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patch linkstatus, fix macos issue with receiveShadow

come 11 years ago
parent
commit
33f8506271
2 changed files with 6 additions and 2 deletions
  1. 3 1
      Babylon/babylon.engine.js
  2. 3 1
      Babylon/babylon.engine.ts

+ 3 - 1
Babylon/babylon.engine.js

@@ -537,7 +537,9 @@
             this._gl.attachShader(shaderProgram, vertexShader);
             this._gl.attachShader(shaderProgram, fragmentShader);
 
-            var linked = this._gl.linkProgram(shaderProgram);
+            this._gl.linkProgram(shaderProgram);
+            
+            var linked = this._gl.getProgramParameter(shaderProgram, this._gl.LINK_STATUS);
             if (!linked) {
                 var error = this._gl.getProgramInfoLog(shaderProgram);
                 if (error) {

+ 3 - 1
Babylon/babylon.engine.ts

@@ -596,7 +596,9 @@
             this._gl.attachShader(shaderProgram, vertexShader);
             this._gl.attachShader(shaderProgram, fragmentShader);
 
-            var linked = this._gl.linkProgram(shaderProgram);
+            this._gl.linkProgram(shaderProgram);
+            
+            var linked = this._gl.getProgramParameter(shaderProgram, this._gl.LINK_STATUS);
             if (!linked) {
                 var error = this._gl.getProgramInfoLog(shaderProgram);
                 if (error) {