Browse Source

revert files that should be on dev only

nockawa 9 years ago
parent
commit
2fc39f0da6
13 changed files with 0 additions and 955 deletions
  1. 0 390
      Babylon.js.csproj
  2. 0 22
      Babylon.js.sln
  3. 0 35
      Properties/AssemblyInfo.cs
  4. 0 30
      Web.Debug.config
  5. 0 31
      Web.Release.config
  6. 0 63
      Web.config
  7. BIN
      assets/BrickWall.png
  8. BIN
      assets/brickwall_nh.png
  9. BIN
      assets/rock.png
  10. BIN
      assets/rock_nh.png
  11. 0 179
      index.html
  12. 0 5
      packages.config
  13. 0 200
      typescript/MainClass.ts

+ 0 - 390
Babylon.js.csproj

@@ -1,390 +0,0 @@
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-  <Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\TypeScript\Microsoft.TypeScript.targets" Condition="Exists('$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\TypeScript\Microsoft.TypeScript.targets')" />
-  <Import Project="$(VSToolsPath)\WebApplications\Microsoft.WebApplication.targets" Condition="'$(VSToolsPath)' != ''" />
-  <Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v10.0\WebApplications\Microsoft.WebApplication.targets" Condition="false" />
-  <ProjectExtensions>
-    <VisualStudio>
-      <FlavorProperties GUID="{349c5851-65df-11da-9384-00065b846f21}">
-        <WebProjectProperties>
-          <UseIIS>False</UseIIS>
-          <AutoAssignPort>True</AutoAssignPort>
-          <DevelopmentServerPort>58598</DevelopmentServerPort>
-          <DevelopmentServerVPath>/</DevelopmentServerVPath>
-          <IISUrl>http://localhost:58598/</IISUrl>
-          <NTLMAuthentication>False</NTLMAuthentication>
-          <UseCustomServer>False</UseCustomServer>
-          <CustomServerUrl>
-          </CustomServerUrl>
-          <SaveServerSettingsInUserFile>False</SaveServerSettingsInUserFile>
-        </WebProjectProperties>
-      </FlavorProperties>
-    </VisualStudio>
-  </ProjectExtensions>
-  <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
-    <PropertyGroup>
-      <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them.  For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
-    </PropertyGroup>
-    <Error Condition="!Exists('.\packages\Microsoft.Net.Compilers.1.0.0\build\Microsoft.Net.Compilers.props')" Text="$([System.String]::Format('$(ErrorText)', '.\packages\Microsoft.Net.Compilers.1.0.0\build\Microsoft.Net.Compilers.props'))" />
-    <Error Condition="!Exists('.\packages\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.1.0.0\build\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.props')" Text="$([System.String]::Format('$(ErrorText)', '.\packages\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.1.0.0\build\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.props'))" />
-    <Error Condition="!Exists('packages\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.1.0.0\build\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.1.0.0\build\Microsoft.CodeDom.Providers.DotNetCompilerPlatform.props'))" />
-    <Error Condition="!Exists('packages\Microsoft.Net.Compilers.1.0.0\build\Microsoft.Net.Compilers.props')" Text="$([System.String]::Format('$(ErrorText)', 'packages\Microsoft.Net.Compilers.1.0.0\build\Microsoft.Net.Compilers.props'))" />
-  </Target>
-  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
-       Other similar extension points exist, see Microsoft.Common.targets.
-  <Target Name="BeforeBuild">
-  </Target>
-  <Target Name="AfterBuild">
-  </Target>
-  -->
-</Project>

