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Update what's new

Gary Hsu 5 lat temu
rodzic
commit
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2 zmienionych plików z 2 dodań i 2 usunięć
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      dist/preview release/what's new.md
  2. 0 2
      what's new.md

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dist/preview release/what's new.md

@@ -81,6 +81,8 @@
 - Added support for non-float accessors in animation data for glTF loader. ([bghgary](https://github.com/bghgary))
 - Support loading cube data in the .basis loader ([TrevorDev](https://github.com/TrevorDev))
 - Load glTF extras into BJS metadata ([pjoe](https://github.com/pjoe))
+- Added support for morph target names via `mesh.extras.targetNames` when loading a glTF ([zeux](https://github.com/zeux))
+- Added support for using HTTP range requests when loading `MSFT_lod` extension from a glTF binary. ([bghgary](https://github.com/bghgary))
 
 ### Materials
 - Added `ShaderMaterial.setColor4Array` ([JonathanTron](https://github.com/JonathanTron/))

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what's new.md

@@ -146,8 +146,6 @@
 - Added support for MSFT_audio_emitter ([najadojo](http://www.github.com/najadojo))
 - Added support for custom loader extensions ([bghgary](http://www.github.com/bghgary))
 - Added support for validating assets using [glTF-Validator](https://github.com/KhronosGroup/glTF-Validator) ([bghgary](http://www.github.com/bghgary))
-- Added automatically renormalizes skinweights when loading geometry. Calls core mesh functions to do this ([Bolloxim](https://github.com/Bolloxim))
-- Added support for morph target names via `mesh.extras.targetNames` ([zeux](https://github.com/zeux))
 
 ### glTF Serializer
 - Added support for exporting the scale, rotation and offset texture properties ([kcoley](http://www.github.com/kcoley))