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Update what's new.md

David Catuhe 8 lat temu
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      dist/preview release/what's new.md

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dist/preview release/what's new.md

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 ### Major updates
  - WebGL2 context support. WebGL2 is now used instead of WebGL 1 when available. [More info here](http://doc.babylonjs.com/overviews/webgl2) ([deltakosh](https://github.com/deltakosh))
+ - Complete WebVR 1.1 support including controllers for HTC Vive and Occulus ([raanan](https://github.com/raananw))
  - Support for [Vertex Array Objects](https://www.opengl.org/registry/specs/ARB/vertex_array_object.txt) ([deltakosh](https://github.com/deltakosh))
  - Support for multisample render targets. [Demo](http://www.babylonjs-playground.com/#12MKMN) ([deltakosh](https://github.com/deltakosh))
  - New Unity 5 Editor Toolkit. Complete pipeline integration [Doc](TODO) - ([MackeyK24](https://github.com/MackeyK24))
  - New DebugLayer. [Doc](TODO) - ([temechon](https://github.com/temechon))
  - New `VideoTexture.CreateFromWebCam` to generate video texture using WebRTC. [Demo](https://www.babylonjs-playground.com#1R77YT#2) - (Sebastien Vandenberghe)(https://github.com/sebavanmicrosoft) / ([deltakosh](https://github.com/deltakosh))
- - New `HolographicCamera` to support rendering on Windows Holographic. - ([sebavan](https://github.com/sebavan))
  - New Facet Data feature ([jerome](https://github.com/jbousquie))
  - babylon.fontTexture.ts was moved from babylon.js to canvas2D ([nockawa](https://github.com/nockawa))
  - Multi-platform Compressed Textures for Desktops & Mobile Devices with fall back.  Batch (dos) scripts to convert entire directories of .jpg's & .png's ([jcpalmer](https://github.com/Palmer-JC))