+ 0 - 22
Babylon.js.sln

@@ -1,22 +0,0 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 14
-VisualStudioVersion = 14.0.24720.0
-MinimumVisualStudioVersion = 10.0.40219.1
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Babylon.js", "Babylon.js.csproj", "{FF5C7EB0-3C10-48A7-93AA-3EE78FDB5CA4}"
-EndProject
-Global
-	GlobalSection(SolutionConfigurationPlatforms) = preSolution
-		Debug|Any CPU = Debug|Any CPU
-		Release|Any CPU = Release|Any CPU
-	EndGlobalSection
-	GlobalSection(ProjectConfigurationPlatforms) = postSolution
-		{FF5C7EB0-3C10-48A7-93AA-3EE78FDB5CA4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
-		{FF5C7EB0-3C10-48A7-93AA-3EE78FDB5CA4}.Debug|Any CPU.Build.0 = Debug|Any CPU
-		{FF5C7EB0-3C10-48A7-93AA-3EE78FDB5CA4}.Release|Any CPU.ActiveCfg = Release|Any CPU
-		{FF5C7EB0-3C10-48A7-93AA-3EE78FDB5CA4}.Release|Any CPU.Build.0 = Release|Any CPU
-	EndGlobalSection
-	GlobalSection(SolutionProperties) = preSolution
-		HideSolutionNode = FALSE
-	EndGlobalSection
-EndGlobal

+ 0 - 35
Properties/AssemblyInfo.cs

@@ -1,35 +0,0 @@
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-// General Information about an assembly is controlled through the following 
-// set of attributes. Change these attribute values to modify the information
-// associated with an assembly.
-[assembly: AssemblyTitle("Babylon.js")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("Babylon.js")]
-[assembly: AssemblyCopyright("Copyright ©  2016")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-
-// Setting ComVisible to false makes the types in this assembly not visible 
-// to COM components.  If you need to access a type in this assembly from 
-// COM, set the ComVisible attribute to true on that type.
-[assembly: ComVisible(false)]
-
-// The following GUID is for the ID of the typelib if this project is exposed to COM
-[assembly: Guid("ff5c7eb0-3c10-48a7-93aa-3ee78fdb5ca4")]
-
-// Version information for an assembly consists of the following four values:
-//
-//      Major Version
-//      Minor Version 
-//      Build Number
-//      Revision
-//
-// You can specify all the values or you can default the Revision and Build Numbers 
-// by using the '*' as shown below:
-[assembly: AssemblyVersion("1.0.0.0")]
-[assembly: AssemblyFileVersion("1.0.0.0")]

+ 0 - 30
Web.Debug.config

@@ -1,30 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-
-<!-- For more information on using web.config transformation visit http://go.microsoft.com/fwlink/?LinkId=125889 -->
-
-<configuration xmlns:xdt="http://schemas.microsoft.com/XML-Document-Transform">
-  <!--
-    In the example below, the "SetAttributes" transform will change the value of 
-    "connectionString" to use "ReleaseSQLServer" only when the "Match" locator 
-    finds an attribute "name" that has a value of "MyDB".
-    
-    <connectionStrings>
-      <add name="MyDB" 
-        connectionString="Data Source=ReleaseSQLServer;Initial Catalog=MyReleaseDB;Integrated Security=True" 
-        xdt:Transform="SetAttributes" xdt:Locator="Match(name)"/>
-    </connectionStrings>
-  -->
-  <system.web>
-    <!--
-      In the example below, the "Replace" transform will replace the entire 
-      <customErrors> section of your web.config file.
-      Note that because there is only one customErrors section under the 
-      <system.web> node, there is no need to use the "xdt:Locator" attribute.
-      
-      <customErrors defaultRedirect="GenericError.htm"
-        mode="RemoteOnly" xdt:Transform="Replace">
-        <error statusCode="500" redirect="InternalError.htm"/>
-      </customErrors>
-    -->
-  </system.web>
-</configuration>

