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Merge pull request #2704 from SvenFrankson/master

Fix error on rotationQuaternion combination.
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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      src/Mesh/babylon.abstractMesh.ts

+ 1 - 1
src/Mesh/babylon.abstractMesh.ts

@@ -900,7 +900,7 @@
             Tmp.Matrix[2].decompose(Tmp.Vector3[0], Tmp.Quaternion[0], Tmp.Vector3[1]);
             Tmp.Matrix[2].decompose(Tmp.Vector3[0], Tmp.Quaternion[0], Tmp.Vector3[1]);
 
 
             this.position.addInPlace(Tmp.Vector3[1]);
             this.position.addInPlace(Tmp.Vector3[1]);
-            this.rotationQuaternion.multiplyInPlace(Tmp.Quaternion[0]);
+            Tmp.Quaternion[0].multiplyToRef(this.rotationQuaternion, this.rotationQuaternion);
 
 
             return this;
             return this;
         }
         }