Force irradiance in fragment when loading glTF with normal maps
@@ -1600,6 +1600,8 @@ module BABYLON.GLTF2 {
if (material.normalTexture.scale != undefined) {
babylonMaterial.bumpTexture.level = material.normalTexture.scale;
}
+
+ babylonMaterial.forceIrradianceInFragment = true;
if (material.occlusionTexture) {