+ 0 - 31
Web.Release.config

@@ -1,31 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-
-<!-- For more information on using web.config transformation visit http://go.microsoft.com/fwlink/?LinkId=125889 -->
-
-<configuration xmlns:xdt="http://schemas.microsoft.com/XML-Document-Transform">
-  <!--
-    In the example below, the "SetAttributes" transform will change the value of 
-    "connectionString" to use "ReleaseSQLServer" only when the "Match" locator 
-    finds an attribute "name" that has a value of "MyDB".
-    
-    <connectionStrings>
-      <add name="MyDB" 
-        connectionString="Data Source=ReleaseSQLServer;Initial Catalog=MyReleaseDB;Integrated Security=True" 
-        xdt:Transform="SetAttributes" xdt:Locator="Match(name)"/>
-    </connectionStrings>
-  -->
-  <system.web>
-    <compilation xdt:Transform="RemoveAttributes(debug)" />
-    <!--
-      In the example below, the "Replace" transform will replace the entire 
-      <customErrors> section of your web.config file.
-      Note that because there is only one customErrors section under the 
-      <system.web> node, there is no need to use the "xdt:Locator" attribute.
-      
-      <customErrors defaultRedirect="GenericError.htm"
-        mode="RemoteOnly" xdt:Transform="Replace">
-        <error statusCode="500" redirect="InternalError.htm"/>
-      </customErrors>
-    -->
-  </system.web>
-</configuration>

+ 0 - 63
Web.config

@@ -1,63 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<!--
-  For more information on how to configure your ASP.NET application, please visit
-  http://go.microsoft.com/fwlink/?LinkId=169433
-  -->
-<configuration>
-	<system.webServer>
-		<caching enabled="false"/>
-		<staticContent>
-			<mimeMap fileExtension=".hdr" mimeType="application/hdr" />
-			<mimeMap fileExtension=".obj" mimeType="application/obj" />
-			<mimeMap fileExtension=".dds" mimeType="application/dds" />
-			<mimeMap fileExtension=".tga" mimeType="application/tga" />
-			<mimeMap fileExtension=".fx" mimeType="application/fx" />
-			<mimeMap fileExtension=".babylon" mimeType="application/babylon" />
-			<mimeMap fileExtension=".babylonmeshdata" mimeType="application/babylonmeshdata" />
-			<mimeMap fileExtension=".babylonbinarymeshdata" mimeType="application/babylonbinarymeshdata" />
-			<mimeMap fileExtension=".webp" mimeType="image/webp" />
-			<mimeMap fileExtension=".wdp" mimeType="image/vnd.ms-photo" />
-		</staticContent>
-		<httpCompression>
-			<dynamicTypes>
-				<clear />
-				<add enabled="true" mimeType="text/*"/>
-				<add enabled="true" mimeType="message/*"/>
-				<add enabled="true" mimeType="application/x-javascript"/>
-				<add enabled="true" mimeType="application/javascript"/>
-				<add enabled="true" mimeType="application/json"/>
-				<add enabled="true" mimeType="application/atom+xml"/>
-				<add enabled="true" mimeType="application/atom+xml;charset=utf-8"/>
-				<add enabled="true" mimeType="application/babylonmeshdata" />
-				<add enabled="true" mimeType="application/babylon"/>
-				<add enabled="false" mimeType="*/*"/>
-			</dynamicTypes>
-			<staticTypes>
-				<clear />
-				<add enabled="true" mimeType="text/*"/>
-				<add enabled="true" mimeType="message/*"/>
-				<add enabled="true" mimeType="application/javascript"/>
-				<add enabled="true" mimeType="application/atom+xml"/>
-				<add enabled="true" mimeType="application/xaml+xml"/>
-				<add enabled="true" mimeType="application/json"/>
-				<add enabled="true" mimeType="application/babylonmeshdata" />
-				<add enabled="true" mimeType="application/babylon"/>
-				<add enabled="false" mimeType="*/*"/>
-			</staticTypes>
-		</httpCompression>
-	</system.webServer>
-  <system.web>
-    <compilation debug="true" targetFramework="4.5.2"/>
-    <httpRuntime targetFramework="4.5.2"/>
-  </system.web>
-  <system.codedom>
-    <compilers>
-      <compiler language="c#;cs;csharp" extension=".cs"
-        type="Microsoft.CodeDom.Providers.DotNetCompilerPlatform.CSharpCodeProvider, Microsoft.CodeDom.Providers.DotNetCompilerPlatform, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"
-        warningLevel="4" compilerOptions="/langversion:6 /nowarn:1659;1699;1701"/>
-      <compiler language="vb;vbs;visualbasic;vbscript" extension=".vb"
-        type="Microsoft.CodeDom.Providers.DotNetCompilerPlatform.VBCodeProvider, Microsoft.CodeDom.Providers.DotNetCompilerPlatform, Version=1.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"
-        warningLevel="4" compilerOptions="/langversion:14 /nowarn:41008 /define:_MYTYPE=\&quot;Web\&quot; /optionInfer+"/>
-    </compilers>
-  </system.codedom>
-</configuration>

