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Objects with their parent object now use their absolute position
This allows moving the parent object and get the transformation but yet using the physics engine with child meshes.

Raanan Weber 7 年之前
父节点
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2d28b76630
共有 1 个文件被更改,包括 13 次插入2 次删除
  1. 13 2
      src/Physics/babylon.physicsImpostor.ts

+ 13 - 2
src/Physics/babylon.physicsImpostor.ts

@@ -380,7 +380,13 @@ module BABYLON {
             if (!this._physicsEngine) {
                 return;
             }
-            this.object.position.subtractToRef(this._deltaPosition, this._tmpPositionWithDelta);
+
+            if (this._options.ignoreParent && this.object.parent) {
+                this._tmpPositionWithDelta.copyFrom(this.object.getAbsolutePosition());
+                //this.object.getAbsolutePosition().subtractToRef(this._deltaPosition, this._tmpPositionWithDelta);
+            } else {
+                this.object.position.subtractToRef(this._deltaPosition, this._tmpPositionWithDelta);
+            }
             //conjugate deltaRotation
             if (this.object.rotationQuaternion) {
                 if (this._deltaRotationConjugated) {
@@ -413,7 +419,12 @@ module BABYLON {
 
             this._physicsEngine.getPhysicsPlugin().setTransformationFromPhysicsBody(this);
 
-            this.object.position.addInPlace(this._deltaPosition)
+            if (this._options.ignoreParent && this.object.parent) {
+                this.object.position.subtractInPlace(this.object.parent.getAbsolutePosition());
+            } else {
+                this.object.position.addInPlace(this._deltaPosition)
+            }
+
             if (this._deltaRotation && this.object.rotationQuaternion) {
                 this.object.rotationQuaternion.multiplyInPlace(this._deltaRotation);
             }