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Update math2D.ts

David Catuhe hace 7 años
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2b3ba0a13f
Se han modificado 1 ficheros con 3 adiciones y 3 borrados
  1. 3 3
      gui/src/2D/math2D.ts

+ 3 - 3
gui/src/2D/math2D.ts

@@ -113,7 +113,7 @@ module BABYLON.GUI {
         }
 
         /**
-         * Apply the current matrix to a set of 2 floats and stores the result in a vector2
+         * Applies the current matrix to a set of 2 floats and stores the result in a vector2
          * @param x defines the x coordinate to transform
          * @param y defines the x coordinate to transform 
          * @param result defines the target vector2 
@@ -176,7 +176,7 @@ module BABYLON.GUI {
         private static _TempCompose2 = Matrix2D.Identity();
 
         /**
-         * Compose a matrix from translation, rotation, scaling and parent matrix and stores it in a target matrix 
+         * Composes a matrix from translation, rotation, scaling and parent matrix and stores it in a target matrix 
          * @param tx defines the x coordinate of the translation
          * @param ty defines the y coordinate of the translation 
          * @param angle defines the rotation angle 
@@ -204,4 +204,4 @@ module BABYLON.GUI {
             }
         }
     }    
-}
+}