BIN
assets/BrickWall.png


BIN
assets/brickwall_nh.png


BIN
assets/rock.png


BIN
assets/rock_nh.png


+ 0 - 179
index.html

@@ -1,179 +0,0 @@
-<!DOCTYPE html>
-<html>
-<head>
-    <title></title>
-    <meta charset="utf-8" />
-
-    <script src="http://www.babylonjs.com/poly2tri.js"></script>
-    <script src="src/Math/babylon.math.js"></script>
-    <script src="src/Math/babylon.math.simd.js"></script>
-    <script src="src/Tools/babylon.decorators.js"></script>
-    <script src="src/Tools/babylon.database.js"></script>
-    <script src="src/Tools/babylon.tools.tga.js"></script>
-    <script src="src/Tools/babylon.tools.dds.js"></script>
-    <script src="src/Tools/babylon.smartCollection.js"></script>
-    <script src="src/Tools/babylon.smartArray.js"></script>
-    <script src="src/Tools/babylon.tools.js"></script>
-    <script src="src/states/babylon.alphaCullingState.js"></script>
-    <script src="src/states/babylon.depthCullingState.js"></script>
-    <script src="src/babylon.engine.js"></script>
-    <script src="src/babylon.node.js"></script>
-    <script src="src/Tools/babylon.filesInput.js"></script>
-    <script src="src/Collisions/babylon.pickingInfo.js"></script>
-    <script src="src/Culling/babylon.boundingSphere.js"></script>
-    <script src="src/Culling/babylon.boundingBox.js"></script>
-    <script src="src/Culling/babylon.boundingInfo.js"></script>
-    <script src="src/Mesh/babylon.abstractMesh.js"></script>
-    <script src="src/Lights/babylon.light.js"></script>
-    <script src="src/Lights/babylon.pointLight.js"></script>
-    <script src="src/Lights/babylon.spotLight.js"></script>
-    <script src="src/Lights/babylon.hemisphericLight.js"></script>
-    <script src="src/Lights/babylon.directionalLight.js"></script>
-    <script src="src/Lights/Shadows/babylon.shadowGenerator.js"></script>
-    <script src="src/Collisions/babylon.collider.js"></script>
-    <script src="src/Collisions/babylon.collisionCoordinator.js"></script>
-    <script src="src/Collisions/babylon.collisionWorker.js"></script>
-    <script src="src/Cameras/babylon.camera.js"></script>
-    <script src="src/Cameras/babylon.targetCamera.js"></script>
-    <script src="src/Cameras/babylon.followCamera.js"></script>
-    <script src="src/Cameras/babylon.freeCamera.js"></script>
-    <script src="src/Cameras/babylon.touchCamera.js"></script>
-    <script src="src/Cameras/babylon.arcRotateCamera.js"></script>
-    <script src="src/Cameras/babylon.universalCamera.js"></script>
-    <script src="src/Cameras/babylon.deviceOrientationCamera.js"></script>
-    <script src="src/Tools/babylon.gamepads.js"></script>
-    <script src="src/Cameras/babylon.gamepadCamera.js"></script>
-    <script src="src/Rendering/babylon.renderingManager.js"></script>
-    <script src="src/Rendering/babylon.renderingGroup.js"></script>
-    <script src="src/babylon.scene.js"></script>
-    <script src="src/Mesh/babylon.vertexBuffer.js"></script>
-    <script src="src/Mesh/babylon.instancedMesh.js"></script>
-    <script src="src/Mesh/babylon.mesh.js"></script>
-    <script src="src/Mesh/babylon.meshBuilder.js"></script>
-    <script src="src/Mesh/babylon.groundMesh.js"></script>
-    <script src="src/Mesh/babylon.subMesh.js"></script>
