Browse Source

Merge pull request #3534 from BabylonJS/master

Nightly
David Catuhe 7 years ago
parent
commit
28232f26b3
40 changed files with 23845 additions and 22481 deletions
  1. 7472 7430
      Playground/babylon.d.txt
  2. 1 0
      Tools/Gulp/config.json
  3. 4440 4398
      dist/preview release/babylon.d.ts
  4. 36 36
      dist/preview release/babylon.js
  5. 607 269
      dist/preview release/babylon.max.js
  6. 36 36
      dist/preview release/babylon.worker.js
  7. 9567 9525
      dist/preview release/customConfigurations/minimalGLTFViewer/babylon.d.ts
  8. 41 41
      dist/preview release/customConfigurations/minimalGLTFViewer/babylon.js
  9. 629 269
      dist/preview release/customConfigurations/minimalGLTFViewer/babylon.max.js
  10. 1 0
      dist/preview release/loaders/babylon.glTF1FileLoader.d.ts
  11. 22 0
      dist/preview release/loaders/babylon.glTF1FileLoader.js
  12. 2 2
      dist/preview release/loaders/babylon.glTF1FileLoader.min.js
  13. 1 0
      dist/preview release/loaders/babylon.glTF2FileLoader.d.ts
  14. 22 0
      dist/preview release/loaders/babylon.glTF2FileLoader.js
  15. 2 2
      dist/preview release/loaders/babylon.glTF2FileLoader.min.js
  16. 1 0
      dist/preview release/loaders/babylon.glTFFileLoader.d.ts
  17. 22 0
      dist/preview release/loaders/babylon.glTFFileLoader.js
  18. 3 3
      dist/preview release/loaders/babylon.glTFFileLoader.min.js
  19. 1 0
      dist/preview release/loaders/babylon.objFileLoader.d.ts
  20. 9 0
      dist/preview release/loaders/babylon.objFileLoader.js
  21. 1 1
      dist/preview release/loaders/babylon.objFileLoader.min.js
  22. 1 0
      dist/preview release/loaders/babylon.stlFileLoader.d.ts
  23. 9 0
      dist/preview release/loaders/babylon.stlFileLoader.js
  24. 1 1
      dist/preview release/loaders/babylon.stlFileLoader.min.js
  25. 40 0
      dist/preview release/loaders/babylonjs.loaders.js
  26. 3 3
      dist/preview release/loaders/babylonjs.loaders.min.js
  27. 3 0
      dist/preview release/loaders/babylonjs.loaders.module.d.ts
  28. 39 39
      dist/preview release/viewer/babylon.viewer.js
  29. 10 0
      loaders/src/OBJ/babylon.objFileLoader.ts
  30. 10 0
      loaders/src/STL/babylon.stlFileLoader.ts
  31. 23 0
      loaders/src/glTF/babylon.glTFFileLoader.ts
  32. 2 2
      readme.md
  33. 13 4
      src/Cameras/VR/babylon.vrExperienceHelper.ts
  34. 480 418
      src/Loading/Plugins/babylon.babylonFileLoader.ts
  35. 87 0
      src/Loading/babylon.sceneLoader.ts
  36. 2 2
      src/Particles/babylon.solidParticleSystem.ts
  37. 119 0
      src/babylon.assetContainer.ts
  38. 81 0
      src/babylon.scene.ts
  39. BIN
      tests/validation/ReferenceImages/assetContainer.png
  40. 6 0
      tests/validation/config.json

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+ 7472 - 7430
Playground/babylon.d.txt


+ 1 - 0
Tools/Gulp/config.json

@@ -192,6 +192,7 @@
                 "../../src/Rendering/babylon.renderingManager.js",
                 "../../src/Rendering/babylon.renderingGroup.js",
                 "../../src/babylon.scene.js",
+                "../../src/babylon.assetContainer.js",
                 "../../src/Mesh/babylon.buffer.js",
                 "../../src/Mesh/babylon.vertexBuffer.js",
                 "../../src/Materials/Textures/babylon.internalTexture.js",

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+ 4440 - 4398
dist/preview release/babylon.d.ts


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+ 36 - 36
dist/preview release/babylon.js


+ 607 - 269
dist/preview release/babylon.max.js

@@ -21097,6 +21097,7 @@ var BABYLON;
             if (this.collisionCoordinator) {
                 this.collisionCoordinator.onMeshAdded(newMesh);
             }
+            newMesh._resyncLightSources();
             this.onNewMeshAddedObservable.notifyObservers(newMesh);
         };
         Scene.prototype.removeMesh = function (toRemove) {
@@ -21176,6 +21177,54 @@ var BABYLON;
             this.onCameraRemovedObservable.notifyObservers(toRemove);
             return index;
         };
+        Scene.prototype.removeParticleSystem = function (toRemove) {
+            var index = this.particleSystems.indexOf(toRemove);
+            if (index !== -1) {
+                this.particleSystems.splice(index, 1);
+            }
+            return index;
+        };
+        ;
+        Scene.prototype.removeAnimation = function (toRemove) {
+            var index = this.animations.indexOf(toRemove);
+            if (index !== -1) {
+                this.animations.splice(index, 1);
+            }
+            return index;
+        };
+        ;
+        Scene.prototype.removeMultiMaterial = function (toRemove) {
+            var index = this.multiMaterials.indexOf(toRemove);
+            if (index !== -1) {
+                this.multiMaterials.splice(index, 1);
+            }
+            return index;
+        };
+        ;
+        Scene.prototype.removeMaterial = function (toRemove) {
+            var index = this.materials.indexOf(toRemove);
+            if (index !== -1) {
+                this.materials.splice(index, 1);
+            }
+            return index;
+        };
+        ;
+        Scene.prototype.removeLensFlareSystem = function (toRemove) {
+            var index = this.lensFlareSystems.indexOf(toRemove);
+            if (index !== -1) {
+                this.lensFlareSystems.splice(index, 1);
+            }
+            return index;
+        };
+        ;
+        Scene.prototype.removeActionManager = function (toRemove) {
+            var index = this._actionManagers.indexOf(toRemove);
+            if (index !== -1) {
+                this._actionManagers.splice(index, 1);
+            }
+            return index;
+        };
+        ;
         Scene.prototype.addLight = function (newLight) {
             this.lights.push(newLight);
             this.sortLightsByPriority();
@@ -21198,6 +21247,33 @@ var BABYLON;
             this.cameras.push(newCamera);
             this.onNewCameraAddedObservable.notifyObservers(newCamera);
         };
+        Scene.prototype.addSkeleton = function (newSkeleton) {
+            this.skeletons.push(newSkeleton);
+        };
+        Scene.prototype.addParticleSystem = function (newParticleSystem) {
+            this.particleSystems.push(newParticleSystem);
+        };
+        Scene.prototype.addAnimation = function (newAnimation) {
+            this.animations.push(newAnimation);
+        };
+        Scene.prototype.addMultiMaterial = function (newMultiMaterial) {
+            this.multiMaterials.push(newMultiMaterial);
+        };
+        Scene.prototype.addMaterial = function (newMaterial) {
+            this.materials.push(newMaterial);
+        };
+        Scene.prototype.addMorphTargetManager = function (newMorphTargetManager) {
+            this.morphTargetManagers.push(newMorphTargetManager);
+        };
+        Scene.prototype.addGeometry = function (newGeometrie) {
+            this._geometries.push(newGeometrie);
+        };
+        Scene.prototype.addLensFlareSystem = function (newLensFlareSystem) {
+            this.lensFlareSystems.push(newLensFlareSystem);
+        };
+        Scene.prototype.addActionManager = function (newActionManager) {
+            this._actionManagers.push(newActionManager);
+        };
         /**
          * Switch active camera
          * @param {Camera} newCamera - new active camera
@@ -23174,6 +23250,129 @@ var BABYLON;
 
