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@@ -1,6 +1,6 @@
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var INSPECTOR;
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(function (INSPECTOR) {
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- var Inspector = (function () {
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+ var Inspector = /** @class */ (function () {
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/** The inspector is created with the given engine.
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* If the parameter 'popup' is false, the inspector is created as a right panel on the main window.
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* If the parameter 'popup' is true, the inspector is created in another popup.
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@@ -800,7 +800,7 @@ var INSPECTOR;
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* Represents a html div element.
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* The div is built when an instance of BasicElement is created.
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*/
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- var BasicElement = (function () {
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+ var BasicElement = /** @class */ (function () {
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function BasicElement() {
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this._div = INSPECTOR.Helpers.CreateDiv();
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}
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@@ -827,7 +827,7 @@ var INSPECTOR;
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var INSPECTOR;
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(function (INSPECTOR) {
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- var Adapter = (function () {
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+ var Adapter = /** @class */ (function () {
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function Adapter(obj) {
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this._obj = obj;
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}
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@@ -882,7 +882,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var CameraAdapter = (function (_super) {
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+ var CameraAdapter = /** @class */ (function (_super) {
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__extends(CameraAdapter, _super);
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function CameraAdapter(obj) {
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return _super.call(this, obj) || this;
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@@ -931,7 +931,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var PhysicsImpostorAdapter = (function (_super) {
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+ var PhysicsImpostorAdapter = /** @class */ (function (_super) {
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__extends(PhysicsImpostorAdapter, _super);
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function PhysicsImpostorAdapter(obj, viewer) {
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var _this = _super.call(this, obj) || this;
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@@ -992,7 +992,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var GUIAdapter = (function (_super) {
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+ var GUIAdapter = /** @class */ (function (_super) {
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__extends(GUIAdapter, _super);
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function GUIAdapter(obj) {
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return _super.call(this, obj) || this;
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@@ -1043,7 +1043,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var SoundAdapter = (function (_super) {
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+ var SoundAdapter = /** @class */ (function (_super) {
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__extends(SoundAdapter, _super);
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function SoundAdapter(obj) {
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return _super.call(this, obj) || this;
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@@ -1099,7 +1099,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var TextureAdapter = (function (_super) {
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+ var TextureAdapter = /** @class */ (function (_super) {
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__extends(TextureAdapter, _super);
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function TextureAdapter(obj) {
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return _super.call(this, obj) || this;
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@@ -1145,7 +1145,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var LightAdapter = (function (_super) {
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+ var LightAdapter = /** @class */ (function (_super) {
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__extends(LightAdapter, _super);
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function LightAdapter(obj) {
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return _super.call(this, obj) || this;
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@@ -1196,7 +1196,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var MaterialAdapter = (function (_super) {
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+ var MaterialAdapter = /** @class */ (function (_super) {
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__extends(MaterialAdapter, _super);
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function MaterialAdapter(obj) {
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return _super.call(this, obj) || this;
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@@ -1240,7 +1240,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var MeshAdapter = (function (_super) {
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+ var MeshAdapter = /** @class */ (function (_super) {
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__extends(MeshAdapter, _super);
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function MeshAdapter(obj) {
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return _super.call(this, obj) || this;
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@@ -1330,7 +1330,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var DetailPanel = (function (_super) {
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+ var DetailPanel = /** @class */ (function (_super) {
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__extends(DetailPanel, _super);
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function DetailPanel(dr) {
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var _this = _super.call(this) || this;
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@@ -1481,7 +1481,7 @@ var INSPECTOR;
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/**
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* A property is a link between a data (string) and an object.
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*/
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- var Property = (function () {
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+ var Property = /** @class */ (function () {
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function Property(prop, obj) {
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this._property = prop;
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this._obj = obj;
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@@ -1529,7 +1529,7 @@ var INSPECTOR;
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var INSPECTOR;
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(function (INSPECTOR) {
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- var PropertyFormatter = (function () {
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+ var PropertyFormatter = /** @class */ (function () {
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function PropertyFormatter() {
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}
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/**
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@@ -1556,7 +1556,7 @@ var INSPECTOR;
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* If this instance has no link to other instances, its type is ALWAYS a simple one (see above).
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*
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*/
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- var PropertyLine = (function () {
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+ var PropertyLine = /** @class */ (function () {
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function PropertyLine(prop, parent, level) {
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if (parent === void 0) { parent = null; }
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if (level === void 0) { level = 0; }
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@@ -2002,7 +2002,7 @@ var INSPECTOR;
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/**
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* Display a very small div corresponding to the given color
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*/
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- var ColorElement = (function (_super) {
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+ var ColorElement = /** @class */ (function (_super) {
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__extends(ColorElement, _super);
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// The color as hexadecimal string
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function ColorElement(color) {
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@@ -2052,7 +2052,7 @@ var INSPECTOR;
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* Represents a html div element.