-    <script src="src/Materials/textures/babylon.baseTexture.js"></script>
-    <script src="src/Materials/textures/babylon.texture.js"></script>
-    <script src="src/Materials/textures/babylon.cubeTexture.js"></script>
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-    <script src="src/Materials/textures/procedurals/babylon.standardProceduralTexture.js"></script>
-    <script src="src/Materials/textures/procedurals/babylon.customProceduralTexture.js"></script>
-    <script src="src/Materials/textures/babylon.mirrorTexture.js"></script>
-    <script src="src/Materials/textures/babylon.refractionTexture.js"></script>
-    <script src="src/Materials/textures/babylon.dynamicTexture.js"></script>
-    <script src="src/Materials/textures/babylon.videoTexture.js"></script>
-    <script src="src/Materials/babylon.effect.js"></script>
-    <script src="src/Materials/babylon.materialHelper.js"></script>
-    <script src="src/Materials/babylon.fresnelParameters.js"></script>
-    <script src="src/Materials/babylon.material.js"></script>
-    <script src="src/Materials/babylon.standardMaterial.js"></script>
-    <script src="src/Materials/babylon.multiMaterial.js"></script>
-    <script src="src/Loading/babylon.sceneLoader.js"></script>
-    <script src="src/Loading/Plugins/babylon.babylonFileLoader.js"></script>
-    <script src="src/Sprites/babylon.spriteManager.js"></script>
-    <script src="src/Sprites/babylon.sprite.js"></script>
-    <script src="src/Layer/babylon.layer.js"></script>
-    <script src="src/Particles/babylon.particle.js"></script>
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-    <script src="src/Particles/babylon.solidParticle.js"></script>
-    <script src="src/Particles/babylon.solidParticleSystem.js"></script>
-    <script src="src/Animations/babylon.animation.js"></script>
-    <script src="src/Animations/babylon.animatable.js"></script>
-    <script src="src/Animations/babylon.easing.js"></script>
-    <script src="src/Culling/Octrees/babylon.octree.js"></script>
-    <script src="src/Culling/Octrees/babylon.octreeBlock.js"></script>
-    <script src="src/Bones/babylon.bone.js"></script>
-    <script src="src/Bones/babylon.skeleton.js"></script>
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-    <script src="src/PostProcess/babylon.vrDistortionCorrectionPostProcess.js"></script>
-    <script src="src/Tools/babylon.virtualJoystick.js"></script>
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-    <script src="src/Mesh/babylon.mesh.vertexData.js"></script>
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-    <script src="src/PostProcess/RenderPipeline/babylon.postProcessRenderPass.js"></script>
-    <script src="src/PostProcess/RenderPipeline/babylon.postProcessRenderEffect.js"></script>
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-    <script src="src/PostProcess/RenderPipeline/babylon.postProcessRenderPipelineManager.js"></script>
-    <script src="src/PostProcess/babylon.displayPassPostProcess.js"></script>
-    <script src="src/Rendering/babylon.boundingBoxRenderer.js"></script>
-    <script src="src/Actions/babylon.condition.js"></script>
-    <script src="src/Actions/babylon.action.js"></script>