 var BABYLON;
 (function (BABYLON) {
+    var AssetContainer = /** @class */ (function () {
+        function AssetContainer(scene) {
+            // Objects
+            this.cameras = new Array();
+            this.lights = new Array();
+            this.meshes = new Array();
+            this.skeletons = new Array();
+            this.particleSystems = new Array();
+            this.animations = new Array();
+            this.multiMaterials = new Array();
+            this.materials = new Array();
+            this.morphTargetManagers = new Array();
+            this.geometries = new Array();
+            this.transformNodes = new Array();
+            this.lensFlareSystems = new Array();
+            this.shadowGenerators = new Array();
+            this.actionManagers = new Array();
+            this.sounds = new Array();
+            this.scene = scene;
+        }
+        AssetContainer.prototype.addAllToScene = function () {
+            var _this = this;
+            this.cameras.forEach(function (o) {
+                _this.scene.addCamera(o);
+            });
+            this.lights.forEach(function (o) {
+                _this.scene.addLight(o);
+            });
+            this.meshes.forEach(function (o) {
+                _this.scene.addMesh(o);
+            });
+            this.skeletons.forEach(function (o) {
+                _this.scene.addSkeleton(o);
+            });
+            this.particleSystems.forEach(function (o) {
+                _this.scene.addParticleSystem(o);
+            });
+            this.animations.forEach(function (o) {
+                _this.scene.addAnimation(o);
+            });
+            this.multiMaterials.forEach(function (o) {
+                _this.scene.addMultiMaterial(o);
+            });
+            this.materials.forEach(function (o) {
+                _this.scene.addMaterial(o);
+            });
+            this.morphTargetManagers.forEach(function (o) {
+                _this.scene.addMorphTargetManager(o);
+            });
+            this.geometries.forEach(function (o) {
+                _this.scene.addGeometry(o);
+            });
+            this.transformNodes.forEach(function (o) {
+                _this.scene.addTransformNode(o);
+            });
+            this.lensFlareSystems.forEach(function (o) {
+                _this.scene.addLensFlareSystem(o);
+            });
+            this.actionManagers.forEach(function (o) {
+                _this.scene.addActionManager(o);
+            });
+            this.sounds.forEach(function (o) {
+                o.play();
+                o.autoplay = true;
+                _this.scene.mainSoundTrack.AddSound(o);
+            });
+        };
+        AssetContainer.prototype.removeAllFromScene = function () {
+            var _this = this;
+            this.cameras.forEach(function (o) {
+                _this.scene.removeCamera(o);
+            });
+            this.lights.forEach(function (o) {
+                _this.scene.removeLight(o);
+            });
+            this.meshes.forEach(function (o) {
+                _this.scene.removeMesh(o);
+            });
+            this.skeletons.forEach(function (o) {
+                _this.scene.removeSkeleton(o);
+            });
+            this.particleSystems.forEach(function (o) {
+                _this.scene.removeParticleSystem(o);
+            });
+            this.animations.forEach(function (o) {
+                _this.scene.removeAnimation(o);
+            });
+            this.multiMaterials.forEach(function (o) {
+                _this.scene.removeMultiMaterial(o);
+            });
+            this.materials.forEach(function (o) {
+                _this.scene.removeMaterial(o);
+            });
+            this.morphTargetManagers.forEach(function (o) {
+                _this.scene.removeMorphTargetManager(o);
+            });
+            this.geometries.forEach(function (o) {
+                _this.scene.removeGeometry(o);
+            });
+            this.transformNodes.forEach(function (o) {
+                _this.scene.removeTransformNode(o);
+            });
+            this.lensFlareSystems.forEach(function (o) {
+                _this.scene.removeLensFlareSystem(o);
+            });
+            this.actionManagers.forEach(function (o) {
+                _this.scene.removeActionManager(o);
+            });
+            this.sounds.forEach(function (o) {
+                o.stop();
+                o.autoplay = false;
+                _this.scene.mainSoundTrack.RemoveSound(o);
+            });
+        };
+        return AssetContainer;
+    }());
+    BABYLON.AssetContainer = AssetContainer;
+})(BABYLON || (BABYLON = {}));
+
+//# sourceMappingURL=babylon.assetContainer.js.map
+
+var BABYLON;
+(function (BABYLON) {
     var Buffer = /** @class */ (function () {
         function Buffer(engine, data, updatable, stride, postponeInternalCreation, instanced) {
             if (instanced === void 0) { instanced = false; }
@@ -47338,7 +47537,7 @@ var BABYLON;
             this._uvs32 = new Float32Array(this._uvs);
             this._colors32 = new Float32Array(this._colors);
             if (this.recomputeNormals) {
-                BABYLON.VertexData.ComputeNormals(this._positions32, this._indices, this._normals);
+                BABYLON.VertexData.ComputeNormals(this._positions32, this._indices32, this._normals);
             }
             this._normals32 = new Float32Array(this._normals);
             this._fixedNormal32 = new Float32Array(this._normals);
@@ -47990,7 +48189,7 @@ var BABYLON;
                     if (this._computeParticleVertex || this.mesh.isFacetDataEnabled) {
                         // recompute the normals only if the particles can be morphed, update then also the normal reference array _fixedNormal32[]
                         var params = this.mesh.isFacetDataEnabled ? this.mesh.getFacetDataParameters() : null;
-                        BABYLON.VertexData.ComputeNormals(this._positions32, this._indices, this._normals32, params);
+                        BABYLON.VertexData.ComputeNormals(this._positions32, this._indices32, this._normals32, params);
                         for (var i = 0; i < this._normals32.length; i++) {
                             this._fixedNormal32[i] = this._normals32[i];
                         }
@@ -54990,6 +55189,79 @@ var BABYLON;
                 }
             }, progressHandler, errorHandler, disposeHandler, pluginExtension);
         };
+        SceneLoader.LoadAssetContainer = function (rootUrl, sceneFilename, scene, onSuccess, onProgress, onError, pluginExtension) {
+            if (onSuccess === void 0) { onSuccess = null; }
+            if (onProgress === void 0) { onProgress = null; }
+            if (onError === void 0) { onError = null; }
+            if (pluginExtension === void 0) { pluginExtension = null; }
+            if (sceneFilename.substr && sceneFilename.substr(0, 1) === "/") {
+                BABYLON.Tools.Error("Wrong sceneFilename parameter");
+                return null;
+            }
+            var loadingToken = {};
+            scene._addPendingData(loadingToken);
+            var disposeHandler = function () {
+                scene._removePendingData(loadingToken);
+            };
+            var errorHandler = function (message, exception) {
+                var errorMessage = "Unable to load assets from " + rootUrl + sceneFilename + (message ? ": " + message : "");
+                if (onError) {
+                    onError(scene, errorMessage, exception);
+                }
+                else {
+                    BABYLON.Tools.Error(errorMessage);
+                    // should the exception be thrown?
+                }
+                disposeHandler();
+            };
+            var progressHandler = onProgress ? function (event) {
+                try {
+                    onProgress(event);
+                }
+                catch (e) {
+                    errorHandler("Error in onProgress callback", e);
+                }
+            } : undefined;
+            var successHandler = function (assets) {
+                if (onSuccess) {
+                    try {
+                        onSuccess(assets);
+                    }
+                    catch (e) {
+                        errorHandler("Error in onSuccess callback", e);
+                    }
+                }
+                scene._removePendingData(loadingToken);
+            };
+            return SceneLoader._loadData(rootUrl, sceneFilename, scene, function (plugin, data, responseURL) {
+                if (plugin.loadAssets) {
+                    var syncedPlugin = plugin;
+                    var assetContainer = syncedPlugin.loadAssets(scene, data, rootUrl, errorHandler);
+                    if (!assetContainer) {
+                        return;
+                    }
+                    scene.loadingPluginName = plugin.name;
+                    successHandler(assetContainer);
+                }
+                else if (plugin.loadAssetsAsync) {
+                    var asyncedPlugin = plugin;
+                    asyncedPlugin.loadAssetsAsync(scene, data, rootUrl, function (assetContainer) {
