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@@ -1244,6 +1244,7 @@ declare module BABYLON {
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frame: number;
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action: () => void;
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onlyOnce: boolean;
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+ isDone: boolean;
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constructor(frame: number, action: () => void, onlyOnce?: boolean);
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}
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class Animation {
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@@ -1912,124 +1913,6 @@ declare module BABYLON {
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}
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declare module BABYLON {
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- class DebugLayer {
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- private _scene;
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- private _camera;
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- private _transformationMatrix;
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- private _enabled;
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- private _labelsEnabled;
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- private _displayStatistics;
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- private _displayTree;
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- private _displayLogs;
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- private _globalDiv;
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- private _statsDiv;
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- private _statsSubsetDiv;
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- private _optionsDiv;
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- private _optionsSubsetDiv;
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- private _logDiv;
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- private _logSubsetDiv;
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- private _treeDiv;
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- private _treeSubsetDiv;
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- private _drawingCanvas;
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- private _drawingContext;
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- private _rootElement;
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- _syncPositions: () => void;
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- private _syncData;
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- private _syncUI;
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- private _onCanvasClick;
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- private _clickPosition;
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- private _ratio;
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- private _identityMatrix;
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- private _showUI;
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- private _needToRefreshMeshesTree;
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- shouldDisplayLabel: (node: Node) => boolean;
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- shouldDisplayAxis: (mesh: Mesh) => boolean;
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- axisRatio: number;
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- accentColor: string;
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- customStatsFunction: () => string;
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- constructor(scene: Scene);
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- private _refreshMeshesTreeContent();
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- private _renderSingleAxis(zero, unit, unitText, label, color);
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- private _renderAxis(projectedPosition, mesh, globalViewport);
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- private _renderLabel(text, projectedPosition, labelOffset, onClick, getFillStyle);
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- private _isClickInsideRect(x, y, width, height);
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- isVisible(): boolean;
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- hide(): void;
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- show(showUI?: boolean, camera?: Camera, rootElement?: HTMLElement): void;
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- private _clearLabels();
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- private _generateheader(root, text);
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- private _generateTexBox(root, title, color);
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- private _generateAdvancedCheckBox(root, leftTitle, rightTitle, initialState, task, tag?);
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- private _generateCheckBox(root, title, initialState, task, tag?);
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- private _generateButton(root, title, task, tag?);
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- private _generateRadio(root, title, name, initialState, task, tag?);
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- private _generateDOMelements();
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- private _displayStats();
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- }
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-}
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-
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-declare module BABYLON {
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- class Layer {
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- name: string;
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- texture: Texture;
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- isBackground: boolean;
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- color: Color4;
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- onDispose: () => void;
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- private _scene;
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- private _vertexDeclaration;
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- private _vertexStrideSize;
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- private _vertexBuffer;
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- private _indexBuffer;
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- private _effect;
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- constructor(name: string, imgUrl: string, scene: Scene, isBackground?: boolean, color?: Color4);
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- render(): void;
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- dispose(): void;
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- }
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-}
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-
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-declare module BABYLON {
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- class LensFlare {
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- size: number;
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- position: number;
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- color: Color3;
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- texture: Texture;
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- private _system;
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- constructor(size: number, position: number, color: any, imgUrl: string, system: LensFlareSystem);
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- dispose: () => void;
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- }
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-}
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-
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-declare module BABYLON {
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- class LensFlareSystem {
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- name: string;
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- lensFlares: LensFlare[];
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- borderLimit: number;
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- meshesSelectionPredicate: (mesh: Mesh) => boolean;
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- layerMask: number;
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- private _scene;
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- private _emitter;
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- private _vertexDeclaration;
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- private _vertexStrideSize;
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- private _vertexBuffer;
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- private _indexBuffer;
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- private _effect;
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- private _positionX;
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- private _positionY;
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- private _isEnabled;
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- constructor(name: string, emitter: any, scene: Scene);
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- isEnabled: boolean;
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- getScene(): Scene;
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- getEmitter(): any;
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- setEmitter(newEmitter: any): void;
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- getEmitterPosition(): Vector3;
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- computeEffectivePosition(globalViewport: Viewport): boolean;
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- _isVisible(): boolean;
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- render(): boolean;
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- dispose(): void;
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- }
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-}
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-
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-declare module BABYLON {
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class ArcRotateCamera extends TargetCamera {
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alpha: number;
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beta: number;
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@@ -2421,6 +2304,124 @@ declare module BABYLON {
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}
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declare module BABYLON {
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+ class DebugLayer {
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+ private _scene;
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+ private _camera;
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+ private _transformationMatrix;
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+ private _enabled;
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+ private _labelsEnabled;
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+ private _displayStatistics;
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+ private _displayTree;
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+ private _displayLogs;
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+ private _globalDiv;
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+ private _statsDiv;
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+ private _statsSubsetDiv;
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+ private _optionsDiv;
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+ private _optionsSubsetDiv;
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+ private _logDiv;
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+ private _logSubsetDiv;
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+ private _treeDiv;
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+ private _treeSubsetDiv;
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+ private _drawingCanvas;
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+ private _drawingContext;
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+ private _rootElement;