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-    <script src="src/Actions/babylon.interpolateValueAction.js"></script>
-    <script src="src/Actions/babylon.directActions.js"></script>
-    <script src="src/Mesh/babylon.geometry.js"></script>
-    <script src="src/Mesh/babylon.linesMesh.js"></script>
-    <script src="src/Rendering/babylon.outlineRenderer.js"></script>
-    <script src="src/Tools/babylon.assetsManager.js"></script>
-    <script src="src/Cameras/VR/babylon.vrCameraMetrics.js"></script>
-    <script src="src/Cameras/VR/babylon.vrDeviceOrientationCamera.js"></script>
-    <script src="src/Cameras/VR/babylon.webVRCamera.js"></script>
-    <script src="src/Tools/babylon.sceneOptimizer.js"></script>
-    <script src="src/Mesh/babylon.meshLODLevel.js"></script>
-    <script src="src/Audio/babylon.audioEngine.js"></script>
-    <script src="src/Audio/babylon.sound.js"></script>
-    <script src="src/Audio/babylon.soundtrack.js"></script>
-    <script src="src/Debug/babylon.debugLayer.js"></script>
-    <script src="src/Materials/Textures/babylon.rawTexture.js"></script>
-    <script src="src/Mesh/babylon.polygonMesh.js"></script>
-    <script src="src/Mesh/babylon.meshSimplification.js"></script>
-    <script src="src/Audio/babylon.analyser.js"></script>
-    <script src="src/Rendering/babylon.depthRenderer.js"></script>
-    <script src="src/PostProcess/babylon.ssaoRenderingPipeline.js"></script>
-    <script src="src/PostProcess/babylon.volumetricLightScatteringPostProcess.js"></script>
-    <script src="src/PostProcess/babylon.lensRenderingPipeline.js"></script>
-    <script src="src/PostProcess/babylon.colorCorrectionPostProcess.js"></script>
-    <script src="src/PostProcess/babylon.stereoscopicInterlacePostProcess.js"></script>
-    <script src="src/Cameras/babylon.stereoscopicCameras.js"></script>
-    <script src="src/PostProcess/babylon.hdrRenderingPipeline.js"></script>
-    <script src="src/Rendering/babylon.edgesRenderer.js"></script>
-    <script src="src/Tools/babylon.loadingScreen.js"></script>
-    <script src="src/Materials/babylon.pbrMaterial.js"></script>
-    <script src="src/Probes/babylon.reflectionProbe.js"></script>
-    <script src="src/tools/hdr/babylon.tools.pmremGenerator.js"></script>
-    <script src="src/tools/hdr/babylon.tools.cubemapToSphericalPolynomial.js"></script>
-    <script src="src/tools/hdr/babylon.tools.panoramaToCubemap.js"></script>
-    <script src="src/tools/hdr/babylon.tools.hdr.js"></script>
-    <script src="src/materials/textures/babylon.hdrCubeTexture.js"></script>
-</head>
-<body>
-    <canvas width="600" height="600" id="renderCanvas"></canvas>
-
-    <label>Relief technique</label>
-    <select id="effectList">
-        <option value="none">None</option>
-        <option value="bump">Bump</option>
-        <option value="parallax">Parallax</option>
-        <option value="POM">Parallax Occlusion</option>
-    </select>
-
-    <label id="scaleBiasLabel"></label>
-
-    <script src="http://code.jquery.com/jquery.js"></script>
-    <script src="typescript/MainClass.js"></script>
-
-    <script type="text/ecmascript">
-        var p = new Sandbox.MainClass();
-        p.start();
-    </script>
-</html>

