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@@ -7,6 +7,7 @@
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- Added support for [parallel shader compilation](https://www.khronos.org/registry/webgl/extensions/KHR_parallel_shader_compile/) ([Deltakosh](https://github.com/deltakosh))
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- Added support for [parallel shader compilation](https://www.khronos.org/registry/webgl/extensions/KHR_parallel_shader_compile/) ([Deltakosh](https://github.com/deltakosh))
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- Added [Object Based Motion Blur](http://doc.babylonjs.com/how_to/using_motionblurpostprocess) post-process ([julien-moreau](https://github.com/julien-moreau))
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- Added [Object Based Motion Blur](http://doc.babylonjs.com/how_to/using_motionblurpostprocess) post-process ([julien-moreau](https://github.com/julien-moreau))
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- Added [support for AmmoJS](https://doc.babylonjs.com/how_to/using_the_physics_engine) as a physics plugin (Composite objects, motors, joints) ([TrevorDev](https://github.com/TrevorDev))
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- Added [support for AmmoJS](https://doc.babylonjs.com/how_to/using_the_physics_engine) as a physics plugin (Composite objects, motors, joints) ([TrevorDev](https://github.com/TrevorDev))
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+- Added support for soft bodies in Ammo physics plugin ([JohnK](https://github.com/BabylonJSGuide))
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- Added support for [WebXR](https://doc.babylonjs.com/how_to/webxr) ([TrevorDev](https://github.com/TrevorDev))
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- Added support for [WebXR](https://doc.babylonjs.com/how_to/webxr) ([TrevorDev](https://github.com/TrevorDev))
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- Add customAnimationFrameRequester to allow sessions to hook into engine's render loop ([TrevorDev](https://github.com/TrevorDev))
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- Add customAnimationFrameRequester to allow sessions to hook into engine's render loop ([TrevorDev](https://github.com/TrevorDev))
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- camera customDefaultRenderTarget to allow cameras to render to a custom render target (eg. xr framebuffer) instead of the canvas ([TrevorDev](https://github.com/TrevorDev))
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- camera customDefaultRenderTarget to allow cameras to render to a custom render target (eg. xr framebuffer) instead of the canvas ([TrevorDev](https://github.com/TrevorDev))
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