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@@ -586,7 +586,6 @@
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public static CreateGround(name: string, options: { width?: number, height?: number, subdivisions?: number, subdivisionsX?: number, subdivisionsY?: number, updatable?: boolean }, scene: any): Mesh {
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var ground = new GroundMesh(name, scene);
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ground._setReady(false);
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- ground._subdivisions = options.subdivisions || 1;
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ground._subdivisionsX = options.subdivisionsX || options.subdivisions || 1;
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ground._subdivisionsY = options.subdivisionsY || options.subdivisions || 1;
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ground._width = options.width || 1;
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@@ -653,7 +652,8 @@
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var onReady = options.onReady;
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var ground = new GroundMesh(name, scene);
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- ground._subdivisions = subdivisions;
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+ ground._subdivisionsX = subdivisions;
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+ ground._subdivisionsY = subdivisions;
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ground._width = width;
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ground._height = height;
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ground._maxX = ground._width / 2.0;
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