+                        if (assetContainer) {
+                            scene.loadingPluginName = plugin.name;
+                            successHandler(assetContainer);
+                        }
+                    }, progressHandler, errorHandler);
+                }
+                else {
+                    errorHandler("LoadAssetContainer is not supported by this plugin. Plugin did not provide a loadAssets or loadAssetsAsync method.");
+                }
+                if (SceneLoader.ShowLoadingScreen) {
+                    scene.executeWhenReady(function () {
+                        scene.getEngine().hideLoadingUI();
+                    });
+                }
+            }, progressHandler, errorHandler, disposeHandler, pluginExtension);
+        };
         // Flags
         SceneLoader._ForceFullSceneLoadingForIncremental = false;
         SceneLoader._ShowLoadingScreen = true;
@@ -55033,6 +55305,325 @@ var BABYLON;
     var logOperation = function (operation, producer) {
         return operation + " of " + (producer ? producer.file + " from " + producer.name + " version: " + producer.version + ", exporter version: " + producer.exporter_version : "unknown");
     };
+    var loadAssets = function (scene, data, rootUrl, onError, addToScene) {
+        if (addToScene === void 0) { addToScene = false; }
+        var container = new BABYLON.AssetContainer(scene);
+        // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
+        // when SceneLoader.debugLogging = true (default), or exception encountered.
+        // Everything stored in var log instead of writing separate lines to support only writing in exception,
+        // and avoid problems with multiple concurrent .babylon loads.
+        var log = "importScene has failed JSON parse";
+        try {
+            var parsedData = JSON.parse(data);
+            log = "";
+            var fullDetails = BABYLON.SceneLoader.loggingLevel === BABYLON.SceneLoader.DETAILED_LOGGING;
+            var index;
+            var cache;
+            // Lights
+            if (parsedData.lights !== undefined && parsedData.lights !== null) {
+                for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
+                    var parsedLight = parsedData.lights[index];
+                    var light = BABYLON.Light.Parse(parsedLight, scene);
+                    if (light) {
+                        container.lights.push(light);
+                        log += (index === 0 ? "\n\tLights:" : "");
+                        log += "\n\t\t" + light.toString(fullDetails);
+                    }
+                }
+            }
+            // Animations
+            if (parsedData.animations !== undefined && parsedData.animations !== null) {
+                for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
+                    var parsedAnimation = parsedData.animations[index];
+                    var animation = BABYLON.Animation.Parse(parsedAnimation);
+                    scene.animations.push(animation);
+                    container.animations.push(animation);
+                    log += (index === 0 ? "\n\tAnimations:" : "");
+                    log += "\n\t\t" + animation.toString(fullDetails);
+                }
+            }
+            // Materials
+            if (parsedData.materials !== undefined && parsedData.materials !== null) {
+                for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
+                    var parsedMaterial = parsedData.materials[index];
+                    var mat = BABYLON.Material.Parse(parsedMaterial, scene, rootUrl);
+                    container.materials.push(mat);
+                    log += (index === 0 ? "\n\tMaterials:" : "");
+                    log += "\n\t\t" + mat.toString(fullDetails);
+                }
+            }
+            if (parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
+                for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
+                    var parsedMultiMaterial = parsedData.multiMaterials[index];
+                    var mmat = BABYLON.Material.ParseMultiMaterial(parsedMultiMaterial, scene);
+                    container.multiMaterials.push(mmat);
+                    log += (index === 0 ? "\n\tMultiMaterials:" : "");
+                    log += "\n\t\t" + mmat.toString(fullDetails);
+                }
+            }
+            // Morph targets
+            if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
+                for (var _i = 0, _a = parsedData.morphTargetManagers; _i < _a.length; _i++) {
+                    var managerData = _a[_i];
+                    container.morphTargetManagers.push(BABYLON.MorphTargetManager.Parse(managerData, scene));
+                }
+            }
+            // Skeletons
+            if (parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
+                for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
+                    var parsedSkeleton = parsedData.skeletons[index];
+                    var skeleton = BABYLON.Skeleton.Parse(parsedSkeleton, scene);
+                    container.skeletons.push(skeleton);
+                    log += (index === 0 ? "\n\tSkeletons:" : "");
+                    log += "\n\t\t" + skeleton.toString(fullDetails);
+                }
+            }
+            // Geometries
+            var geometries = parsedData.geometries;
+            if (geometries !== undefined && geometries !== null) {
+                var addedGeometry = new Array();
+                // Boxes
+                var boxes = geometries.boxes;
+                if (boxes !== undefined && boxes !== null) {
+                    for (index = 0, cache = boxes.length; index < cache; index++) {
+                        var parsedBox = boxes[index];
+                        addedGeometry.push(BABYLON.BoxGeometry.Parse(parsedBox, scene));
+                    }
+                }
+                // Spheres
+                var spheres = geometries.spheres;
+                if (spheres !== undefined && spheres !== null) {
+                    for (index = 0, cache = spheres.length; index < cache; index++) {
+                        var parsedSphere = spheres[index];
+                        addedGeometry.push(BABYLON.SphereGeometry.Parse(parsedSphere, scene));
+                    }
+                }
+                // Cylinders
+                var cylinders = geometries.cylinders;
+                if (cylinders !== undefined && cylinders !== null) {
+                    for (index = 0, cache = cylinders.length; index < cache; index++) {
+                        var parsedCylinder = cylinders[index];
+                        addedGeometry.push(BABYLON.CylinderGeometry.Parse(parsedCylinder, scene));
+                    }
+                }
+                // Toruses
+                var toruses = geometries.toruses;
+                if (toruses !== undefined && toruses !== null) {
+                    for (index = 0, cache = toruses.length; index < cache; index++) {
+                        var parsedTorus = toruses[index];
+                        addedGeometry.push(BABYLON.TorusGeometry.Parse(parsedTorus, scene));
+                    }
+                }
+                // Grounds
+                var grounds = geometries.grounds;
+                if (grounds !== undefined && grounds !== null) {
+                    for (index = 0, cache = grounds.length; index < cache; index++) {
+                        var parsedGround = grounds[index];
+                        addedGeometry.push(BABYLON.GroundGeometry.Parse(parsedGround, scene));
+                    }
+                }
+                // Planes
+                var planes = geometries.planes;
+                if (planes !== undefined && planes !== null) {
+                    for (index = 0, cache = planes.length; index < cache; index++) {
+                        var parsedPlane = planes[index];
+                        addedGeometry.push(BABYLON.PlaneGeometry.Parse(parsedPlane, scene));
+                    }
+                }
+                // TorusKnots
+                var torusKnots = geometries.torusKnots;
+                if (torusKnots !== undefined && torusKnots !== null) {
+                    for (index = 0, cache = torusKnots.length; index < cache; index++) {
+                        var parsedTorusKnot = torusKnots[index];
+                        addedGeometry.push(BABYLON.TorusKnotGeometry.Parse(parsedTorusKnot, scene));
+                    }
+                }
+                // VertexData
+                var vertexData = geometries.vertexData;
+                if (vertexData !== undefined && vertexData !== null) {
+                    for (index = 0, cache = vertexData.length; index < cache; index++) {
+                        var parsedVertexData = vertexData[index];
+                        addedGeometry.push(BABYLON.Geometry.Parse(parsedVertexData, scene, rootUrl));
+                    }
+                }
+                addedGeometry.forEach(function (g) {
+                    if (g) {
+                        container.geometries.push(g);
