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@@ -65,9 +65,9 @@ void main(){
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}
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//Get Animation Frame
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- mat4 frameData = getFrameData(frameID + 0.5);
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- vec2 frameSize = (frameData[0].wz) / spriteMapSize;
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- vec2 offset = frameData[0].xy * sheetUnits;
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+ mat4 frameData = getFrameData(frameID + 0.5);
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+ vec2 frameSize = (frameData[0].wz) / spriteMapSize;
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+ vec2 offset = frameData[0].xy * sheetUnits;
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vec2 ratio = frameData[2].xy / frameData[0].wz;
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//rotated
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