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@@ -1,5 +1,7 @@
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# 2.6.0:
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# 2.6.0:
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+## Core engine
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+
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### Major updates
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### Major updates
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- WebGL2 context support.WebGL2 is initialized instead of WebGL 1 when available ([deltakosh](https://github.com/deltakosh))
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- WebGL2 context support.WebGL2 is initialized instead of WebGL 1 when available ([deltakosh](https://github.com/deltakosh))
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- Support for [Vertex Array Objects](https://www.opengl.org/registry/specs/ARB/vertex_array_object.txt) ([deltakosh](https://github.com/deltakosh))
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- Support for [Vertex Array Objects](https://www.opengl.org/registry/specs/ARB/vertex_array_object.txt) ([deltakosh](https://github.com/deltakosh))
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@@ -25,30 +27,24 @@
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- Added `AbstractMesh.addRotation()` ([jerome](https://github.com/jbousquie))
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- Added `AbstractMesh.addRotation()` ([jerome](https://github.com/jbousquie))
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- Added the optional parameter`colorFilter` to `CreateGroundFromHeightMap()` ([jerome](https://github.com/jbousquie))
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- Added the optional parameter`colorFilter` to `CreateGroundFromHeightMap()` ([jerome](https://github.com/jbousquie))
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-### Canvas2D
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+### Bug fixes
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+- Fixed a bug with spotlight direction ([deltakosh](https://github.com/deltakosh))
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+- Fixed an issue with Mesh.attachToBone when a mesh is moving and an animation is changed ([abow](https://github.com/abow))
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+- Fixed an issue withaspect ratio when using CreateScreenshot ([deltakosh](https://github.com/deltakosh))
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-#### Major Updates
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+## Canvas2D
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+
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+### Major Updates
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- Added text alignment and word wrap to Text2D ([abow](https://github.com/abow))
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- Added text alignment and word wrap to Text2D ([abow](https://github.com/abow))
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- Support of [Scale9Sprite](http://doc.babylonjs.com/overviews/Canvas2D_Sprite2D#scale9sprite-feature) feature in Sprite2D ([nockawa](https://github.com/nockawa))
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- Support of [Scale9Sprite](http://doc.babylonjs.com/overviews/Canvas2D_Sprite2D#scale9sprite-feature) feature in Sprite2D ([nockawa](https://github.com/nockawa))
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- Support of [AtlasPicture](http://doc.babylonjs.com/overviews/Canvas2D_AtlasPicture) to store many pictures into a bit one, with the possibility to create one/many Sprite2D out of it. ([nockawa](https://github.com/nockawa))
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- Support of [AtlasPicture](http://doc.babylonjs.com/overviews/Canvas2D_AtlasPicture) to store many pictures into a bit one, with the possibility to create one/many Sprite2D out of it. ([nockawa](https://github.com/nockawa))
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- Support of BMFont with the BitmaptFontTexture class, Text2D has now a bitmapFontTexture setting in the constructor to display text using a BitmapFontTexture ([nockawa](https://github.com/nockawa))
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- Support of BMFont with the BitmaptFontTexture class, Text2D has now a bitmapFontTexture setting in the constructor to display text using a BitmapFontTexture ([nockawa](https://github.com/nockawa))
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-#### Minor Updates
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+### Minor Updates
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- WorldSpaceCanvas: TrackNode feature, a WSC can follow a Scene Node with an optional billboarding feature (always facing the camera)[Demo](http://babylonjs-playground.com/#1KYG17#1)
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- WorldSpaceCanvas: TrackNode feature, a WSC can follow a Scene Node with an optional billboarding feature (always facing the camera)[Demo](http://babylonjs-playground.com/#1KYG17#1)
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- WorldSpaceCanvas: new setting unitScaleFactor to generated a bigger canvas than the world space mesh size. If you create a WSC with a size of 200;100 and a uSF of 3, the 3D Plane displaying the canvas will be 200;100 of scene units, the WSC will be 600;300 of pixels units.
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- WorldSpaceCanvas: new setting unitScaleFactor to generated a bigger canvas than the world space mesh size. If you create a WSC with a size of 200;100 and a uSF of 3, the 3D Plane displaying the canvas will be 200;100 of scene units, the WSC will be 600;300 of pixels units.
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-#### Bug Fixing
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+### Bug Fixing
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- Fix Rotation issue when the Parent's Primitive hadn't a identity scale. ([nockawa](https://github.com/nockawa))
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- Fix Rotation issue when the Parent's Primitive hadn't a identity scale. ([nockawa](https://github.com/nockawa))
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- Primitive's position computed from TrackedNode are now hidden when the node is out of the Viewing Frustum ([nockawa](https://github.com/nockawa))
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- Primitive's position computed from TrackedNode are now hidden when the node is out of the Viewing Frustum ([nockawa](https://github.com/nockawa))
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- WorldSpaceCanvas: sideOrientation is finally working, you can try Mesh.DOUBLESIDE to make you Canvas visible on both sides. ([nockawa](https://github.com/nockawa))
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- WorldSpaceCanvas: sideOrientation is finally working, you can try Mesh.DOUBLESIDE to make you Canvas visible on both sides. ([nockawa](https://github.com/nockawa))
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-
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-
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-### Exporters
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-
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-### API doc
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-
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-### Bug fixes
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- - Fixed an issue with Mesh.attachToBone when a mesh is moving and an animation is changed ([abow](https://github.com/abow))
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- - Fixed an issue withaspect ratio when using CreateScreenshot ([deltakosh](https://github.com/deltakosh))
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-
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-### Breaking changes
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