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@@ -104,14 +104,14 @@
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}
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// Collisions
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- private _collisionMask = 0;
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+ private _collisionMask = -1;
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public get collisionMask(): number {
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return this._collisionMask;
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}
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public set collisionMask(mask: number) {
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- this._collisionMask = !isNaN(mask) ? mask : 0;
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+ this._collisionMask = !isNaN(mask) ? mask : -1;
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}
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public _collideWithWorld(velocity: Vector3): void {
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