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@@ -16,7 +16,7 @@
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- Added support for Offscreen canvas [Doc](https://doc.babylonjs.com/how_to/using_offscreen_canvas) ([Deltakosh](https://github.com/deltakosh/)
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- Added support for multiple canvases with one engine [Doc](https://doc.babylonjs.com/how_to/multi_canvases) ([Deltakosh](https://github.com/deltakosh/)
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- Added useReverseDepthBuffer to Engine which can provide greater z depth for distant objects without the cost of a logarithmic depth buffer ([BenAdams](https://github.com/benaadams/))
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-- Added the "Cascaded Shadow Mapping" (CSM) shadow rendering technic ([Popov72](https://github.com/Popov72) (initiated by [lockphase](https://github.com/lockphase/)))
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+- Added the "Cascaded Shadow Mapping" (CSM) shadow rendering technique ([Popov72](https://github.com/Popov72) (initiated by [lockphase](https://github.com/lockphase/)))
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## Updates
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@@ -54,7 +54,8 @@
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- Device orientation event permissions for iOS 13+ ([RaananW](https://github.com/RaananW/))
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- Added `DirectionalLight.autoCalcShadowZBounds` to automatically compute the `shadowMinZ` and `shadowMaxZ` values ([Popov72](https://github.com/Popov72))
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- Added `CascadedShadowGenerator.autoCalcDepthBounds` to improve the shadow quality rendering ([Popov72](https://github.com/Popov72))
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-- Improved cascade blending in CSM shadow technic ([Popov72](https://github.com/Popov72))
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+- Improved cascade blending in CSM shadow technique ([Popov72](https://github.com/Popov72))
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+- Speed optimization when cascade blending is not used in CSM shadow technique ([Popov72](https://github.com/Popov72))
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### Engine
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