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@@ -1486,7 +1486,7 @@ export class Scene extends AbstractScene implements IAnimatable {
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this.highDefinitionMRT = new MultiRenderTarget("sceneHighDefinitionMRT", { width: engine.getRenderWidth(), height: engine.getRenderHeight() }, this.mrtCount, this,
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this.highDefinitionMRT = new MultiRenderTarget("sceneHighDefinitionMRT", { width: engine.getRenderWidth(), height: engine.getRenderHeight() }, this.mrtCount, this,
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{ generateMipMaps: false, generateDepthTexture: true, defaultType: Constants.TEXTURETYPE_UNSIGNED_INT, types: types });
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{ generateMipMaps: false, generateDepthTexture: true, defaultType: Constants.TEXTURETYPE_UNSIGNED_INT, types: types });
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- this.highDefinitionMRT.samples = 8;
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+ this.highDefinitionMRT.samples = 1;
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let gl = this._engine._gl;
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let gl = this._engine._gl;
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this.multiRenderAttachments = [gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1, gl.COLOR_ATTACHMENT2, gl.COLOR_ATTACHMENT3];
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this.multiRenderAttachments = [gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1, gl.COLOR_ATTACHMENT2, gl.COLOR_ATTACHMENT3];
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this.defaultAttachments = [gl.COLOR_ATTACHMENT0, gl.NONE, gl.NONE, gl.NONE];
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this.defaultAttachments = [gl.COLOR_ATTACHMENT0, gl.NONE, gl.NONE, gl.NONE];
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