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@@ -1,508 +0,0 @@
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-# ##### BEGIN GPL LICENSE BLOCK #####
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-#
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-# This program is free software; you can redistribute it and/or
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-# modify it under the terms of the GNU General Public License
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-# as published by the Free Software Foundation; either version 2
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-# of the License, or (at your option) any later version.
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-#
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-# This program is distributed in the hope that it will be useful,
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-# but WITHOUT ANY WARRANTY; without even the implied warranty of
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-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-# GNU General Public License for more details.
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-#
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-# You should have received a copy of the GNU General Public License
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-# along with this program; if not, write to the Free Software Foundation,
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-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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-#
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-# ##### END GPL LICENSE BLOCK #####
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-
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-# <pep8-80 compliant>
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-
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-import bpy
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-import os
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-
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-# TODO, make options
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-PREF_SCALE = 100
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-PREF_FACE_THICK = 0.1
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-PREF_GRID_SNAP = False
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-# Quake 1/2?
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-# Quake 3+?
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-PREF_DEF_TEX_OPTS = '0 0 0 1 1 0 0 0' # not user settable yet
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-
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-PREF_NULL_TEX = 'NULL' # not user settable yet
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-PREF_INVIS_TEX = 'common/caulk'
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-
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-
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-def face_uv_get(face):
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- """ Workaround 2.5x change.
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- """
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- me = face.id_data
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- uv_faces = me.uv_textures.active
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- if uv_faces:
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- return uv_faces.data[face.index]
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- else:
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- return None
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-
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-
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-def face_material_get(face):
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- me = face.id_data
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- try:
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- return me.materials[face.material_index]
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- except:
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- return None
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-
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-
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-def write_cube2brush(file, faces):
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- """
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- Takes 6 faces and writes a brush,
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- these faces can be from 1 mesh, 1 cube within a mesh of larger cubes
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- Faces could even come from different meshes or be contrived.
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- """
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- # comment only
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- # file.write('// brush "%s", "%s"\n' % (ob.name, ob.data.name))
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- file.write('// brush from cube\n{\n')
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-
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- if PREF_GRID_SNAP:
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- format_vec = '( %d %d %d ) '
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- else:
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- format_vec = '( %.8f %.8f %.8f ) '
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-
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- for f in faces:
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- # from 4 verts this gets them in reversed order and only 3 of them
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- # 0,1,2,3 -> 2,1,0
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- me = f.id_data # XXX25
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- for v in f.vertices[:][2::-1]:
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- file.write(format_vec % me.vertices[v].co[:])
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-
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- material = face_material_get(f)
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-
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- if material and material.game_settings.invisible:
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- file.write(PREF_INVIS_TEX)
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- else:
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- uf = face_uv_get(f)
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-
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- image = uf.image if uf else None
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-
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- if image:
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- file.write(os.path.splitext(
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- bpy.path.basename(image.filepath))[0])
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- else:
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- file.write(PREF_NULL_TEX)
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-
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- # Texture stuff ignored for now
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- file.write(" %s\n" % PREF_DEF_TEX_OPTS)
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- file.write('}\n')
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-
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-
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-def round_vec(v):
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- if PREF_GRID_SNAP:
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- return v.to_tuple(0)
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- else:
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- return v[:]
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-
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-
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-def write_face2brush(file, face):
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- """
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- takes a face and writes it as a brush
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- each face is a cube/brush
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- """
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-
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- if PREF_GRID_SNAP:
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- format_vec = '( %d %d %d ) '
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- else:
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- format_vec = '( %.8f %.8f %.8f ) '
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-
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- image_text = PREF_NULL_TEX
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-
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- material = face_material_get(face)
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-
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- if material and material.game_settings.invisible:
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- image_text = PREF_INVIS_TEX
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- else:
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- uf = face_uv_get(face)
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-
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- image = uf.image if uf else None
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-
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- if image:
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- image_text = os.path.splitext(bpy.path.basename(image.filepath))[0]
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-
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- # reuse face vertices
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- _v = face.id_data.vertices # XXX25
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- f_vertices = [_v[vi] for vi in face.vertices]
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- del _v # XXX25
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-
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- # original verts as tuples for writing
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- orig_vco = [v.co[:] for v in f_vertices]
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-
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- # new verts that give the face a thickness
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- dist = PREF_SCALE * PREF_FACE_THICK
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- new_vco = [round_vec(v.co - (v.normal * dist)) for v in f_vertices]
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- #new_vco = [round_vec(v.co - (face.no * dist)) for v in face]
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-
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- file.write('// brush from face\n{\n')
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- # front
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- for co in orig_vco[2::-1]:
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- file.write(format_vec % co)
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- file.write(image_text)
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- # Texture stuff ignored for now
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- file.write(" %s\n" % PREF_DEF_TEX_OPTS)
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-
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- for co in new_vco[:3]:
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- file.write(format_vec % co)
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- if uf and uf.use_twoside:
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- file.write(image_text)
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- else:
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- file.write(PREF_INVIS_TEX)
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-
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- # Texture stuff ignored for now
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- file.write(" %s\n" % PREF_DEF_TEX_OPTS)
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-
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- # sides.
