فهرست منبع

Objects with their parent object now use their absolute position
This allows moving the parent object and get the transformation but yet using the physics engine with child meshes.

Raanan Weber 7 سال پیش
والد
کامیت
2d28b76630
1فایلهای تغییر یافته به همراه13 افزوده شده و 2 حذف شده
  1. 13 2
      src/Physics/babylon.physicsImpostor.ts

+ 13 - 2
src/Physics/babylon.physicsImpostor.ts

@@ -380,7 +380,13 @@ module BABYLON {
             if (!this._physicsEngine) {
                 return;
             }
-            this.object.position.subtractToRef(this._deltaPosition, this._tmpPositionWithDelta);
+
+            if (this._options.ignoreParent && this.object.parent) {
+                this._tmpPositionWithDelta.copyFrom(this.object.getAbsolutePosition());
+                //this.object.getAbsolutePosition().subtractToRef(this._deltaPosition, this._tmpPositionWithDelta);
+            } else {
+                this.object.position.subtractToRef(this._deltaPosition, this._tmpPositionWithDelta);
+            }
             //conjugate deltaRotation
             if (this.object.rotationQuaternion) {
                 if (this._deltaRotationConjugated) {
@@ -413,7 +419,12 @@ module BABYLON {
 
             this._physicsEngine.getPhysicsPlugin().setTransformationFromPhysicsBody(this);
 
-            this.object.position.addInPlace(this._deltaPosition)
+            if (this._options.ignoreParent && this.object.parent) {
+                this.object.position.subtractInPlace(this.object.parent.getAbsolutePosition());
+            } else {
+                this.object.position.addInPlace(this._deltaPosition)
+            }
+
             if (this._deltaRotation && this.object.rotationQuaternion) {
                 this.object.rotationQuaternion.multiplyInPlace(this._deltaRotation);
             }