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@@ -7,7 +7,8 @@
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- New GUI 3D controls toolset. [Complete doc + demos](http://doc.babylonjs.com/how_to/gui3d) ([Deltakosh](https://github.com/deltakosh))
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- Added [Environment Texture Tools](https://doc.babylonjs.com/how_to/physically_based_rendering#creating-a-compressed-environment-texture) to reduce the size of the usual .DDS file ([sebavan](http://www.github.com/sebavan))
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- New GUI control: the [Grid](http://doc.babylonjs.com/how_to/gui#grid) ([Deltakosh](https://github.com/deltakosh))
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-- Gizmo and GizmoManager classes used to manipulate meshes in a scene. Gizmo types include: position, rotation, scale and bounding box ([TrevorDev](https://github.com/TrevorDev))
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+- Gizmo and GizmoManager classes used to manipulate meshes in a scene. Gizmo types include: position, rotation, scale and bounding box. [Doc](http://doc.babylonjs.com/how_to/gizmo) ([TrevorDev](https://github.com/TrevorDev))
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+- New behaviors: PointerDragBehavior, SixDofDragBehavior and MultiPointerScaleBehavior to enable smooth drag and drop/scaling with mouse or 6dof controller on a mesh. [Doc](http://doc.babylonjs.com/how_to/meshbehavior) ([TrevorDev](https://github.com/TrevorDev))
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- Particle system improvements ([Deltakosh](https://github.com/deltakosh))
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- Added a ParticleHelper class to create some pre-configured particle systems in a one-liner method style. [Doc](https://doc.babylonjs.com/How_To/ParticleHelper) ([Deltakosh](https://github.com/deltakosh)) / ([DevChris](https://github.com/yovanoc))
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- Improved CPU particles rendering performance (up to x2 on low end devices)
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@@ -41,7 +42,6 @@
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- Get a root mesh from an asset container, load a mesh from a file with a single string url ([TrevorDev](https://github.com/TrevorDev))
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- UtilityLayer class to render another scene as a layer on top of an existing scene ([TrevorDev](https://github.com/TrevorDev))
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- AnimationGroup has now onAnimationGroupEnd observable ([RaananW](https://github.com/RaananW))
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-- New behaviors: PointerDragBehavior, SixDofDragBehavior and MultiPointerScaleBehavior to enable smooth drag and drop/scaling with mouse or 6dof controller on a mesh ([TrevorDev](https://github.com/TrevorDev))
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- New `serialize` and `Parse` functions to serialize and parse all procedural textures from the Procedural Textures Library ([julien-moreau](https://github.com/julien-moreau))
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- Added a new `mesh.ignoreNonUniformScaling` to turn off non uniform scaling compensation ([Deltakosh](https://github.com/deltakosh))
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- AssetsManager tasks will only run when their state is INIT. It is now possible to remove a task from the assets manager ([RaananW](https://github.com/RaananW))
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