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- if len(orig_vco) == 3: # Tri, it seemms tri brushes are supported.
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- index_pairs = ((0, 1), (1, 2), (2, 0))
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- else:
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- index_pairs = ((0, 1), (1, 2), (2, 3), (3, 0))
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-
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- for i1, i2 in index_pairs:
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- for co in orig_vco[i1], orig_vco[i2], new_vco[i2]:
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- file.write(format_vec % co)
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- file.write(PREF_INVIS_TEX)
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- file.write(" %s\n" % PREF_DEF_TEX_OPTS)
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-
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- file.write('}\n')
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-
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-
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-def is_cube_facegroup(faces):
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- """
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- Returns a bool, true if the faces make up a cube
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- """
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- # cube must have 6 faces
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- if len(faces) != 6:
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- # print('1')
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- return False
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-
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- # Check for quads and that there are 6 unique verts
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- verts = {}
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- for f in faces:
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- f_v = f.vertices[:]
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- if len(f_v) != 4:
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- return False
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-
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- for v in f_v:
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- verts[v] = 0
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-
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- if len(verts) != 8:
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- return False
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-
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- # Now check that each vert has 3 face users
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- for f in faces:
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- f_v = f.vertices[:]
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- for v in f_v:
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- verts[v] += 1
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-
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- for v in verts.values():
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- if v != 3: # vert has 3 users?
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- return False
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-
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- # Could we check for 12 unique edges??, probably not needed.
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- return True
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-
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-
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-def is_tricyl_facegroup(faces):
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- """
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- is the face group a tri cylinder
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- Returns a bool, true if the faces make an extruded tri solid
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- """
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-
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- # cube must have 5 faces
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- if len(faces) != 5:
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- # print('1')
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- return False
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-
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- # Check for quads and that there are 6 unique verts
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- verts = {}
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- tottri = 0
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- for f in faces:
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- if len(f.vertices) == 3:
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- tottri += 1
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-
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- for vi in f.vertices:
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- verts[vi] = 0
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-
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- if len(verts) != 6 or tottri != 2:
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- return False
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-
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- # Now check that each vert has 3 face users
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- for f in faces:
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- for vi in f.vertices:
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- verts[vi] += 1
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-
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- for v in verts.values():
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- if v != 3: # vert has 3 users?
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- return False
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-
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- # Could we check for 12 unique edges??, probably not needed.