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* The div is built when an instance of BasicElement is created.
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*/
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- var ColorPickerElement = (function (_super) {
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+ var ColorPickerElement = /** @class */ (function (_super) {
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__extends(ColorPickerElement, _super);
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function ColorPickerElement(color, propertyLine) {
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var _this = _super.call(this) || this;
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@@ -2122,7 +2122,7 @@ var INSPECTOR;
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* Display a very small div. A new canvas is created, with a new Babylon.js scene, containing only the
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* cube texture in a cube
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*/
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- var CubeTextureElement = (function (_super) {
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+ var CubeTextureElement = /** @class */ (function (_super) {
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__extends(CubeTextureElement, _super);
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/** The texture given as a parameter should be cube. */
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function CubeTextureElement(tex) {
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@@ -2239,7 +2239,7 @@ var INSPECTOR;
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* Display a very small div. A new canvas is created, with a new Babylon.js scene, containing only the
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* cube texture in a cube
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*/
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- var HDRCubeTextureElement = (function (_super) {
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+ var HDRCubeTextureElement = /** @class */ (function (_super) {
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__extends(HDRCubeTextureElement, _super);
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/** The texture given as a parameter should be cube. */
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function HDRCubeTextureElement(tex) {
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@@ -2283,7 +2283,7 @@ var INSPECTOR;
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* A search bar can be used to filter elements in the tree panel.
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* At each keypress on the input, the treepanel will be filtered.
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*/
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- var SearchBar = (function (_super) {
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+ var SearchBar = /** @class */ (function (_super) {
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__extends(SearchBar, _super);
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function SearchBar(tab) {
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var _this = _super.call(this) || this;
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@@ -2329,7 +2329,7 @@ var INSPECTOR;
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/**
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* Display a very small div corresponding to the given texture. On mouse over, display the full image
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*/
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- var TextureElement = (function (_super) {
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+ var TextureElement = /** @class */ (function (_super) {
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__extends(TextureElement, _super);
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function TextureElement(tex) {
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var _this = _super.call(this) || this;
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@@ -2365,7 +2365,7 @@ var INSPECTOR;
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/**
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* Creates a tooltip for the parent of the given html element
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*/
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- var Tooltip = (function () {
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+ var Tooltip = /** @class */ (function () {
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function Tooltip(elem, tip, attachTo) {
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if (attachTo === void 0) { attachTo = null; }
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var _this = this;
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@@ -2387,7 +2387,7 @@ var INSPECTOR;
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var INSPECTOR;
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(function (INSPECTOR) {
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- var Helpers = (function () {
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+ var Helpers = /** @class */ (function () {
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function Helpers() {
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}
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/**
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@@ -2578,7 +2578,7 @@ var INSPECTOR;
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var INSPECTOR;
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(function (INSPECTOR) {
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- var Scheduler = (function () {
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+ var Scheduler = /** @class */ (function () {
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function Scheduler() {
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/** Is this scheduler in pause ? */
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this.pause = false;
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@@ -2631,7 +2631,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var Tab = (function (_super) {
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+ var Tab = /** @class */ (function (_super) {
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__extends(Tab, _super);
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function Tab(tabbar, name) {
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var _this = _super.call(this) || this;
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@@ -2713,7 +2713,7 @@ var INSPECTOR;
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* in which properties will be displayed.
