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@@ -100,7 +100,6 @@
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- Add isThumbClamped option on GUI slider control ([JeanPhilippeKernel](https://github.com/JeanPhilippeKernel))
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- Add floating point texture support for RenderTargetCubeTexture ([PeapBoy](https://github.com/NicolasBuecher))
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- Support for mutli-touch when interacting with multiple gui elements simultaneously ([trevordev](https://github.com/trevordev))
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-(https://github.com/trevordev))
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- Added `Tools.WorkerPool` class for web worker management. ([bghgary](https://github.com/bghgary))
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- Support depth maps for multiple active cameras for post processes like depth of field ([trevordev](https://github.com/trevordev))
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- Integrates depth texture support in the engine ([sebavan](https://github.com/sebavan))
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@@ -153,5 +152,5 @@
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- Removed public references to default rendering pipeline's internal post process ([trevordev](https://github.com/trevordev))
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- `Bone.setScale` does not support scaleChildren property anymore. You can use `Bone.scale` to achieve the same effect ([deltakosh](https://github.com/deltakosh))
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- Vector3 & Vector4:
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- - `MinimizeInPlace` has been renamed to `minimizeInPlace`
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- - `MaximizeInPlace` has been renamed to `maximizeInPlace`
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+ - `MinimizeInPlace` has been renamed to `minimizeInPlace`
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+ - `MaximizeInPlace` has been renamed to `maximizeInPlace`
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