+                    }
+                });
+            }
+            // Transform nodes
+            if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {
+                for (index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {
+                    var parsedTransformNode = parsedData.transformNodes[index];
+                    var node = BABYLON.TransformNode.Parse(parsedTransformNode, scene, rootUrl);
+                    container.transformNodes.push(node);
+                }
+            }
+            // Meshes
+            if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
+                for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
+                    var parsedMesh = parsedData.meshes[index];
+                    var mesh = BABYLON.Mesh.Parse(parsedMesh, scene, rootUrl);
+                    container.meshes.push(mesh);
+                    log += (index === 0 ? "\n\tMeshes:" : "");
+                    log += "\n\t\t" + mesh.toString(fullDetails);
+                }
+            }
+            // Cameras
+            if (parsedData.cameras !== undefined && parsedData.cameras !== null) {
+                for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
+                    var parsedCamera = parsedData.cameras[index];
+                    var camera = BABYLON.Camera.Parse(parsedCamera, scene);
+                    container.cameras.push(camera);
+                    log += (index === 0 ? "\n\tCameras:" : "");
+                    log += "\n\t\t" + camera.toString(fullDetails);
+                }
+            }
+            // Browsing all the graph to connect the dots
+            for (index = 0, cache = scene.cameras.length; index < cache; index++) {
+                var camera = scene.cameras[index];
+                if (camera._waitingParentId) {
+                    camera.parent = scene.getLastEntryByID(camera._waitingParentId);
+                    camera._waitingParentId = null;
+                }
+            }
+            for (index = 0, cache = scene.lights.length; index < cache; index++) {
+                var light_1 = scene.lights[index];
+                if (light_1 && light_1._waitingParentId) {
+                    light_1.parent = scene.getLastEntryByID(light_1._waitingParentId);
+                    light_1._waitingParentId = null;
+                }
+            }
+            // Sounds
+            // TODO: add sound
+            var loadedSounds = [];
+            var loadedSound;
+            if (BABYLON.AudioEngine && parsedData.sounds !== undefined && parsedData.sounds !== null) {
+                for (index = 0, cache = parsedData.sounds.length; index < cache; index++) {
+                    var parsedSound = parsedData.sounds[index];
+                    if (BABYLON.Engine.audioEngine.canUseWebAudio) {
+                        if (!parsedSound.url)
+                            parsedSound.url = parsedSound.name;
+                        if (!loadedSounds[parsedSound.url]) {
+                            loadedSound = BABYLON.Sound.Parse(parsedSound, scene, rootUrl);
+                            loadedSounds[parsedSound.url] = loadedSound;
+                            container.sounds.push(loadedSound);
+                        }
+                        else {
+                            container.sounds.push(BABYLON.Sound.Parse(parsedSound, scene, rootUrl, loadedSounds[parsedSound.url]));
+                        }
+                    }
+                    else {
+                        container.sounds.push(new BABYLON.Sound(parsedSound.name, null, scene));
+                    }
+                }
+            }
+            loadedSounds = [];
+            // Connect parents & children and parse actions
+            for (index = 0, cache = scene.transformNodes.length; index < cache; index++) {
+                var transformNode = scene.transformNodes[index];
+                if (transformNode._waitingParentId) {
+                    transformNode.parent = scene.getLastEntryByID(transformNode._waitingParentId);
+                    transformNode._waitingParentId = null;
+                }
+            }
+            for (index = 0, cache = scene.meshes.length; index < cache; index++) {
+                var mesh = scene.meshes[index];
+                if (mesh._waitingParentId) {
+                    mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
+                    mesh._waitingParentId = null;
+                }
+                if (mesh._waitingActions) {
+                    BABYLON.ActionManager.Parse(mesh._waitingActions, mesh, scene);
+                    mesh._waitingActions = null;
+                }
+            }
+            // freeze world matrix application
+            for (index = 0, cache = scene.meshes.length; index < cache; index++) {
+                var currentMesh = scene.meshes[index];
+                if (currentMesh._waitingFreezeWorldMatrix) {
+                    currentMesh.freezeWorldMatrix();
+                    currentMesh._waitingFreezeWorldMatrix = null;
+                }
+                else {
+                    currentMesh.computeWorldMatrix(true);
+                }
+            }
+            // Particles Systems
+            if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
+                for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
+                    var parsedParticleSystem = parsedData.particleSystems[index];
+                    var ps = BABYLON.ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl);
+                    container.particleSystems.push(ps);
+                }
+            }
+            // Lens flares
+            if (parsedData.lensFlareSystems !== undefined && parsedData.lensFlareSystems !== null) {
+                for (index = 0, cache = parsedData.lensFlareSystems.length; index < cache; index++) {
+                    var parsedLensFlareSystem = parsedData.lensFlareSystems[index];
+                    var lf = BABYLON.LensFlareSystem.Parse(parsedLensFlareSystem, scene, rootUrl);
+                    container.lensFlareSystems.push(lf);
+                }
+            }
+            // Shadows
+            if (parsedData.shadowGenerators !== undefined && parsedData.shadowGenerators !== null) {
+                for (index = 0, cache = parsedData.shadowGenerators.length; index < cache; index++) {
+                    var parsedShadowGenerator = parsedData.shadowGenerators[index];
+                    var sg = BABYLON.ShadowGenerator.Parse(parsedShadowGenerator, scene);
+                    container.shadowGenerators.push(sg);
+                }
+            }
+            // Lights exclusions / inclusions
+            for (index = 0, cache = scene.lights.length; index < cache; index++) {
+                var light_2 = scene.lights[index];
+                // Excluded check
+                if (light_2._excludedMeshesIds.length > 0) {
+                    for (var excludedIndex = 0; excludedIndex < light_2._excludedMeshesIds.length; excludedIndex++) {
+                        var excludedMesh = scene.getMeshByID(light_2._excludedMeshesIds[excludedIndex]);
+                        if (excludedMesh) {
+                            light_2.excludedMeshes.push(excludedMesh);
+                        }
+                    }
+                    light_2._excludedMeshesIds = [];
+                }
+                // Included check
+                if (light_2._includedOnlyMeshesIds.length > 0) {
+                    for (var includedOnlyIndex = 0; includedOnlyIndex < light_2._includedOnlyMeshesIds.length; includedOnlyIndex++) {
+                        var includedOnlyMesh = scene.getMeshByID(light_2._includedOnlyMeshesIds[includedOnlyIndex]);
+                        if (includedOnlyMesh) {
+                            light_2.includedOnlyMeshes.push(includedOnlyMesh);
+                        }
+                    }
+                    light_2._includedOnlyMeshesIds = [];
+                }
+            }
+            // Actions (scene)
+            if (parsedData.actions !== undefined && parsedData.actions !== null) {
+                BABYLON.ActionManager.Parse(parsedData.actions, null, scene);
+            }
+            if (!addToScene) {
+                container.removeAllFromScene();
+            }
+            return container;
+        }
+        catch (err) {
+            var msg = logOperation("loadAssts", parsedData ? parsedData.producer : "Unknown") + log;
+            if (onError) {
+                onError(msg, err);
+            }
+            else {
+                BABYLON.Tools.Log(msg);
+                throw err;
+            }
+        }
+        finally {
+            if (log !== null && BABYLON.SceneLoader.loggingLevel !== BABYLON.SceneLoader.NO_LOGGING) {
+                BABYLON.Tools.Log(logOperation("loadAssts", parsedData ? parsedData.producer : "Unknown") + (BABYLON.SceneLoader.loggingLevel !== BABYLON.SceneLoader.MINIMAL_LOGGING ? log : ""));
+            }
+        }
+        return null;
+    };
     BABYLON.SceneLoader.RegisterPlugin({
         name: "babylon.js",
         extensions: ".babylon",
@@ -55230,7 +55821,6 @@ var BABYLON;
