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remove obsolete files, which are not needed for Blender

These files were added as a patch for Blender 2.72, when installing the
exporter in a way not in the documentation.  We are now at Blender 2.76.
Just install it as documented.
jeff пре 9 година
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28911bcfe9
2 измењених фајлова са 0 додато и 630 уклоњено
  1. 0 122
      Exporters/Blender/io_scene_map/__init__.py
  2. 0 508
      Exporters/Blender/io_scene_map/export_map.py

+ 0 - 122
Exporters/Blender/io_scene_map/__init__.py

@@ -1,122 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-bl_info = {
-    "name": "Quake MAP format",
-    "author": "Campbell Barton",
-    "blender": (2, 57, 0),
-    "location": "File > Export",
-    "description": "Export MAP brushes, nurbs surfaces, "
-                   "lamps and empties as map nodes",
-    "warning": "",
-    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
-                "Scripts/Import-Export/Quake_MAP",
-    "tracker_url": "",
-    "support": 'OFFICIAL',
-    "category": "Import-Export"}
-
-# To support reload properly, try to access a package var, if it's there, reload everything
-if "bpy" in locals():
-    import imp
-    if "export_map" in locals():
-        imp.reload(export_map)
-
-
-import bpy
-from bpy.props import StringProperty, FloatProperty, BoolProperty
-from bpy_extras.io_utils import ExportHelper
-
-
-class ExportMAP(bpy.types.Operator, ExportHelper):
-    """Export selection to a quake map"""
-    bl_idname = "export_scene.quake_map"
-    bl_label = "Export MAP"
-    bl_options = {'PRESET'}
-
-    filename_ext = ".map"
-    filter_glob = StringProperty(default="*.map", options={'HIDDEN'})
-
-    face_thickness = FloatProperty(
-            name="Face Thickness",
-            description=("Thickness given to geometry which can't be "
-                         "converted into a brush"),
-            min=0.0001, max=10.0,
-            default=0.1,
-            )
-    global_scale = FloatProperty(
-            name="Scale",
-            description="Scale everything by this value",
-            min=0.01, max=1000.0,
-            default=100.0,
-            )
-    grid_snap = BoolProperty(
-            name="Grid Snap",
-            description="Round to whole numbers",
-            default=False,
-            )
-    texture_null = StringProperty(
-            name="Tex Null",
-            description="Texture used when none is assigned",
-            default="NULL",
-            )
-    texture_opts = StringProperty(
-            name="Tex Opts",
-            description="Brush texture options",
-            default='0 0 0 1 1 0 0 0',
-            )
-
-    def execute(self, context):
-        # import math
-        # from mathutils import Matrix
-        if not self.filepath:
-            raise Exception("filepath not set")
-
-        '''
-        global_matrix = Matrix()
-        global_matrix[0][0] = global_matrix[1][1] = global_matrix[2][2] = self.global_scale
-        global_matrix = global_matrix * axis_conversion(to_forward=self.axis_forward, to_up=self.axis_up).to_4x4()
-
-        keywords = self.as_keywords(ignore=("axis_forward", "axis_up", "global_scale", "check_existing", "filter_glob"))
-        keywords["global_matrix"] = global_matrix
-        '''
-
-        keywords = self.as_keywords(ignore=("check_existing", "filter_glob"))
-
-        from . import export_map
-        return export_map.save(self, context, **keywords)
-
-
-def menu_func(self, context):
-    self.layout.operator(ExportMAP.bl_idname, text="Quake MAP (.map)")
-
-
-def register():
-    bpy.utils.register_module(__name__)
-
-    bpy.types.INFO_MT_file_export.append(menu_func)
-
-
-def unregister():
-    bpy.utils.unregister_module(__name__)
-
-    bpy.types.INFO_MT_file_export.remove(menu_func)
-
-if __name__ == "__main__":
-    register()

+ 0 - 508
Exporters/Blender/io_scene_map/export_map.py

@@ -1,508 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-#  This program is free software; you can redistribute it and/or
-#  modify it under the terms of the GNU General Public License
-#  as published by the Free Software Foundation; either version 2
-#  of the License, or (at your option) any later version.
