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Objects with their parent object now use their absolute position
This allows moving the parent object and get the transformation but yet using the physics engine with child meshes.

Raanan Weber 7 rokov pred
rodič
commit
2d28b76630
1 zmenil súbory, kde vykonal 13 pridanie a 2 odobranie
  1. 13 2
      src/Physics/babylon.physicsImpostor.ts

+ 13 - 2
src/Physics/babylon.physicsImpostor.ts

@@ -380,7 +380,13 @@ module BABYLON {
             if (!this._physicsEngine) {
                 return;
             }
-            this.object.position.subtractToRef(this._deltaPosition, this._tmpPositionWithDelta);
+
+            if (this._options.ignoreParent && this.object.parent) {
+                this._tmpPositionWithDelta.copyFrom(this.object.getAbsolutePosition());
+                //this.object.getAbsolutePosition().subtractToRef(this._deltaPosition, this._tmpPositionWithDelta);
+            } else {
+                this.object.position.subtractToRef(this._deltaPosition, this._tmpPositionWithDelta);
+            }
             //conjugate deltaRotation
             if (this.object.rotationQuaternion) {
                 if (this._deltaRotationConjugated) {
@@ -413,7 +419,12 @@ module BABYLON {
 
             this._physicsEngine.getPhysicsPlugin().setTransformationFromPhysicsBody(this);
 
-            this.object.position.addInPlace(this._deltaPosition)
+            if (this._options.ignoreParent && this.object.parent) {
+                this.object.position.subtractInPlace(this.object.parent.getAbsolutePosition());
+            } else {
+                this.object.position.addInPlace(this._deltaPosition)
+            }
+
             if (this._deltaRotation && this.object.rotationQuaternion) {
                 this.object.rotationQuaternion.multiplyInPlace(this._deltaRotation);
             }