             try {
                 var parsedData = JSON.parse(data);
                 log = "";
-                var fullDetails = BABYLON.SceneLoader.loggingLevel === BABYLON.SceneLoader.DETAILED_LOGGING;
                 // Scene
                 if (parsedData.useDelayedTextureLoading !== undefined && parsedData.useDelayedTextureLoading !== null) {
                     scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !BABYLON.SceneLoader.ForceFullSceneLoadingForIncremental;
@@ -55291,237 +55881,17 @@ var BABYLON;
                     scene.collisionsEnabled = parsedData.collisionsEnabled;
                 }
                 scene.workerCollisions = !!parsedData.workerCollisions;
-                var index;
-                var cache;
-                // Lights
-                if (parsedData.lights !== undefined && parsedData.lights !== null) {
-                    for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
-                        var parsedLight = parsedData.lights[index];
-                        var light = BABYLON.Light.Parse(parsedLight, scene);
-                        if (light) {
-                            log += (index === 0 ? "\n\tLights:" : "");
-                            log += "\n\t\t" + light.toString(fullDetails);
-                        }
-                    }
-                }
-                // Animations
-                if (parsedData.animations !== undefined && parsedData.animations !== null) {
-                    for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
-                        var parsedAnimation = parsedData.animations[index];
-                        var animation = BABYLON.Animation.Parse(parsedAnimation);
-                        scene.animations.push(animation);
-                        log += (index === 0 ? "\n\tAnimations:" : "");
-                        log += "\n\t\t" + animation.toString(fullDetails);
-                    }
+                var container = loadAssets(scene, data, rootUrl, onerror, true);
+                if (!container) {
+                    return false;
                 }
                 if (parsedData.autoAnimate) {
                     scene.beginAnimation(scene, parsedData.autoAnimateFrom, parsedData.autoAnimateTo, parsedData.autoAnimateLoop, parsedData.autoAnimateSpeed || 1.0);
                 }
-                // Materials
-                if (parsedData.materials !== undefined && parsedData.materials !== null) {
-                    for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
-                        var parsedMaterial = parsedData.materials[index];
-                        var mat = BABYLON.Material.Parse(parsedMaterial, scene, rootUrl);
-                        log += (index === 0 ? "\n\tMaterials:" : "");
-                        log += "\n\t\t" + mat.toString(fullDetails);
-                    }
-                }
-                if (parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
-                    for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
-                        var parsedMultiMaterial = parsedData.multiMaterials[index];
-                        var mmat = BABYLON.Material.ParseMultiMaterial(parsedMultiMaterial, scene);
-                        log += (index === 0 ? "\n\tMultiMaterials:" : "");
-                        log += "\n\t\t" + mmat.toString(fullDetails);
-                    }
-                }
-                // Morph targets
-                if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
-                    for (var _i = 0, _a = parsedData.morphTargetManagers; _i < _a.length; _i++) {
-                        var managerData = _a[_i];
-                        BABYLON.MorphTargetManager.Parse(managerData, scene);
-                    }
-                }
-                // Skeletons
-                if (parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
-                    for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
-                        var parsedSkeleton = parsedData.skeletons[index];
-                        var skeleton = BABYLON.Skeleton.Parse(parsedSkeleton, scene);
-                        log += (index === 0 ? "\n\tSkeletons:" : "");
-                        log += "\n\t\t" + skeleton.toString(fullDetails);
-                    }
-                }
-                // Geometries
-                var geometries = parsedData.geometries;
-                if (geometries !== undefined && geometries !== null) {
-                    // Boxes
-                    var boxes = geometries.boxes;
-                    if (boxes !== undefined && boxes !== null) {
-                        for (index = 0, cache = boxes.length; index < cache; index++) {
-                            var parsedBox = boxes[index];
-                            BABYLON.BoxGeometry.Parse(parsedBox, scene);
-                        }
-                    }
-                    // Spheres
-                    var spheres = geometries.spheres;
-                    if (spheres !== undefined && spheres !== null) {
-                        for (index = 0, cache = spheres.length; index < cache; index++) {
-                            var parsedSphere = spheres[index];
-                            BABYLON.SphereGeometry.Parse(parsedSphere, scene);
-                        }
-                    }
-                    // Cylinders
-                    var cylinders = geometries.cylinders;
-                    if (cylinders !== undefined && cylinders !== null) {
-                        for (index = 0, cache = cylinders.length; index < cache; index++) {
-                            var parsedCylinder = cylinders[index];
-                            BABYLON.CylinderGeometry.Parse(parsedCylinder, scene);
-                        }
-                    }
-                    // Toruses
-                    var toruses = geometries.toruses;
-                    if (toruses !== undefined && toruses !== null) {
-                        for (index = 0, cache = toruses.length; index < cache; index++) {
-                            var parsedTorus = toruses[index];
-                            BABYLON.TorusGeometry.Parse(parsedTorus, scene);
-                        }
-                    }
-                    // Grounds
-                    var grounds = geometries.grounds;
-                    if (grounds !== undefined && grounds !== null) {
-                        for (index = 0, cache = grounds.length; index < cache; index++) {
-                            var parsedGround = grounds[index];
-                            BABYLON.GroundGeometry.Parse(parsedGround, scene);
-                        }
-                    }
-                    // Planes
-                    var planes = geometries.planes;
-                    if (planes !== undefined && planes !== null) {
-                        for (index = 0, cache = planes.length; index < cache; index++) {
-                            var parsedPlane = planes[index];
-                            BABYLON.PlaneGeometry.Parse(parsedPlane, scene);
-                        }
-                    }
-                    // TorusKnots
-                    var torusKnots = geometries.torusKnots;
-                    if (torusKnots !== undefined && torusKnots !== null) {
-                        for (index = 0, cache = torusKnots.length; index < cache; index++) {
-                            var parsedTorusKnot = torusKnots[index];
-                            BABYLON.TorusKnotGeometry.Parse(parsedTorusKnot, scene);
-                        }
-                    }
-                    // VertexData
-                    var vertexData = geometries.vertexData;
-                    if (vertexData !== undefined && vertexData !== null) {
-                        for (index = 0, cache = vertexData.length; index < cache; index++) {
-                            var parsedVertexData = vertexData[index];
-                            BABYLON.Geometry.Parse(parsedVertexData, scene, rootUrl);
-                        }
-                    }
-                }
-                // Transform nodes
-                if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {
-                    for (index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {
-                        var parsedTransformNode = parsedData.transformNodes[index];
-                        BABYLON.TransformNode.Parse(parsedTransformNode, scene, rootUrl);
-                    }
-                }
-                // Meshes
-                if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
-                    for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
-                        var parsedMesh = parsedData.meshes[index];
-                        var mesh = BABYLON.Mesh.Parse(parsedMesh, scene, rootUrl);
-                        log += (index === 0 ? "\n\tMeshes:" : "");
-                        log += "\n\t\t" + mesh.toString(fullDetails);
-                    }
-                }
-                // Cameras
-                if (parsedData.cameras !== undefined && parsedData.cameras !== null) {
-                    for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