-#
-#  This program is distributed in the hope that it will be useful,
-#  but WITHOUT ANY WARRANTY; without even the implied warranty of
-#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-#  GNU General Public License for more details.
-#
-#  You should have received a copy of the GNU General Public License
-#  along with this program; if not, write to the Free Software Foundation,
-#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8-80 compliant>
-
-import bpy
-import os
-
-# TODO, make options
-PREF_SCALE = 100
-PREF_FACE_THICK = 0.1
-PREF_GRID_SNAP = False
-# Quake 1/2?
-# Quake 3+?
-PREF_DEF_TEX_OPTS = '0 0 0 1 1 0 0 0'  # not user settable yet
-
-PREF_NULL_TEX = 'NULL'  # not user settable yet
-PREF_INVIS_TEX = 'common/caulk'
-
-
-def face_uv_get(face):
-    """ Workaround 2.5x change.
-    """
-    me = face.id_data
-    uv_faces = me.uv_textures.active
-    if uv_faces:
-        return uv_faces.data[face.index]
-    else:
-        return None
-
-
-def face_material_get(face):
-    me = face.id_data
-    try:
-        return me.materials[face.material_index]
-    except:
-        return None
-
-
-def write_cube2brush(file, faces):
-    """
-    Takes 6 faces and writes a brush,
-    these faces can be from 1 mesh, 1 cube within a mesh of larger cubes
-    Faces could even come from different meshes or be contrived.
-    """
-    # comment only
-    # file.write('// brush "%s", "%s"\n' % (ob.name, ob.data.name))
-    file.write('// brush from cube\n{\n')
-
-    if PREF_GRID_SNAP:
-        format_vec = '( %d %d %d ) '
-    else:
-        format_vec = '( %.8f %.8f %.8f ) '
-
-    for f in faces:
-        # from 4 verts this gets them in reversed order and only 3 of them
-        # 0,1,2,3 -> 2,1,0
-        me = f.id_data  # XXX25
-        for v in f.vertices[:][2::-1]:
-            file.write(format_vec % me.vertices[v].co[:])
-
-        material = face_material_get(f)
-
-        if material and material.game_settings.invisible:
-            file.write(PREF_INVIS_TEX)
-        else:
-            uf = face_uv_get(f)
-
-            image = uf.image if uf else None
-
-            if image:
-                file.write(os.path.splitext(
-                        bpy.path.basename(image.filepath))[0])
-            else:
-                file.write(PREF_NULL_TEX)
-
-        # Texture stuff ignored for now
-        file.write(" %s\n" % PREF_DEF_TEX_OPTS)
-    file.write('}\n')
-
-
-def round_vec(v):
-    if PREF_GRID_SNAP:
-        return v.to_tuple(0)
-    else:
-        return v[:]
-
-
-def write_face2brush(file, face):
-    """
-    takes a face and writes it as a brush
-    each face is a cube/brush
-    """
-
-    if PREF_GRID_SNAP:
-        format_vec = '( %d %d %d ) '
-    else:
-        format_vec = '( %.8f %.8f %.8f ) '
-
-    image_text = PREF_NULL_TEX
-
-    material = face_material_get(face)
-
-    if material and material.game_settings.invisible:
-        image_text = PREF_INVIS_TEX
-    else:
-        uf = face_uv_get(face)
-
-        image = uf.image if uf else None
-
-        if image:
-            image_text = os.path.splitext(bpy.path.basename(image.filepath))[0]
-
-    # reuse face vertices
-    _v = face.id_data.vertices  # XXX25
-    f_vertices = [_v[vi] for vi in face.vertices]
-    del _v  # XXX25
-
-    # original verts as tuples for writing
-    orig_vco = [v.co[:] for v in f_vertices]
-
-    # new verts that give the face a thickness
-    dist = PREF_SCALE * PREF_FACE_THICK
-    new_vco = [round_vec(v.co - (v.normal * dist)) for v in f_vertices]
-    #new_vco = [round_vec(v.co - (face.no * dist)) for v in face]
-
-    file.write('// brush from face\n{\n')
-    # front
-    for co in orig_vco[2::-1]:
-        file.write(format_vec % co)
-    file.write(image_text)
-    # Texture stuff ignored for now
-    file.write(" %s\n" % PREF_DEF_TEX_OPTS)
-
-    for co in new_vco[:3]:
-        file.write(format_vec % co)
-    if uf and uf.use_twoside:
-        file.write(image_text)
-    else:
-        file.write(PREF_INVIS_TEX)
-
-    # Texture stuff ignored for now
-    file.write(" %s\n" % PREF_DEF_TEX_OPTS)
-
-    # sides.
