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Objects with their parent object now use their absolute position
This allows moving the parent object and get the transformation but yet using the physics engine with child meshes.

Raanan Weber 7 лет назад
Родитель
Сommit
2d28b76630
1 измененных файлов с 13 добавлено и 2 удалено
  1. 13 2
      src/Physics/babylon.physicsImpostor.ts

+ 13 - 2
src/Physics/babylon.physicsImpostor.ts

@@ -380,7 +380,13 @@ module BABYLON {
             if (!this._physicsEngine) {
                 return;
             }
-            this.object.position.subtractToRef(this._deltaPosition, this._tmpPositionWithDelta);
+
+            if (this._options.ignoreParent && this.object.parent) {
+                this._tmpPositionWithDelta.copyFrom(this.object.getAbsolutePosition());
+                //this.object.getAbsolutePosition().subtractToRef(this._deltaPosition, this._tmpPositionWithDelta);
+            } else {
+                this.object.position.subtractToRef(this._deltaPosition, this._tmpPositionWithDelta);
+            }
             //conjugate deltaRotation
             if (this.object.rotationQuaternion) {
                 if (this._deltaRotationConjugated) {
@@ -413,7 +419,12 @@ module BABYLON {
 
             this._physicsEngine.getPhysicsPlugin().setTransformationFromPhysicsBody(this);
 
-            this.object.position.addInPlace(this._deltaPosition)
+            if (this._options.ignoreParent && this.object.parent) {
+                this.object.position.subtractInPlace(this.object.parent.getAbsolutePosition());
+            } else {
+                this.object.position.addInPlace(this._deltaPosition)
+            }
+
             if (this._deltaRotation && this.object.rotationQuaternion) {
                 this.object.rotationQuaternion.multiplyInPlace(this._deltaRotation);
             }