maxBbox: Vector3 = Vector3.Zero();
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private _particlesIntersect: boolean = false;
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private _depthSortFunction: (p1: DepthSortedParticle, p2: DepthSortedParticle) => number =
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function(p1, p2) {
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@@ -259,7 +259,7 @@
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var facetInd: number[] = []; // submesh indices
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var facetUV: number[] = []; // submesh UV
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var facetCol: number[] = []; // submesh colors
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- var barycenter: Vector3 = Tmp.Vector3[0];
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+ var barycenter: Vector3 = Vector3.Zero();
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var sizeO: number = size;
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while (f < totalFacets) {
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