-    if len(orig_vco) == 3:  # Tri, it seemms tri brushes are supported.
-        index_pairs = ((0, 1), (1, 2), (2, 0))
-    else:
-        index_pairs = ((0, 1), (1, 2), (2, 3), (3, 0))
-
-    for i1, i2 in index_pairs:
-        for co in orig_vco[i1], orig_vco[i2], new_vco[i2]:
-            file.write(format_vec % co)
-        file.write(PREF_INVIS_TEX)
-        file.write(" %s\n" % PREF_DEF_TEX_OPTS)
-
-    file.write('}\n')
-
-
-def is_cube_facegroup(faces):
-    """
-    Returns a bool, true if the faces make up a cube
-    """
-    # cube must have 6 faces
-    if len(faces) != 6:
-        # print('1')
-        return False
-
-    # Check for quads and that there are 6 unique verts
-    verts = {}
-    for f in faces:
-        f_v = f.vertices[:]
-        if len(f_v) != 4:
-            return False
-
-        for v in f_v:
-            verts[v] = 0
-
-    if len(verts) != 8:
-        return False
-
-    # Now check that each vert has 3 face users
-    for f in faces:
-        f_v = f.vertices[:]
-        for v in f_v:
-            verts[v] += 1
-
-    for v in verts.values():
-        if v != 3:  # vert has 3 users?
-            return False
-
-    # Could we check for 12 unique edges??, probably not needed.
-    return True
-
-
-def is_tricyl_facegroup(faces):
-    """
-    is the face group a tri cylinder
-    Returns a bool, true if the faces make an extruded tri solid
-    """
-
-    # cube must have 5 faces
-    if len(faces) != 5:
-        #  print('1')
-        return False
-
-    # Check for quads and that there are 6 unique verts
-    verts = {}
-    tottri = 0
-    for f in faces:
-        if len(f.vertices) == 3:
-            tottri += 1
-
-        for vi in f.vertices:
-            verts[vi] = 0
-
-    if len(verts) != 6 or tottri != 2:
-        return False
-
-    # Now check that each vert has 3 face users
-    for f in faces:
-        for vi in f.vertices:
-            verts[vi] += 1
-
-    for v in verts.values():
-        if v != 3:  # vert has 3 users?
-            return False
-
-    # Could we check for 12 unique edges??, probably not needed.
