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Reverted some lines of panning to re-enable panning on Z-axis

Dave Solares пре 4 година
родитељ
комит
33a0f6a9cd
1 измењених фајлова са 4 додато и 13 уклоњено
  1. 4 13
      src/Cameras/arcRotateCamera.ts

+ 4 - 13
src/Cameras/arcRotateCamera.ts

@@ -885,20 +885,11 @@ export class ArcRotateCamera extends TargetCamera {
 
         // Panning inertia
         if (this.inertialPanningX !== 0 || this.inertialPanningY !== 0) {
-            this._viewMatrix.invertToRef(this._cameraTransformMatrix);
-            this._transformedDirection.set(this._cameraTransformMatrix.m[0], this._cameraTransformMatrix.m[1], this._cameraTransformMatrix.m[2]);
-
-            // panning on X Axis
-            this._transformedDirection.x *= this.panningAxis.x * this.inertialPanningX;
-            this._transformedDirection.y *= this.panningAxis.x * this.inertialPanningX;
-            this._transformedDirection.z *= this.panningAxis.x * this.inertialPanningX;
+            let localDirection = new Vector3(this.inertialPanningX, this.inertialPanningY, this.inertialPanningY);
 
-            // panning on Y axis
-            this._transformedDirection.y += this.panningAxis.y * this.inertialPanningY;
-
-            // panning on Z axis
-            this._transformedDirection.x -= Math.cos(this.alpha) * this.panningAxis.z * this.inertialPanningY;
-            this._transformedDirection.z -= Math.sin(this.alpha) * this.panningAxis.z * this.inertialPanningY;
+            this._viewMatrix.invertToRef(this._cameraTransformMatrix);
+            localDirection.multiplyInPlace(this.panningAxis);
+            Vector3.TransformNormalToRef(localDirection, this._cameraTransformMatrix, this._transformedDirection);
 
             if (!this._targetHost) {
                 if (this.panningDistanceLimit) {