-                        var parsedCamera = parsedData.cameras[index];
-                        var camera = BABYLON.Camera.Parse(parsedCamera, scene);
-                        log += (index === 0 ? "\n\tCameras:" : "");
-                        log += "\n\t\t" + camera.toString(fullDetails);
-                    }
-                }
                 if (parsedData.activeCameraID !== undefined && parsedData.activeCameraID !== null) {
                     scene.setActiveCameraByID(parsedData.activeCameraID);
                 }
-                // Browsing all the graph to connect the dots
-                for (index = 0, cache = scene.cameras.length; index < cache; index++) {
-                    var camera = scene.cameras[index];
-                    if (camera._waitingParentId) {
-                        camera.parent = scene.getLastEntryByID(camera._waitingParentId);
-                        camera._waitingParentId = null;
-                    }
-                }
-                for (index = 0, cache = scene.lights.length; index < cache; index++) {
-                    var light_1 = scene.lights[index];
-                    if (light_1 && light_1._waitingParentId) {
-                        light_1.parent = scene.getLastEntryByID(light_1._waitingParentId);
-                        light_1._waitingParentId = null;
-                    }
-                }
-                // Sounds
-                var loadedSounds = [];
-                var loadedSound;
-                if (BABYLON.AudioEngine && parsedData.sounds !== undefined && parsedData.sounds !== null) {
-                    for (index = 0, cache = parsedData.sounds.length; index < cache; index++) {
-                        var parsedSound = parsedData.sounds[index];
-                        if (BABYLON.Engine.audioEngine.canUseWebAudio) {
-                            if (!parsedSound.url)
-                                parsedSound.url = parsedSound.name;
-                            if (!loadedSounds[parsedSound.url]) {
-                                loadedSound = BABYLON.Sound.Parse(parsedSound, scene, rootUrl);
-                                loadedSounds[parsedSound.url] = loadedSound;
-                            }
-                            else {
-                                BABYLON.Sound.Parse(parsedSound, scene, rootUrl, loadedSounds[parsedSound.url]);
-                            }
-                        }
-                        else {
-                            new BABYLON.Sound(parsedSound.name, null, scene);
-                        }
-                    }
-                }
-                loadedSounds = [];
-                // Connect parents & children and parse actions
-                for (index = 0, cache = scene.transformNodes.length; index < cache; index++) {
-                    var transformNode = scene.transformNodes[index];
-                    if (transformNode._waitingParentId) {
-                        transformNode.parent = scene.getLastEntryByID(transformNode._waitingParentId);
-                        transformNode._waitingParentId = null;
-                    }
-                }
-                for (index = 0, cache = scene.meshes.length; index < cache; index++) {
-                    var mesh = scene.meshes[index];
-                    if (mesh._waitingParentId) {
-                        mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
-                        mesh._waitingParentId = null;
-                    }
-                    if (mesh._waitingActions) {
-                        BABYLON.ActionManager.Parse(mesh._waitingActions, mesh, scene);
-                        mesh._waitingActions = null;
-                    }
-                }
-                // freeze world matrix application
-                for (index = 0, cache = scene.meshes.length; index < cache; index++) {
-                    var currentMesh = scene.meshes[index];
-                    if (currentMesh._waitingFreezeWorldMatrix) {
-                        currentMesh.freezeWorldMatrix();
-                        currentMesh._waitingFreezeWorldMatrix = null;
-                    }
-                    else {
-                        currentMesh.computeWorldMatrix(true);
-                    }
-                }
-                // Particles Systems
-                if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
-                    for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
-                        var parsedParticleSystem = parsedData.particleSystems[index];
-                        BABYLON.ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl);
-                    }
-                }
-                // Environment texture
+                // Environment texture		
                 if (parsedData.environmentTexture !== undefined && parsedData.environmentTexture !== null) {
                     scene.environmentTexture = BABYLON.CubeTexture.CreateFromPrefilteredData(rootUrl + parsedData.environmentTexture, scene);
                     if (parsedData.createDefaultSkybox === true) {
@@ -55530,48 +55900,6 @@ var BABYLON;
                         scene.createDefaultSkybox(undefined, true, skyboxScale, skyboxBlurLevel);
                     }
                 }
-                // Lens flares
-                if (parsedData.lensFlareSystems !== undefined && parsedData.lensFlareSystems !== null) {
-                    for (index = 0, cache = parsedData.lensFlareSystems.length; index < cache; index++) {
-                        var parsedLensFlareSystem = parsedData.lensFlareSystems[index];
-                        BABYLON.LensFlareSystem.Parse(parsedLensFlareSystem, scene, rootUrl);
-                    }
-                }
-                // Shadows
-                if (parsedData.shadowGenerators !== undefined && parsedData.shadowGenerators !== null) {
-                    for (index = 0, cache = parsedData.shadowGenerators.length; index < cache; index++) {
-                        var parsedShadowGenerator = parsedData.shadowGenerators[index];
-                        BABYLON.ShadowGenerator.Parse(parsedShadowGenerator, scene);
-                    }
-                }
-                // Lights exclusions / inclusions
-                for (index = 0, cache = scene.lights.length; index < cache; index++) {
-                    var light_2 = scene.lights[index];
-                    // Excluded check
-                    if (light_2._excludedMeshesIds.length > 0) {
-                        for (var excludedIndex = 0; excludedIndex < light_2._excludedMeshesIds.length; excludedIndex++) {
-                            var excludedMesh = scene.getMeshByID(light_2._excludedMeshesIds[excludedIndex]);
-                            if (excludedMesh) {
-                                light_2.excludedMeshes.push(excludedMesh);
-                            }
-                        }
-                        light_2._excludedMeshesIds = [];
-                    }
-                    // Included check
-                    if (light_2._includedOnlyMeshesIds.length > 0) {
-                        for (var includedOnlyIndex = 0; includedOnlyIndex < light_2._includedOnlyMeshesIds.length; includedOnlyIndex++) {
-                            var includedOnlyMesh = scene.getMeshByID(light_2._includedOnlyMeshesIds[includedOnlyIndex]);
-                            if (includedOnlyMesh) {
-                                light_2.includedOnlyMeshes.push(includedOnlyMesh);
-                            }
-                        }
-                        light_2._includedOnlyMeshesIds = [];
-                    }
-                }
-                // Actions (scene)
-                if (parsedData.actions !== undefined && parsedData.actions !== null) {
-                    BABYLON.ActionManager.Parse(parsedData.actions, null, scene);
-                }
                 // Finish
                 return true;
             }
@@ -55591,6 +55919,10 @@ var BABYLON;
                 }
             }
             return false;
+        },
+        loadAssets: function (scene, data, rootUrl, onError) {
+            var container = loadAssets(scene, data, rootUrl, onerror);
+            return container;
         }
     });
 })(BABYLON || (BABYLON = {}));
@@ -74949,6 +75281,12 @@ var BABYLON;
                 // The object selected is the floor, we're in a teleportation scenario
                 if (this._teleportationInitialized && this._isTeleportationFloor(hit.pickedMesh) && hit.pickedPoint) {
                     // Moving the teleportation area to this targetted point
+                    //Raise onSelectedMeshUnselected observable if ray collided floor mesh/meshes and a non floor mesh was previously selected
+                    if (this._currentMeshSelected &&
+                        !this._isTeleportationFloor(this._currentMeshSelected)) {
+                        this.onSelectedMeshUnselected.notifyObservers(this._currentMeshSelected);
+                    }
+                    this._currentMeshSelected = null;
                     this._moveTeleportationSelectorTo(hit);
                     return;
                 }