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+ _syncPositions: () => void;
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+ private _syncData;
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+ private _syncUI;
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+ private _onCanvasClick;
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+ private _clickPosition;
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+ private _ratio;
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+ private _identityMatrix;
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+ private _showUI;
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+ private _needToRefreshMeshesTree;
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+ shouldDisplayLabel: (node: Node) => boolean;
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+ shouldDisplayAxis: (mesh: Mesh) => boolean;
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+ axisRatio: number;
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+ accentColor: string;
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+ customStatsFunction: () => string;
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+ constructor(scene: Scene);
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+ private _refreshMeshesTreeContent();
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+ private _renderSingleAxis(zero, unit, unitText, label, color);
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+ private _renderAxis(projectedPosition, mesh, globalViewport);
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+ private _renderLabel(text, projectedPosition, labelOffset, onClick, getFillStyle);
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+ private _isClickInsideRect(x, y, width, height);
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+ isVisible(): boolean;
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+ hide(): void;
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+ show(showUI?: boolean, camera?: Camera, rootElement?: HTMLElement): void;
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+ private _clearLabels();
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+ private _generateheader(root, text);
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+ private _generateTexBox(root, title, color);
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+ private _generateAdvancedCheckBox(root, leftTitle, rightTitle, initialState, task, tag?);
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+ private _generateCheckBox(root, title, initialState, task, tag?);
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+ private _generateButton(root, title, task, tag?);
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+ private _generateRadio(root, title, name, initialState, task, tag?);
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+ private _generateDOMelements();
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+ private _displayStats();
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+ }
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+}
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+
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+declare module BABYLON {
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+ class Layer {
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+ name: string;
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+ texture: Texture;
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+ isBackground: boolean;
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+ color: Color4;
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+ onDispose: () => void;
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+ private _scene;
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+ private _vertexDeclaration;
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+ private _vertexStrideSize;
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+ private _vertexBuffer;
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+ private _indexBuffer;
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+ private _effect;
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+ constructor(name: string, imgUrl: string, scene: Scene, isBackground?: boolean, color?: Color4);
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+ render(): void;
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+ dispose(): void;
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+ }
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+}
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+
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+declare module BABYLON {
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+ class LensFlare {
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+ size: number;
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+ position: number;
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+ color: Color3;
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+ texture: Texture;
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+ private _system;
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+ constructor(size: number, position: number, color: any, imgUrl: string, system: LensFlareSystem);
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+ dispose: () => void;
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+ }
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+}
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+
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+declare module BABYLON {
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+ class LensFlareSystem {
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+ name: string;
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+ lensFlares: LensFlare[];
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+ borderLimit: number;
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+ meshesSelectionPredicate: (mesh: Mesh) => boolean;
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+ layerMask: number;
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+ private _scene;
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+ private _emitter;
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+ private _vertexDeclaration;
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+ private _vertexStrideSize;
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+ private _vertexBuffer;
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+ private _indexBuffer;
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+ private _effect;
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+ private _positionX;
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+ private _positionY;
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+ private _isEnabled;
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+ constructor(name: string, emitter: any, scene: Scene);
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+ isEnabled: boolean;
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+ getScene(): Scene;
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+ getEmitter(): any;
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+ setEmitter(newEmitter: any): void;
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+ getEmitterPosition(): Vector3;
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+ computeEffectivePosition(globalViewport: Viewport): boolean;
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+ _isVisible(): boolean;
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+ render(): boolean;
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+ dispose(): void;
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+ }
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+}
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+
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+declare module BABYLON {
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class DirectionalLight extends Light implements IShadowLight {
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direction: Vector3;
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position: Vector3;
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@@ -3640,6 +3641,27 @@ declare module BABYLON {
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}
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declare module BABYLON {
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+ class ReflectionProbe {
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+ name: string;
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+ private _scene;
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+ private _renderTargetTexture;
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+ private _projectionMatrix;
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+ private _viewMatrix;
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+ private _target;
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+ private _add;
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+ private _attachedMesh;
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+ position: Vector3;
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+ constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
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+ refreshRate: number;
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+ getScene(): Scene;
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+ cubeTexture: RenderTargetTexture;
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+ renderList: AbstractMesh[];
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+ attachToMesh(mesh: AbstractMesh): void;
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+ dispose(): void;
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+ }
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+}
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+
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+declare module BABYLON {
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class AbstractMesh extends Node implements IDisposable {
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private static _BILLBOARDMODE_NONE;
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private static _BILLBOARDMODE_X;
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@@ -4928,27 +4950,6 @@ declare module BABYLON {
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}
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declare module BABYLON {
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- class ReflectionProbe {
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- name: string;
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- private _scene;
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- private _renderTargetTexture;
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- private _projectionMatrix;
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- private _viewMatrix;
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- private _target;
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- private _add;
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- private _attachedMesh;
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- position: Vector3;
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- constructor(name: string, size: number, scene: Scene, generateMipMaps?: boolean);
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- refreshRate: number;
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- getScene(): Scene;
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- cubeTexture: RenderTargetTexture;
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- renderList: AbstractMesh[];
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- attachToMesh(mesh: AbstractMesh): void;
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- dispose(): void;
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- }
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-}
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-
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-declare module BABYLON {
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class BoundingBoxRenderer {
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frontColor: Color3;
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backColor: Color3;
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