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@@ -223,9 +223,10 @@
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- Fix bug when using `ShadowOnlyMaterial` with Cascaded Shadow Map and `autoCalcDepthBounds` is `true` ([Popov72](https://github.com/Popov72))
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- Fix bug when using `ShadowOnlyMaterial` with Cascaded Shadow Map and `autoCalcDepthBounds` is `true` ([Popov72](https://github.com/Popov72))
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- Fix OBJ serializer default scene scene handedness causing [OBJ Mirror export](https://forum.babylonjs.com/t/obj-export-mirrored/10835/10)
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- Fix OBJ serializer default scene scene handedness causing [OBJ Mirror export](https://forum.babylonjs.com/t/obj-export-mirrored/10835/10)
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- Fix bug when using shadows + instances + transparent meshes + `transparencyShadow = false` ([Popov72](https://github.com/Popov72))
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- Fix bug when using shadows + instances + transparent meshes + `transparencyShadow = false` ([Popov72](https://github.com/Popov72))
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-- Incorrect initialization when reattaching XR pointer selection ([#8227](https://github.com/BabylonJS/Babylon.js/issues/8227)) ([RaananW](https://github.com/RaananW))
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+- Incorrect initialization when reattaching XR pointer selection ([#8227](https://github.com/BabylonJS/Babylon.js/issues/8227)) ([RaananW](https://github.com/RaananW))
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- Fixed `DracoCompression` to not load empty data into attributes ([bghgary](https://github.com/bghgary))
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- Fixed `DracoCompression` to not load empty data into attributes ([bghgary](https://github.com/bghgary))
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-- Fixed `Mesh.subdivide` where one face could be lost depending on the number of subdivision ([Popov72](https://github.com/Popov72))
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+- Fixed `Mesh.subdivide` where one face could be lost depending on the number of subdivision ([Popov72](https://github.com/Popov72))
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+- Fixed `AssetContainer.instantiateModelsToScene` with cloneMaterials=true and MultiMaterials to properly set the cloned submaterials ([ghempton](https://github.com/ghempton))
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## Breaking changes
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## Breaking changes
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