|
@@ -19,24 +19,26 @@
|
|
|
}
|
|
|
|
|
|
var loadCubeTexture = (rootUrl, parsedTexture, scene) => {
|
|
|
- var texture = new BABYLON.CubeTexture(rootUrl + parsedTexture.name, scene);
|
|
|
-
|
|
|
- texture.name = parsedTexture.name;
|
|
|
- texture.hasAlpha = parsedTexture.hasAlpha;
|
|
|
- texture.level = parsedTexture.level;
|
|
|
- texture.coordinatesMode = parsedTexture.coordinatesMode;
|
|
|
+ var texture = null;
|
|
|
+ if ((parsedTexture.name || parsedTexture.extensions) && !parsedTexture.isRenderTarget) {
|
|
|
+ texture = new BABYLON.CubeTexture(rootUrl + parsedTexture.name, scene, parsedTexture.extensions);
|
|
|
+ texture.name = parsedTexture.name;
|
|
|
+ texture.hasAlpha = parsedTexture.hasAlpha;
|
|
|
+ texture.level = parsedTexture.level;
|
|
|
+ texture.coordinatesMode = parsedTexture.coordinatesMode;
|
|
|
+ }
|
|
|
return texture;
|
|
|
};
|
|
|
|
|
|
var loadTexture = (rootUrl, parsedTexture, scene) => {
|
|
|
- if (!parsedTexture.name && !parsedTexture.isRenderTarget) {
|
|
|
- return null;
|
|
|
- }
|
|
|
-
|
|
|
if (parsedTexture.isCube) {
|
|
|
return loadCubeTexture(rootUrl, parsedTexture, scene);
|
|
|
}
|
|
|
|
|
|
+ if (!parsedTexture.name && !parsedTexture.isRenderTarget) {
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+
|
|
|
var texture;
|
|
|
|
|
|
if (parsedTexture.mirrorPlane) {
|
|
@@ -71,7 +73,7 @@
|
|
|
|
|
|
texture.wrapU = parsedTexture.wrapU;
|
|
|
texture.wrapV = parsedTexture.wrapV;
|
|
|
-
|
|
|
+
|
|
|
// Animations
|
|
|
if (parsedTexture.animations) {
|
|
|
for (var animationIndex = 0; animationIndex < parsedTexture.animations.length; animationIndex++) {
|
|
@@ -446,7 +448,7 @@
|
|
|
// Free Camera is the default value
|
|
|
camera = new FreeCamera(parsedCamera.name, position, scene);
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
// apply 3d rig, when found
|
|
|
if (parsedCamera.cameraRigMode) {
|
|
|
var rigParams = (parsedCamera.interaxial_distance) ? { interaxialDistance: parsedCamera.interaxial_distance } : {};
|
|
@@ -1316,7 +1318,7 @@
|
|
|
|
|
|
mesh.setIndices(parsedGeometry.indices);
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
// SubMeshes
|
|
|
if (parsedGeometry.subMeshes) {
|
|
|
mesh.subMeshes = [];
|
|
@@ -1682,7 +1684,7 @@
|
|
|
currentMesh._waitingFreezeWorldMatrix = undefined;
|
|
|
}
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
// Particles Systems
|
|
|
if (parsedData.particleSystems) {
|
|
|
for (index = 0; index < parsedData.particleSystems.length; index++) {
|
|
@@ -1717,4 +1719,4 @@
|
|
|
return true;
|
|
|
}
|
|
|
});
|
|
|
-}
|
|
|
+}
|