Fix error on rotationQuaternion combination.
@@ -900,7 +900,7 @@
Tmp.Matrix[2].decompose(Tmp.Vector3[0], Tmp.Quaternion[0], Tmp.Vector3[1]);
this.position.addInPlace(Tmp.Vector3[1]);
- this.rotationQuaternion.multiplyInPlace(Tmp.Quaternion[0]);
+ Tmp.Quaternion[0].multiplyToRef(this.rotationQuaternion, this.rotationQuaternion);
return this;
}