+ 0 - 5
packages.config

@@ -1,5 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<packages>
-  <package id="Microsoft.CodeDom.Providers.DotNetCompilerPlatform" version="1.0.0" targetFramework="net452" />
-  <package id="Microsoft.Net.Compilers" version="1.0.0" targetFramework="net452" developmentDependency="true" />
-</packages>

+ 0 - 200
typescript/MainClass.ts

@@ -1,200 +0,0 @@
-module Sandbox {
-    export class MainClass {
-        engine: BABYLON.Engine;
-        scene: BABYLON.Scene;
-        camera: BABYLON.TargetCamera;
-
-        start() {
-            BABYLON.Engine.CodeRepository = "/src/";
-            BABYLON.Engine.ShadersRepository = "/src/Shaders/";
-
-            if (BABYLON.Engine.isSupported() == false) {
-                console.log("web browser doesn't support WebGL");
-                return;
-            }
-
-            // Get the canvas element from our HTML below
-            var canvas = <HTMLCanvasElement>document.querySelector("#renderCanvas");
-
-            // Load the BABYLON 3D engine
-            this.engine = new BABYLON.Engine(canvas, true);
-            
-            // Now create a basic Babylon Scene object
-            this.scene = new BABYLON.Scene(this.engine);
-            
-
-            //BABYLON.SceneLoader.ImportMesh(null, "http://localhost:10000/devstoreaccount1/partstore/Parts/Low/", "3673.babylon", this.scene, (meshes) => {
-            //    var mesh = meshes[0];
-            //});
-
-            // Change the scene background color to green.
-            this.scene.clearColor = new BABYLON.Color3(56/256, 87/256, 145/256);
-
-            // This creates and positions a free camera
-            this.camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -50), this.scene);
-            this.camera.setTarget(BABYLON.Vector3.Zero());
-
-            //this.camera.attachControl(canvas);
-
-            var mesh = BABYLON.Mesh.CreateBox("box01", 70, this.scene);
-            mesh.position = new BABYLON.Vector3(0, -30, 0);
-
-            var diffuseTexture = new BABYLON.Texture("assets/pasbrick_d.png", this.scene);
-            var normalsHeightTexture = new BABYLON.Texture("assets/pasbrick_nh.png", this.scene);
-            //var diffuseTexture = new BABYLON.Texture("assets/pasdetai.jpg", this.scene);
-            //var normalsHeightTexture = new BABYLON.Texture("assets/pasdetai.png", this.scene);
-            //var diffuseTexture = new BABYLON.Texture("assets/rock.png", this.scene);
-            //var normalsHeightTexture = new BABYLON.Texture("assets/rock_nh.png", this.scene);
-            //var diffuseTexture = new BABYLON.Texture("assets/BrickWall.png", this.scene);
-            //var normalsHeightTexture = new BABYLON.Texture("assets/BrickWall_nh.png", this.scene);
-            var material = new BABYLON.StandardMaterial("mtl01", this.scene);
-            material.diffuseTexture = diffuseTexture;
-            material.bumpTexture = normalsHeightTexture;
-            material.useParallax = true;
-            material.useParallaxOcclusion = true;
-            material.parallaxScaleBias = 0.1;
-            material.specularPower = 500.0;
-
-            mesh.material = material;
-            material.specularColor = new BABYLON.Color3(0.5, 0.5, 0.5);
-
-            var combo = <HTMLSelectElement>document.querySelector("#effectList");
-            combo.onchange = () => {
-                switch (combo.value) {
-                    case "none":
-                        material.bumpTexture = null;
-                        break;
-                    case "bump":
-                        material.bumpTexture = normalsHeightTexture;
-                        material.useParallax = false;
-                        break;
-                    case "parallax":
-                        material.bumpTexture = normalsHeightTexture;
-                        material.useParallax = true;
-                        material.useParallaxOcclusion = false;
-                        break;
-                    case "POM":
-                        material.bumpTexture = normalsHeightTexture;
-                        material.useParallax = true;
-                        material.useParallaxOcclusion = true;
-                        break;
-                }
-                material.markDirty();
-            };
-
-            var label = <HTMLLabelElement>document.querySelector("#scaleBiasLabel");
-            label.innerHTML = "Scale Bias: " + material.parallaxScaleBias;
-
-            document.addEventListener("keydown", (event) => {
-                if (event.key == "Up") {
-                    material.parallaxScaleBias += 0.01;
-                    label.innerHTML = "Scale Bias: " + material.parallaxScaleBias.toFixed(2);
-                }
-                else if (event.key == "Down") {
-                    material.parallaxScaleBias -= 0.01;