File diff suppressed because it is too large
+ 36 - 36
dist/preview release/babylon.worker.js


File diff suppressed because it is too large
+ 9567 - 9525
dist/preview release/customConfigurations/minimalGLTFViewer/babylon.d.ts


File diff suppressed because it is too large
+ 41 - 41
dist/preview release/customConfigurations/minimalGLTFViewer/babylon.js


File diff suppressed because it is too large
+ 629 - 269
dist/preview release/customConfigurations/minimalGLTFViewer/babylon.max.js


+ 1 - 0
dist/preview release/loaders/babylon.glTF1FileLoader.d.ts

@@ -116,6 +116,7 @@ declare module BABYLON {
         dispose(): void;
         importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onSuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onProgress?: (event: SceneLoaderProgressEvent) => void, onError?: (message: string, exception?: any) => void): void;
         loadAsync(scene: Scene, data: string | ArrayBuffer, rootUrl: string, onSuccess?: () => void, onProgress?: (event: SceneLoaderProgressEvent) => void, onError?: (message: string, exception?: any) => void): void;
+        loadAssetsAsync(scene: Scene, data: string | ArrayBuffer, rootUrl: string, onSuccess: (assets: AssetContainer) => void, onProgress?: (event: SceneLoaderProgressEvent) => void, onError?: (message: string, exception?: any) => void): void;
         canDirectLoad(data: string): boolean;
         rewriteRootURL: (rootUrl: string, responseURL?: string) => string;
         createPlugin(): ISceneLoaderPlugin | ISceneLoaderPluginAsync;