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- return True
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-
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-
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-def write_node_map(file, ob):
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- """
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- Writes the properties of an object (empty in this case)
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- as a MAP node as long as it has the property name - classname
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- returns True/False based on weather a node was written
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- """
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- props = [(p.name, p.value) for p in ob.game.properties]
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-
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- IS_MAP_NODE = False
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- for name, value in props:
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- if name == "classname":
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- IS_MAP_NODE = True
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- break
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-
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- if not IS_MAP_NODE:
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- return False
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-
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- # Write a node
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- file.write('{\n')
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- for name_value in props:
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- file.write('"%s" "%s"\n' % name_value)
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- if PREF_GRID_SNAP:
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- file.write('"origin" "%d %d %d"\n' %
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- tuple([round(axis * PREF_SCALE)
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- for axis in ob.matrix_world.to_translation()]))
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- else:
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- file.write('"origin" "%.6f %.6f %.6f"\n' %
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- tuple([axis * PREF_SCALE
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- for axis in ob.matrix_world.to_translation()]))
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-
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- file.write('}\n')
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- return True
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-
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-
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-def export_map(context, filepath):
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- """
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- pup_block = [\
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- ('Scale:', PREF_SCALE, 1, 1000,
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- 'Scale the blender scene by this value.'),\
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- ('Face Width:', PREF_FACE_THICK, 0.01, 10,
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- 'Thickness of faces exported as brushes.'),\
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- ('Grid Snap', PREF_GRID_SNAP,
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- 'snaps floating point values to whole numbers.'),\
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- 'Null Texture',\
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- ('', PREF_NULL_TEX, 1, 128,
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- 'Export textureless faces with this texture'),\
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- 'Unseen Texture',\
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- ('', PREF_INVIS_TEX, 1, 128,
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- 'Export invisible faces with this texture'),\
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- ]
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-
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- if not Draw.PupBlock('map export', pup_block):
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- return
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- """
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- import time
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- from mathutils import Matrix
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- from bpy_extras import mesh_utils
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-
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- t = time.time()
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- print("Map Exporter 0.0")
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- file = open(filepath, 'w')
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-
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- scene = context.scene
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- objects = context.selected_objects
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-
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- obs_mesh = []
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- obs_lamp = []
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- obs_surf = []
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- obs_empty = []
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-
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- SCALE_MAT = Matrix()
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- SCALE_MAT[0][0] = SCALE_MAT[1][1] = SCALE_MAT[2][2] = PREF_SCALE
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-
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- TOTBRUSH = TOTLAMP = TOTNODE = 0
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-
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- for ob in objects:
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- type = ob.type
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- if type == 'MESH':
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- obs_mesh.append(ob)
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- elif type == 'SURFACE':
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- obs_surf.append(ob)
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- elif type == 'LAMP':
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- obs_lamp.append(ob)
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- elif type == 'EMPTY':
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- obs_empty.append(ob)
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-
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- if obs_mesh or obs_surf:
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- # brushes and surf's must be under worldspan
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- file.write('\n// entity 0\n')
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- file.write('{\n')
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- file.write('"classname" "worldspawn"\n')
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-
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- print("\twriting cubes from meshes")
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- for ob in obs_mesh:
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- dummy_mesh = ob.to_mesh(scene, True, 'PREVIEW')
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-
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- #print len(mesh_split2connected(dummy_mesh))
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-
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- # Is the object 1 cube? - object-is-a-brush
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- # 1 to tx the normals also
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- dummy_mesh.transform(ob.matrix_world * SCALE_MAT)
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-
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- if PREF_GRID_SNAP:
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- for v in dummy_mesh.vertices:
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- v.co[:] = v.co.to_tuple(0)
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-
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- # High quality normals
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- #XXX25: BPyMesh.meshCalcNormals(dummy_mesh)
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-
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- # We need tessfaces
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- dummy_mesh.update(calc_tessface=True)
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-
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- # Split mesh into connected regions
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- for face_group in mesh_utils.mesh_linked_tessfaces(dummy_mesh):
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- if is_cube_facegroup(face_group):
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- write_cube2brush(file, face_group)
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- TOTBRUSH += 1
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- elif is_tricyl_facegroup(face_group):
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- write_cube2brush(file, face_group)
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- TOTBRUSH += 1
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- else:
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- for f in face_group:
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- write_face2brush(file, f)
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- TOTBRUSH += 1
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-
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- #print 'warning, not exporting "%s" it is not a cube' % ob.name
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- bpy.data.meshes.remove(dummy_mesh)
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-
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- valid_dims = 3, 5, 7, 9, 11, 13, 15
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- for ob in obs_surf:
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- '''
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- Surf, patches
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- '''
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- data = ob.data
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- surf_name = data.name
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- mat = ob.matrix_world * SCALE_MAT
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-
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- # This is what a valid patch looks like
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-
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- """
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-// brush 0
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-{
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-patchDef2
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-{
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-NULL
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-( 3 3 0 0 0 )
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-(
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-( ( -64 -64 0 0 0 ) ( -64 0 0 0 -2 ) ( -64 64 0 0 -4 ) )
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-( ( 0 -64 0 2 0 ) ( 0 0 0 2 -2 ) ( 0 64 0 2 -4 ) )
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-( ( 64 -64 0 4 0 ) ( 64 0 0 4 -2 ) ( 80 88 0 4 -4 ) )
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-)
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-}
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-}
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- """
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- for i, nurb in enumerate(data.splines):
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- u = nurb.point_count_u
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- v = nurb.point_count_v
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- if u in valid_dims and v in valid_dims:
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-
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- file.write('// brush %d surf_name\n' % i)
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- file.write('{\n')
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- file.write('patchDef2\n')
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- file.write('{\n')
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- file.write('NULL\n')
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- file.write('( %d %d 0 0 0 )\n' % (u, v))
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- file.write('(\n')
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-
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- u_iter = 0
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- for p in nurb.points:
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-
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- if u_iter == 0:
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- file.write('(')
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-
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- u_iter += 1
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|
|
-
|
|
|
- # add nmapping 0 0 ?
