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@@ -15,7 +15,7 @@
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- Unity3D exporter: Added support for export and run (local webserver) ([davrous](https://github.com/davrous), [deltakosh](https://github.com/deltakosh))
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- Moved PBR Material to core ([deltakosh](https://github.com/deltakosh))
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- StandardMaterial.maxSimultaneousLights can define how many dynamic lights the material can handle ([deltakosh](https://github.com/deltakosh))
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- - Introduced Canvas2D feature: a 2D engine to render primitives, sprites in 2D, text. Canvas2D can be displayed in Screen Space (above the 3D scene) or in World Space to be a part of the Scene. [DOC LINK COMES SOON] ([nockawa](https://github.com/nockawa))
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+ - Introduced Canvas2D feature: a 2D engine to render primitives, sprites in 2D, text. Canvas2D can be displayed in Screen Space (above the 3D scene) or in World Space to be a part of the Scene. [overview](http://doc.babylonjs.com/overviews/Using_The_Canvas2D), [tutorial](http://doc.babylonjs.com/tutorials/Using_the_Canvas2D) ([nockawa](https://github.com/nockawa))
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- **Updates**
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- Added postprocess.enablePixelPerfectMode to avoid texture scaling/stretching when dealing with non-power of 2 resolutions. cannot be used on post-processes chain ([deltakosh](https://github.com/deltakosh))
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- Enabled other post processes to be used when also using a 3D Rig ([jcpalmer](https://github.com/Palmer-JC))
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@@ -34,10 +34,10 @@
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- LinesMesh class now supports Intersection. Added the intersectionThreshold property to set a tolerance margin during intersection with wire lines. ([nockawa](https://github.com/nockawa))
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- Geometry.boundingBias property to enlarge the boundingInfo objects ([nockawa](https://github.com/nockawa))
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- Tools.ExtractMinAndMax & ExtractMinAndMaxIndexed now supports an optional Bias for Extent computation.
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- - Added StringDictionary<T> class to implement an efficient generic typed string dictionary based on Javascript associative array. ([nockawa](https://github.com/nockawa))
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- - Added RectanglePackingMap class to fix several rectangles in a big map in the most optimal way. ([nockawa](https://github.com/nockawa))
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- - Added DynamicFloatArray class to store float32 based elements of a given size (stride) into one big Float32Array, with allocation/free/pack operations to then access an optimal buffer that can be used to update a WebGLBuffer dynamically. ([nockawa](https://github.com/nockawa))
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- - Scene.onPointerObservable property added to enable a unique Observable event for user input (see ArcRotateCamera inputs for examples) ([nockawa](https://github.com/nockawa))
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+ - Added StringDictionary<T> class to implement an efficient generic typed string dictionary based on Javascript associative array. ([nockawa](https://github.com/nockawa))
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+ - Added RectanglePackingMap class to fix several rectangles in a big map in the most optimal way. ([nockawa](https://github.com/nockawa))
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+ - Added DynamicFloatArray class to store float32 based elements of a given size (stride) into one big Float32Array, with allocation/free/pack operations to then access an optimal buffer that can be used to update a WebGLBuffer dynamically. ([nockawa](https://github.com/nockawa))
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+ - Scene.onPointerObservable property added to enable a unique Observable event for user input (see ArcRotateCamera inputs for examples) ([nockawa](https://github.com/nockawa))
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- **Exporters**
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- Support for 3dsmax 2017 ([deltakosh](https://github.com/deltakosh))
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- Added support for up to 8 bones influences per vertex for 3dsmax exporter ([deltakosh](https://github.com/deltakosh))
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