-    return True
-
-
-def write_node_map(file, ob):
-    """
-    Writes the properties of an object (empty in this case)
-    as a MAP node as long as it has the property name - classname
-    returns True/False based on weather a node was written
-    """
-    props = [(p.name, p.value) for p in ob.game.properties]
-
-    IS_MAP_NODE = False
-    for name, value in props:
-        if name == "classname":
-            IS_MAP_NODE = True
-            break
-
-    if not IS_MAP_NODE:
-        return False
-
-    # Write a node
-    file.write('{\n')
-    for name_value in props:
-        file.write('"%s" "%s"\n' % name_value)
-    if PREF_GRID_SNAP:
-        file.write('"origin" "%d %d %d"\n' %
-                   tuple([round(axis * PREF_SCALE)
-                          for axis in ob.matrix_world.to_translation()]))
-    else:
-        file.write('"origin" "%.6f %.6f %.6f"\n' %
-                   tuple([axis * PREF_SCALE
-                          for axis in ob.matrix_world.to_translation()]))
-
-    file.write('}\n')
-    return True
-
-
-def export_map(context, filepath):
-    """
-    pup_block = [\
-    ('Scale:', PREF_SCALE, 1, 1000,
-            'Scale the blender scene by this value.'),\
-    ('Face Width:', PREF_FACE_THICK, 0.01, 10,
-            'Thickness of faces exported as brushes.'),\
-    ('Grid Snap', PREF_GRID_SNAP,
-            'snaps floating point values to whole numbers.'),\
-    'Null Texture',\
-    ('', PREF_NULL_TEX, 1, 128,
-            'Export textureless faces with this texture'),\
-    'Unseen Texture',\
-    ('', PREF_INVIS_TEX, 1, 128,
-            'Export invisible faces with this texture'),\
-    ]
-
-    if not Draw.PupBlock('map export', pup_block):
-        return
-    """
-    import time
-    from mathutils import Matrix
-    from bpy_extras import mesh_utils
-
-    t = time.time()
-    print("Map Exporter 0.0")
-    file = open(filepath, 'w')
-
-    scene = context.scene
-    objects = context.selected_objects
-
-    obs_mesh = []
-    obs_lamp = []
-    obs_surf = []
-    obs_empty = []
-
-    SCALE_MAT = Matrix()
-    SCALE_MAT[0][0] = SCALE_MAT[1][1] = SCALE_MAT[2][2] = PREF_SCALE
-
-    TOTBRUSH = TOTLAMP = TOTNODE = 0
-
-    for ob in objects:
-        type = ob.type
-        if type == 'MESH':
-            obs_mesh.append(ob)
-        elif type == 'SURFACE':
-            obs_surf.append(ob)
-        elif type == 'LAMP':
-            obs_lamp.append(ob)
-        elif type == 'EMPTY':
-            obs_empty.append(ob)
-
-    if obs_mesh or obs_surf:
-        # brushes and surf's must be under worldspan
-        file.write('\n// entity 0\n')
-        file.write('{\n')
-        file.write('"classname" "worldspawn"\n')
-
-    print("\twriting cubes from meshes")
-    for ob in obs_mesh:
-        dummy_mesh = ob.to_mesh(scene, True, 'PREVIEW')
-
-        #print len(mesh_split2connected(dummy_mesh))
-
-        # Is the object 1 cube? - object-is-a-brush
-        # 1 to tx the normals also
-        dummy_mesh.transform(ob.matrix_world * SCALE_MAT)
-
-        if PREF_GRID_SNAP:
-            for v in dummy_mesh.vertices:
-                v.co[:] = v.co.to_tuple(0)
-
-        # High quality normals
-        #XXX25: BPyMesh.meshCalcNormals(dummy_mesh)
-
-        # We need tessfaces
-        dummy_mesh.update(calc_tessface=True)
-
-        # Split mesh into connected regions
-        for face_group in mesh_utils.mesh_linked_tessfaces(dummy_mesh):
-            if is_cube_facegroup(face_group):
-                write_cube2brush(file, face_group)
-                TOTBRUSH += 1
-            elif is_tricyl_facegroup(face_group):
-                write_cube2brush(file, face_group)
-                TOTBRUSH += 1
-            else:
-                for f in face_group:
-                    write_face2brush(file, f)
-                    TOTBRUSH += 1
-
-            #print 'warning, not exporting "%s" it is not a cube' % ob.name
-        bpy.data.meshes.remove(dummy_mesh)
-
-    valid_dims = 3, 5, 7, 9, 11, 13, 15
-    for ob in obs_surf:
-        '''
-        Surf, patches
-        '''
-        data = ob.data
-        surf_name = data.name
-        mat = ob.matrix_world * SCALE_MAT
-
-        # This is what a valid patch looks like
-
-        """
-// brush 0
-{
-patchDef2
-{
-NULL
-( 3 3 0 0 0 )
-(
-( ( -64 -64 0 0 0 ) ( -64 0 0 0 -2 ) ( -64 64 0 0 -4 ) )
-( ( 0 -64 0 2 0 ) ( 0 0 0 2 -2 ) ( 0 64 0 2 -4 ) )
-( ( 64 -64 0 4 0 ) ( 64 0 0 4 -2 ) ( 80 88 0 4 -4 ) )
-)
-}
-}
-        """
-        for i, nurb in enumerate(data.splines):
-            u = nurb.point_count_u
-            v = nurb.point_count_v
-            if u in valid_dims and v in valid_dims:
-
-                file.write('// brush %d surf_name\n' % i)
-                file.write('{\n')
-                file.write('patchDef2\n')
-                file.write('{\n')
-                file.write('NULL\n')
-                file.write('( %d %d 0 0 0 )\n' % (u, v))
-                file.write('(\n')
-
-                u_iter = 0
-                for p in nurb.points:
-
-                    if u_iter == 0:
-                        file.write('(')
-
-                    u_iter += 1
-
-                    # add nmapping 0 0 ?