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* Both panels are separated by a resize bar
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*/
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- var PropertyTab = (function (_super) {
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+ var PropertyTab = /** @class */ (function (_super) {
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__extends(PropertyTab, _super);
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function PropertyTab(tabbar, name, insp) {
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var _this = _super.call(this, tabbar, name) || this;
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@@ -2857,7 +2857,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var CameraTab = (function (_super) {
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+ var CameraTab = /** @class */ (function (_super) {
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__extends(CameraTab, _super);
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function CameraTab(tabbar, inspector) {
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return _super.call(this, tabbar, 'Camera', inspector) || this;
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@@ -2890,7 +2890,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var GUITab = (function (_super) {
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+ var GUITab = /** @class */ (function (_super) {
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__extends(GUITab, _super);
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function GUITab(tabbar, inspector) {
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return _super.call(this, tabbar, 'GUI', inspector) || this;
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@@ -2945,7 +2945,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var PhysicsTab = (function (_super) {
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+ var PhysicsTab = /** @class */ (function (_super) {
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__extends(PhysicsTab, _super);
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function PhysicsTab(tabbar, inspector) {
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return _super.call(this, tabbar, 'Physics', inspector) || this;
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@@ -2985,7 +2985,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var SoundTab = (function (_super) {
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+ var SoundTab = /** @class */ (function (_super) {
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__extends(SoundTab, _super);
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function SoundTab(tabbar, inspector) {
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return _super.call(this, tabbar, 'Audio', inspector) || this;
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@@ -3022,7 +3022,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var TextureTab = (function (_super) {
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+ var TextureTab = /** @class */ (function (_super) {
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__extends(TextureTab, _super);
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function TextureTab(tabbar, inspector) {
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var _this = _super.call(this, tabbar, 'Textures') || this;
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@@ -3195,7 +3195,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var LightTab = (function (_super) {
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+ var LightTab = /** @class */ (function (_super) {
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__extends(LightTab, _super);
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function LightTab(tabbar, inspector) {
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return _super.call(this, tabbar, 'Light', inspector) || this;
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@@ -3228,7 +3228,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var MaterialTab = (function (_super) {
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+ var MaterialTab = /** @class */ (function (_super) {
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__extends(MaterialTab, _super);
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function MaterialTab(tabbar, inspector) {
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return _super.call(this, tabbar, 'Material', inspector) || this;
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@@ -3262,7 +3262,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var MeshTab = (function (_super) {
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+ var MeshTab = /** @class */ (function (_super) {
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__extends(MeshTab, _super);
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function MeshTab(tabbar, inspector) {
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return _super.call(this, tabbar, 'Mesh', inspector) || this;
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@@ -3334,7 +3334,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var SceneTab = (function (_super) {
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+ var SceneTab = /** @class */ (function (_super) {
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__extends(SceneTab, _super);
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function SceneTab(tabbar, insp) {
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var _this = _super.call(this, tabbar, 'Scene') || this;
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@@ -3521,7 +3521,7 @@ var INSPECTOR;
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* - hook all console.log call and display them in this panel (and in the browser console as well)
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* - display all Babylon logs (called with Tools.Log...)
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*/
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- var ConsoleTab = (function (_super) {
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+ var ConsoleTab = /** @class */ (function (_super) {
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__extends(ConsoleTab, _super);
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function ConsoleTab(tabbar, insp) {
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var _this = _super.call(this, tabbar, 'Console') || this;
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@@ -3655,7 +3655,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var StatsTab = (function (_super) {
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+ var StatsTab = /** @class */ (function (_super) {
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__extends(StatsTab, _super);
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function StatsTab(tabbar, insp) {
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var _this = _super.call(this, tabbar, 'Stats') || this;
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@@ -3944,7 +3944,7 @@ var INSPECTOR;
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* A tab bar will contains each view the inspector can have : Canvas2D, Meshes...
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* The default active tab is the first one of the list.
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*/
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- var TabBar = (function (_super) {
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+ var TabBar = /** @class */ (function (_super) {
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__extends(TabBar, _super);
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function TabBar(inspector, initialTab) {
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var _this = _super.call(this) || this;
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@@ -4151,7 +4151,7 @@ var INSPECTOR;
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var INSPECTOR;
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(function (INSPECTOR) {