-                    label.innerHTML = "Scale Bias: " + material.parallaxScaleBias.toFixed(2);
-                }
-            });
-
-            //this.scene.debugLayer.show();
-
-            // This creates a light, aiming 0,1,0 - to the sky.
-            //var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), this.scene);
-            //var light = new BABYLON.DirectionalLight("light1", new BABYLON.Vector3(0, 0, 1), this.scene);
-            var light = new BABYLON.PointLight("light1", new BABYLON.Vector3(50, 50, -70), this.scene);
-            //light.intensity = 0.5;
-            //light.specular = new BABYLON.Color3(0, 0, 0);
-
-            var self = this;
-
-            //BABYLON.Animation.CreateAndStartAnimation("automotion", mesh, "rotation.x", 60, 480, 0, Math.PI * 2, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
-            //BABYLON.Animation.CreateAndStartAnimation("automotion", mesh, "rotation.y", 60, 400, 0, Math.PI * 2, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
-            //BABYLON.Animation.CreateAndStartAnimation("automotion", mesh, "rotation.z", 60, 800, 0, Math.PI * 2, BABYLON.Animation.ANIMATIONLOOPMODE_CYCLE);
-
-            // Register a render loop to repeatedly render the scene
-            this.engine.runRenderLoop(function () {
-                canvas.width = window.innerWidth-50;
-                canvas.height = window.innerHeight-50;
-                self.scene.render();
-            });
-            
-            // Watch for browser/canvas resize events
-            window.addEventListener("resize", function () {
-                self.engine.resize();
-            });
-
-            // Variables for Mouse interaction
-            var mouseDown = false;
-            var isRotating = false;
-            var shiftState = false;
-            var initialMousePosition: BABYLON.Vector2;
-            var lastMousePosition: BABYLON.Vector2;
-            var thresholdToEnterRotating = 5 * 5;             // Raised to power of 2
-            var initialTransformationMatrix: BABYLON.Matrix;
-
-            this.scene.registerBeforeRender(function () {
-                //light.position = camera.position;
-                //mousemov = false;
-            });
-
-            this.scene.afterRender = function () { 
-            };
-
-            // Handle User Input
-               canvas.addEventListener("pointermove", (event) => {
-
-                if (mouseDown) {
-                    // Detect a change in shift key
-                    if (shiftState != event.shiftKey) {
-                        // Reset the states as we change the rotation mode
-                        initialMousePosition = new BABYLON.Vector2(event.clientX, event.clientY);
-                        initialTransformationMatrix = mesh.getPivotMatrix();
-                        shiftState = event.shiftKey;
-                    }
-
-                    var curMousePosition = new BABYLON.Vector2(event.clientX, event.clientY);
-                    var deltaPos = curMousePosition.subtract(initialMousePosition);
-
-                    // Check if we have to enter rotating mode
-                    if (isRotating == false) {
-                        if (deltaPos.lengthSquared() > thresholdToEnterRotating) {
-                            isRotating = true;
-                        }
-                        else {
-                            return;
-                        }
-                    }
-
-                    // We are already or just got in rotation mode
-                    var degToRad = Math.PI / 180;
-                    var rotationFactor = 1 / 4;	// 4 pixels for 1 degree	
-                    var rotatingMatrix = BABYLON.Matrix.RotationYawPitchRoll(
-                        event.shiftKey ? 0 : (-deltaPos.x * degToRad * rotationFactor),
-                        -deltaPos.y * degToRad * rotationFactor,
-                        event.shiftKey ? (deltaPos.x * degToRad * rotationFactor) : 0);
-
-                    var wmtx = self.camera.getWorldMatrix().clone();
-                    var invwmtx = wmtx.clone();
-                    invwmtx.invert();
-
-                    wmtx.setTranslation(BABYLON.Vector3.Zero());
-                    invwmtx.setTranslation(BABYLON.Vector3.Zero());
-
-                    mesh.setPivotMatrix(initialTransformationMatrix.multiply(invwmtx).multiply(rotatingMatrix).multiply(wmtx));
-                }
-
-            });
-
-            canvas.addEventListener("pointerdown", function (event) {
-                mouseDown = true;
-                initialMousePosition = new BABYLON.Vector2(event.clientX, event.clientY);
-                initialTransformationMatrix = mesh.getPivotMatrix().clone();
-                shiftState = event.shiftKey;
-            });
-
-           canvas.addEventListener("pointerup", function (event) {
-                mouseDown = false;
-            });
-        }
-    }
-}