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@@ -2151,6 +2151,7 @@ export class Mesh extends AbstractMesh implements IGetSetVerticesData {
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* This method returns nothing but really modifies the mesh even if it's originally not set as updatable.
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* Note that, under the hood, this method sets a new VertexBuffer each call.
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* @see http://doc.babylonjs.com/resources/baking_transformations
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+ * @param bakeIndependenlyOfChildren indicates whether to preserve all child nodes' World Matrix during baking
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* @returns the current mesh
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*/
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public bakeCurrentTransformIntoVertices(bakeIndependenlyOfChildren : boolean = true): Mesh {
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