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- var AbstractTool = (function () {
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+ var AbstractTool = /** @class */ (function () {
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function AbstractTool(icon, parent, inspector, tooltip) {
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var _this = this;
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this._inspector = inspector;
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@@ -4201,7 +4201,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var PauseScheduleTool = (function (_super) {
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+ var PauseScheduleTool = /** @class */ (function (_super) {
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__extends(PauseScheduleTool, _super);
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function PauseScheduleTool(parent, inspector) {
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var _this = _super.call(this, 'fa-pause', parent, inspector, 'Pause the automatic update of properties') || this;
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@@ -4237,7 +4237,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var PickTool = (function (_super) {
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+ var PickTool = /** @class */ (function (_super) {
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__extends(PickTool, _super);
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function PickTool(parent, inspector) {
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var _this = _super.call(this, 'fa-mouse-pointer', parent, inspector, 'Select a mesh in the scene') || this;
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@@ -4300,7 +4300,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var PopupTool = (function (_super) {
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+ var PopupTool = /** @class */ (function (_super) {
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__extends(PopupTool, _super);
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function PopupTool(parent, inspector) {
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return _super.call(this, 'fa-external-link', parent, inspector, 'Open the inspector in a popup') || this;
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@@ -4326,7 +4326,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var RefreshTool = (function (_super) {
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+ var RefreshTool = /** @class */ (function (_super) {
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__extends(RefreshTool, _super);
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function RefreshTool(parent, inspector) {
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return _super.call(this, 'fa-refresh', parent, inspector, 'Refresh the current tab') || this;
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@@ -4352,7 +4352,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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- var LabelTool = (function (_super) {
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+ var LabelTool = /** @class */ (function (_super) {
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__extends(LabelTool, _super);
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function LabelTool(parent, inspector) {
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|
var _this = _super.call(this, 'fa-tags', parent, inspector, 'Display mesh names on the canvas') || this;
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@@ -4472,7 +4472,7 @@ var __extends = (this && this.__extends) || (function () {
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})();
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var INSPECTOR;
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(function (INSPECTOR) {
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|
- var Toolbar = (function (_super) {
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|
+ var Toolbar = /** @class */ (function (_super) {
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|
__extends(Toolbar, _super);
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|
function Toolbar(inspector) {
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var _this = _super.call(this) || this;
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|
@@ -4538,7 +4538,7 @@ var INSPECTOR;
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/**
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|
* Removes the inspector panel
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*/
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- var DisposeTool = (function (_super) {
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|
+ var DisposeTool = /** @class */ (function (_super) {
|
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|
__extends(DisposeTool, _super);
|
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|
function DisposeTool(parent, inspector) {
|
|
|
return _super.call(this, 'fa-times', parent, inspector, 'Close the inspector panel') || this;
|
|
@@ -4564,7 +4564,7 @@ var __extends = (this && this.__extends) || (function () {
|
|
|
})();
|
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|
var INSPECTOR;
|
|
|
(function (INSPECTOR) {
|
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|
- var TreeItem = (function (_super) {
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|
+ var TreeItem = /** @class */ (function (_super) {
|
|
|
__extends(TreeItem, _super);
|
|
|
function TreeItem(tab, obj) {
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|
var _this = _super.call(this) || this;
|
|
@@ -4721,7 +4721,7 @@ var INSPECTOR;
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|
|
var INSPECTOR;
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|
(function (INSPECTOR) {
|
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|
- var AbstractTreeTool = (function () {
|
|
|
+ var AbstractTreeTool = /** @class */ (function () {
|
|
|
function AbstractTreeTool() {
|
|
|
/** Is the tool enabled ? */
|
|
|
this._on = false;
|
|
@@ -4766,7 +4766,7 @@ var INSPECTOR;
|
|
|
/**
|
|
|
* Checkbox to display/hide the primitive
|
|
|
*/
|
|
|
- var BoundingBox = (function (_super) {
|
|
|
+ var BoundingBox = /** @class */ (function (_super) {
|
|
|
__extends(BoundingBox, _super);
|
|
|
function BoundingBox(obj) {
|
|
|
var _this = _super.call(this) || this;
|
|
@@ -4813,7 +4813,7 @@ var INSPECTOR;
|
|
|
/**
|
|
|
*
|
|
|
*/
|
|
|
- var CameraPOV = (function (_super) {
|
|
|
+ var CameraPOV = /** @class */ (function (_super) {
|
|
|
__extends(CameraPOV, _super);
|
|
|
function CameraPOV(camera) {
|
|
|
var _this = _super.call(this) || this;
|
|
@@ -4857,7 +4857,7 @@ var INSPECTOR;
|
|
|
/**
|
|
|
*
|
|
|
*/
|
|
|
- var SoundInteractions = (function (_super) {
|
|
|
+ var SoundInteractions = /** @class */ (function (_super) {
|
|
|
__extends(SoundInteractions, _super);
|
|
|
function SoundInteractions(playSound) {
|
|
|
var _this = _super.call(this) || this;
|
|
@@ -4905,7 +4905,7 @@ var INSPECTOR;
|
|
|
/**
|
|
|
* Checkbox to display/hide the primitive
|
|
|
*/
|
|
|
- var Checkbox = (function (_super) {
|
|
|
+ var Checkbox = /** @class */ (function (_super) {
|
|
|
__extends(Checkbox, _super);
|
|
|
function Checkbox(obj) {
|
|
|
var _this = _super.call(this) || this;
|
|
@@ -4955,7 +4955,7 @@ var __extends = (this && this.__extends) || (function () {
|
|
|
})();
|
|
|
var INSPECTOR;
|
|
|
(function (INSPECTOR) {
|
|
|
- var DebugArea = (function (_super) {
|
|
|
+ var DebugArea = /** @class */ (function (_super) {
|
|
|
__extends(DebugArea, _super);
|
|
|
function DebugArea(obj) {
|
|
|
var _this = _super.call(this) || this;
|
|
@@ -4995,7 +4995,7 @@ var INSPECTOR;
|
|
|
/**
|
|
|
* Checkbox to display/hide the primitive
|
|
|
*/
|
|
|
- var Info = (function (_super) {
|
|
|
+ var Info = /** @class */ (function (_super) {
|
|
|
__extends(Info, _super);
|
|
|
function Info(obj) {
|
|
|
var _this = _super.call(this) || this;
|