- Gizmo and gizmoManager class used to manipulate meshes in a scene, position, rotation, scale gizmos ([TrevorDev](https://github.com/TrevorDev))
- Added a new `mesh.ignoreNonUniformScaling` to turn off non uniform scaling compensation ([Deltakosh](https://github.com/deltakosh))
- AssetsManager tasks will only run when their state is INIT. It is now possible to remove a task from the assets manager ([RaananW](https://github.com/RaananW))
+- Sprite isVisible field ([TrevorDev](https://github.com/TrevorDev))