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@@ -537,7 +537,9 @@
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this._gl.attachShader(shaderProgram, vertexShader);
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this._gl.attachShader(shaderProgram, fragmentShader);
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- var linked = this._gl.linkProgram(shaderProgram);
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+ this._gl.linkProgram(shaderProgram);
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+
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+ var linked = this._gl.getProgramParameter(shaderProgram, this._gl.LINK_STATUS);
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if (!linked) {
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var error = this._gl.getProgramInfoLog(shaderProgram);
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if (error) {
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