-                    if PREF_GRID_SNAP:
-                        file.write(" ( %d %d %d 0 0 )" %
-                                   round_vec(mat * p.co.xyz))
-                    else:
-                        file.write(' ( %.6f %.6f %.6f 0 0 )' %
-                                   (mat * p.co.xyz)[:])
-
-                    # Move to next line
-                    if u_iter == u:
-                        file.write(' )\n')
-                        u_iter = 0
-
-                file.write(')\n')
-                file.write('}\n')
-                file.write('}\n')
-                # Debugging
-                # for p in nurb: print 'patch', p
-
-            else:
-                print("Warning: not exporting patch",
-                      surf_name, u, v, 'Unsupported')
-
-    if obs_mesh or obs_surf:
-        file.write('}\n')  # end worldspan
-
-    print("\twriting lamps")
-    for ob in obs_lamp:
-        print("\t\t%s" % ob.name)
-        lamp = ob.data
-        file.write('{\n')
-        file.write('"classname" "light"\n')
-        file.write('"light" "%.6f"\n' % (lamp.distance * PREF_SCALE))
-        if PREF_GRID_SNAP:
-            file.write('"origin" "%d %d %d"\n' %
-                       tuple([round(axis * PREF_SCALE)
-                              for axis in ob.matrix_world.to_translation()]))
-        else:
-            file.write('"origin" "%.6f %.6f %.6f"\n' %
-                       tuple([axis * PREF_SCALE
-                              for axis in ob.matrix_world.to_translation()]))
-
-        file.write('"_color" "%.6f %.6f %.6f"\n' % tuple(lamp.color))
-        file.write('"style" "0"\n')
-        file.write('}\n')
-        TOTLAMP += 1
-
-    print("\twriting empty objects as nodes")
-    for ob in obs_empty:
-        if write_node_map(file, ob):
-            print("\t\t%s" % ob.name)
-            TOTNODE += 1
-        else:
-            print("\t\tignoring %s" % ob.name)
-
-    file.close()
-
-    print("Exported Map in %.4fsec" % (time.time() - t))
-    print("Brushes: %d  Nodes: %d  Lamps %d\n" % (TOTBRUSH, TOTNODE, TOTLAMP))
-
-
-def save(operator,
-         context,
-         filepath=None,
-         global_scale=100.0,
-         face_thickness=0.1,
-         texture_null="NULL",
-         texture_opts='0 0 0 1 1 0 0 0',
-         grid_snap=False,
-         ):
-
-    global PREF_SCALE
-    global PREF_FACE_THICK
-    global PREF_NULL_TEX
-    global PREF_DEF_TEX_OPTS
-    global PREF_GRID_SNAP
-
-    PREF_SCALE = global_scale
-    PREF_FACE_THICK = face_thickness
-    PREF_NULL_TEX = texture_null
-    PREF_DEF_TEX_OPTS = texture_opts
-    PREF_GRID_SNAP = grid_snap
-
-    export_map(context, filepath)
-
-    return {'FINISHED'}