David Catuhe преди 6 години
родител
ревизия
2fb7bbe572
променени са 1 файла, в които са добавени 4 реда и са изтрити 4 реда
  1. 4 4
      dist/preview release/what's new.md

+ 4 - 4
dist/preview release/what's new.md

@@ -4,9 +4,9 @@
 
 - [Inspector v2.0](https://doc.babylonjs.com/features/playground_debuglayer). [Dev log](https://medium.com/@babylonjs/dev-log-creating-the-new-inspector-b15c50900205) ([Deltakosh](https://github.com/deltakosh))
 - Added support for [parallel shader compilation](https://www.khronos.org/registry/webgl/extensions/KHR_parallel_shader_compile/) ([Deltakosh](https://github.com/deltakosh))
-- Added FlyCamera for free navigation in 3D space, with a limited set of settings ([Phuein](https://github.com/phuein)) [@NEED DEMO]
 - Added [Object Based Motion Blur](http://doc.babylonjs.com/how_to/using_motionblurpostprocess) post-process ([julien-moreau](https://github.com/julien-moreau))
-- WebXR ([TrevorDev](https://github.com/TrevorDev)) [@NEED DEMO]
+- Added [support for AmmoJS](https://doc.babylonjs.com/how_to/using_the_physics_engine) as a physics plugin (Composite objects, joints, motors) ([TrevorDev](https://github.com/TrevorDev))
+- Added support for [WebXR](https://doc.babylonjs.com/how_to/webxr) ([TrevorDev](https://github.com/TrevorDev))
   - Add customAnimationFrameRequester to allow sessions to hook into engine's render loop ([TrevorDev](https://github.com/TrevorDev))
   - camera customDefaultRenderTarget to allow cameras to render to a custom render target (eg. xr framebuffer) instead of the canvas ([TrevorDev](https://github.com/TrevorDev))
   - webXR camera which can be updated by a webXRSession ([TrevorDev](https://github.com/TrevorDev))
@@ -18,7 +18,7 @@
 - GUI:
   - Added new [ImageBasedSlider](http://doc.babylonjs.com/how_to/gui#imagebasedslider) to let users customize sliders using images ([Deltakosh](https://github.com/deltakosh))
   - Added support for clipboard events to let users perform `cut`, `copy` and `paste` events ([Saket Saurabh](https://github.com/ssaket))
-  - Added new [ScrollViewer](https://doc.babylonjs.com/how_to/scrollviewer) with mouse wheel scrolling for larger containers to be viewed using Sliders ([JohnK](https://github.com/BabylonJSGuide/))
+  - Added new [ScrollViewer](https://doc.babylonjs.com/how_to/scrollviewer) with mouse wheel scrolling for larger containers to be viewed using Sliders ([JohnK](https://github.com/BabylonJSGuide/) / [Deltakosh](https://github.com/deltakosh))
   - Moved to a measure / draw mechanism ([Deltakosh](https://github.com/deltakosh))
 
 ## Updates
@@ -37,6 +37,7 @@
 
 ### Core Engine
 
+- Added FlyCamera for free navigation in 3D space, with a limited set of settings ([Phuein](https://github.com/phuein))
 - Added support for Scissor testing ([Deltakosh](https://github.com/deltakosh))
 - Added `Engine.onNewSceneAddedObservable` ([Deltakosh](https://github.com/deltakosh))
 - Added new `PassCubePostProcess` to render cube map content ([Deltakosh](https://github.com/deltakosh))
@@ -74,7 +75,6 @@
 - Added support for overriding the mesh used for the world matrix for a mesh with a skeleton ([bghgary](https://github.com/bghgary))
 - Added support for linking a bone to a transform node ([bghgary](https://github.com/bghgary))
 - Factored out `setDirection` function from `lookAt` for transform node ([bghgary](https://github.com/bghgary))
-- Added support for AmmoJS as a physics plugin (Composite objects, joints, motors) ([TrevorDev](https://github.com/TrevorDev))
 - Add support for setting renderingGroupId and creating instances to `AxesViewer` ([bghgary](https://github.com/bghgary))
 - Invert vScale of compressed ktx textures as they are inverted in the file and UNPACK_FLIP_Y_WEBGL is not supported by ktx ([TrevorDev](https://github.com/TrevorDev))