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Merge pull request #5653 from bghgary/loader-irradiance-in-fragment

Force irradiance in fragment when loading glTF with normal maps
David Catuhe 6 anni fa
parent
commit
2b8b4c77b1
1 ha cambiato i file con 2 aggiunte e 0 eliminazioni
  1. 2 0
      loaders/src/glTF/2.0/babylon.glTFLoader.ts

+ 2 - 0
loaders/src/glTF/2.0/babylon.glTFLoader.ts

@@ -1600,6 +1600,8 @@ module BABYLON.GLTF2 {
                 if (material.normalTexture.scale != undefined) {
                     babylonMaterial.bumpTexture.level = material.normalTexture.scale;
                 }
+
+                babylonMaterial.forceIrradianceInFragment = true;
             }
 
             if (material.occlusionTexture) {