|
@@ -50,6 +50,7 @@
|
|
- Runtime animation `goToFrame` when going back in time now correctly triggers future events when reached ([zakhenry](https://github.com/zakhenry))
|
|
- Runtime animation `goToFrame` when going back in time now correctly triggers future events when reached ([zakhenry](https://github.com/zakhenry))
|
|
- Fixed bug in Ray.intersectsTriangle where the barycentric coordinates `bu` and `bv` being returned is actually `bv` and `bw`. ([bghgary](https://github.com/bghgary))
|
|
- Fixed bug in Ray.intersectsTriangle where the barycentric coordinates `bu` and `bv` being returned is actually `bv` and `bw`. ([bghgary](https://github.com/bghgary))
|
|
- Do not call onError when creating a texture when falling back to another loader ([TrevorDev](https://github.com/TrevorDev))
|
|
- Do not call onError when creating a texture when falling back to another loader ([TrevorDev](https://github.com/TrevorDev))
|
|
|
|
+- Context loss should not cause PBR materials to render black ([TrevorDev](https://github.com/TrevorDev))
|
|
- Only cast pointer ray input when pointer is locked in webVR ([TrevorDev](https://github.com/TrevorDev))
|
|
- Only cast pointer ray input when pointer is locked in webVR ([TrevorDev](https://github.com/TrevorDev))
|
|
|
|
|
|
## Breaking changes
|
|
## Breaking changes
|