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public _loadMeshPrimitiveAsync(context: string, name: string, node: INode, mesh: IMesh, primitive: IMeshPrimitive, assign: (babylonMesh: AbstractMesh) => void): Nullable<Promise<AbstractMesh>> {
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public _loadMeshPrimitiveAsync(context: string, name: string, node: INode, mesh: IMesh, primitive: IMeshPrimitive, assign: (babylonMesh: AbstractMesh) => void): Nullable<Promise<AbstractMesh>> {
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return GLTFLoader.LoadExtensionAsync<IKHRMaterialVariants, AbstractMesh>(context, primitive, this.name, (extensionContext, extension) => {
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return GLTFLoader.LoadExtensionAsync<IKHRMaterialVariants, AbstractMesh>(context, primitive, this.name, (extensionContext, extension) => {
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