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@@ -166,8 +166,8 @@
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// Collisions
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// Collisions
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private _checkCollisions = false;
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private _checkCollisions = false;
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- private _collisionMask = -1;
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- private _collisionGroup = -1;
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+ private _collisionMask = 0;
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+ private _collisionGroup = 0;
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public ellipsoid = new Vector3(0.5, 1, 0.5);
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public ellipsoid = new Vector3(0.5, 1, 0.5);
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public ellipsoidOffset = new Vector3(0, 0, 0);
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public ellipsoidOffset = new Vector3(0, 0, 0);
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private _collider = new Collider();
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private _collider = new Collider();
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