|
|
|
- if PREF_GRID_SNAP:
|
|
|
- file.write(" ( %d %d %d 0 0 )" %
|
|
|
- round_vec(mat * p.co.xyz))
|
|
|
- else:
|
|
|
- file.write(' ( %.6f %.6f %.6f 0 0 )' %
|
|
|
- (mat * p.co.xyz)[:])
|
|
|
-
|
|
|
- # Move to next line
|
|
|
- if u_iter == u:
|
|
|
- file.write(' )\n')
|
|
|
- u_iter = 0
|
|
|
-
|
|
|
- file.write(')\n')
|
|
|
- file.write('}\n')
|
|
|
- file.write('}\n')
|
|
|
- # Debugging
|
|
|
- # for p in nurb: print 'patch', p
|
|
|
-
|
|
|
- else:
|
|
|
- print("Warning: not exporting patch",
|
|
|
- surf_name, u, v, 'Unsupported')
|
|
|
-
|
|
|
- if obs_mesh or obs_surf:
|
|
|
- file.write('}\n') # end worldspan
|
|
|
-
|
|
|
- print("\twriting lamps")
|
|
|
- for ob in obs_lamp:
|
|
|
- print("\t\t%s" % ob.name)
|
|
|
- lamp = ob.data
|
|
|
- file.write('{\n')
|
|
|
- file.write('"classname" "light"\n')
|
|
|
- file.write('"light" "%.6f"\n' % (lamp.distance * PREF_SCALE))
|
|
|
- if PREF_GRID_SNAP:
|
|
|
- file.write('"origin" "%d %d %d"\n' %
|
|
|
- tuple([round(axis * PREF_SCALE)
|
|
|
- for axis in ob.matrix_world.to_translation()]))
|
|
|
- else:
|
|
|
- file.write('"origin" "%.6f %.6f %.6f"\n' %
|
|
|
- tuple([axis * PREF_SCALE
|
|
|
- for axis in ob.matrix_world.to_translation()]))
|
|
|
-
|
|
|
- file.write('"_color" "%.6f %.6f %.6f"\n' % tuple(lamp.color))
|
|
|
- file.write('"style" "0"\n')
|
|
|
- file.write('}\n')
|
|
|
- TOTLAMP += 1
|
|
|
-
|
|
|
- print("\twriting empty objects as nodes")
|
|
|
- for ob in obs_empty:
|
|
|
- if write_node_map(file, ob):
|
|
|
- print("\t\t%s" % ob.name)
|
|
|
- TOTNODE += 1
|
|
|
- else:
|
|
|
- print("\t\tignoring %s" % ob.name)
|
|
|
-
|
|
|
- file.close()
|
|
|
-
|
|
|
- print("Exported Map in %.4fsec" % (time.time() - t))
|
|
|
- print("Brushes: %d Nodes: %d Lamps %d\n" % (TOTBRUSH, TOTNODE, TOTLAMP))
|
|
|
-
|
|
|
-
|
|
|
-def save(operator,
|
|
|
- context,
|
|
|
- filepath=None,
|
|
|
- global_scale=100.0,
|
|
|
- face_thickness=0.1,
|
|
|
- texture_null="NULL",
|
|
|
- texture_opts='0 0 0 1 1 0 0 0',
|
|
|
- grid_snap=False,
|
|
|
- ):
|
|
|
-
|
|
|
- global PREF_SCALE
|
|
|
- global PREF_FACE_THICK
|
|
|
- global PREF_NULL_TEX
|
|
|
- global PREF_DEF_TEX_OPTS
|
|
|
- global PREF_GRID_SNAP
|
|
|
-
|
|
|
- PREF_SCALE = global_scale
|
|
|
- PREF_FACE_THICK = face_thickness
|
|
|
- PREF_NULL_TEX = texture_null
|
|
|
- PREF_DEF_TEX_OPTS = texture_opts
|
|
|
- PREF_GRID_SNAP = grid_snap
|
|
|
-
|
|
|
- export_map(context, filepath)
|
|
|
-
|
|
|
- return {'FINISHED'}
|