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@@ -505,7 +505,8 @@ void main(void) {
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// _____________________________ Levels _____________________________________
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environmentRadiance *= vReflectionInfos.x;
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- //environmentIrradiance *= vReflectionColor.rgb;
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+ environmentRadiance *= vReflectionColor.rgb;
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+ environmentIrradiance *= vReflectionColor.rgb;
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#endif
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// ____________________________________________________________________________________
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@@ -754,4 +755,12 @@ void main(void) {
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//// Emissive Color
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//vec2 test = vEmissiveUV * 0.5 + 0.5;
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//gl_FragColor = vec4(test.x, test.y, 1.0, 1.0);
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+
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+ // Specular Environment Occlusion
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+ //gl_FragColor = vec4(seo, seo, seo, 1.0);
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+
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+ //// Horizon Environment Occlusion
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+ //gl_FragColor = vec4(eho, eho, eho, 1.0);
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+
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+ //gl_FragColor = vec4(seo * eho, seo * eho, seo * eho, 1.0);
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}
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