+ 22 - 0
dist/preview release/loaders/babylon.glTF1FileLoader.js

@@ -194,6 +194,28 @@ var BABYLON;
                 }
             }
         };
+        GLTFFileLoader.prototype.loadAssetsAsync = function (scene, data, rootUrl, onSuccess, onProgress, onError) {
+            try {
+                var loaderData = this._parse(data);
+                this._loader = this._getLoader(loaderData);
+                this._loader.importMeshAsync(null, scene, loaderData, rootUrl, function (meshes, particleSystems, skeletons) {
+                    var container = new BABYLON.AssetContainer(scene);
+                    Array.prototype.push.apply(container.meshes, meshes);
+                    Array.prototype.push.apply(container.particleSystems, particleSystems);
+                    Array.prototype.push.apply(container.skeletons, skeletons);
+                    container.removeAllFromScene();
+                    onSuccess(container);
+                }, onProgress, onError);
+            }
+            catch (e) {
+                if (onError) {
+                    onError(e.message, e);
+                }
+                else {
+                    BABYLON.Tools.Error(e.message);
+                }
+            }
+        };
         GLTFFileLoader.prototype.canDirectLoad = function (data) {
             return ((data.indexOf("scene") !== -1) && (data.indexOf("node") !== -1));
         };

File diff suppressed because it is too large
+ 2 - 2
dist/preview release/loaders/babylon.glTF1FileLoader.min.js


+ 1 - 0
dist/preview release/loaders/babylon.glTF2FileLoader.d.ts

@@ -116,6 +116,7 @@ declare module BABYLON {
         dispose(): void;
         importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onSuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onProgress?: (event: SceneLoaderProgressEvent) => void, onError?: (message: string, exception?: any) => void): void;
         loadAsync(scene: Scene, data: string | ArrayBuffer, rootUrl: string, onSuccess?: () => void, onProgress?: (event: SceneLoaderProgressEvent) => void, onError?: (message: string, exception?: any) => void): void;
+        loadAssetsAsync(scene: Scene, data: string | ArrayBuffer, rootUrl: string, onSuccess: (assets: AssetContainer) => void, onProgress?: (event: SceneLoaderProgressEvent) => void, onError?: (message: string, exception?: any) => void): void;
         canDirectLoad(data: string): boolean;
         rewriteRootURL: (rootUrl: string, responseURL?: string) => string;
         createPlugin(): ISceneLoaderPlugin | ISceneLoaderPluginAsync;

+ 22 - 0
dist/preview release/loaders/babylon.glTF2FileLoader.js

@@ -194,6 +194,28 @@ var BABYLON;
                 }
             }
         };
+        GLTFFileLoader.prototype.loadAssetsAsync = function (scene, data, rootUrl, onSuccess, onProgress, onError) {
+            try {
+                var loaderData = this._parse(data);
+                this._loader = this._getLoader(loaderData);
+                this._loader.importMeshAsync(null, scene, loaderData, rootUrl, function (meshes, particleSystems, skeletons) {
+                    var container = new BABYLON.AssetContainer(scene);
+                    Array.prototype.push.apply(container.meshes, meshes);
+                    Array.prototype.push.apply(container.particleSystems, particleSystems);
+                    Array.prototype.push.apply(container.skeletons, skeletons);
+                    container.removeAllFromScene();
+                    onSuccess(container);
+                }, onProgress, onError);
+            }
+            catch (e) {
+                if (onError) {
+                    onError(e.message, e);
+                }
+                else {
+                    BABYLON.Tools.Error(e.message);
+                }
+            }
+        };
         GLTFFileLoader.prototype.canDirectLoad = function (data) {
             return ((data.indexOf("scene") !== -1) && (data.indexOf("node") !== -1));
         };

File diff suppressed because it is too large
+ 2 - 2
dist/preview release/loaders/babylon.glTF2FileLoader.min.js


+ 1 - 0
dist/preview release/loaders/babylon.glTFFileLoader.d.ts

@@ -116,6 +116,7 @@ declare module BABYLON {
         dispose(): void;
         importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onSuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onProgress?: (event: SceneLoaderProgressEvent) => void, onError?: (message: string, exception?: any) => void): void;
         loadAsync(scene: Scene, data: string | ArrayBuffer, rootUrl: string, onSuccess?: () => void, onProgress?: (event: SceneLoaderProgressEvent) => void, onError?: (message: string, exception?: any) => void): void;
+        loadAssetsAsync(scene: Scene, data: string | ArrayBuffer, rootUrl: string, onSuccess: (assets: AssetContainer) => void, onProgress?: (event: SceneLoaderProgressEvent) => void, onError?: (message: string, exception?: any) => void): void;
         canDirectLoad(data: string): boolean;
         rewriteRootURL: (rootUrl: string, responseURL?: string) => string;
         createPlugin(): ISceneLoaderPlugin | ISceneLoaderPluginAsync;

+ 22 - 0
dist/preview release/loaders/babylon.glTFFileLoader.js

@@ -194,6 +194,28 @@ var BABYLON;
                 }
             }
         };
+        GLTFFileLoader.prototype.loadAssetsAsync = function (scene, data, rootUrl, onSuccess, onProgress, onError) {
+            try {
+                var loaderData = this._parse(data);
+                this._loader = this._getLoader(loaderData);
+                this._loader.importMeshAsync(null, scene, loaderData, rootUrl, function (meshes, particleSystems, skeletons) {
+                    var container = new BABYLON.AssetContainer(scene);
+                    Array.prototype.push.apply(container.meshes, meshes);
+                    Array.prototype.push.apply(container.particleSystems, particleSystems);
+                    Array.prototype.push.apply(container.skeletons, skeletons);
+                    container.removeAllFromScene();
+                    onSuccess(container);
+                }, onProgress, onError);
+            }
+            catch (e) {
+                if (onError) {
+                    onError(e.message, e);
+                }
+                else {
+                    BABYLON.Tools.Error(e.message);
+                }
+            }
+        };
         GLTFFileLoader.prototype.canDirectLoad = function (data) {
             return ((data.indexOf("scene") !== -1) && (data.indexOf("node") !== -1));
         };

File diff suppressed because it is too large
+ 3 - 3
dist/preview release/loaders/babylon.glTFFileLoader.min.js


+ 1 - 0
dist/preview release/loaders/babylon.objFileLoader.d.ts

@@ -58,6 +58,7 @@ declare module BABYLON {
         private _loadMTL(url, rootUrl, onSuccess);
         importMesh(meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: Nullable<AbstractMesh[]>, particleSystems: Nullable<ParticleSystem[]>, skeletons: Nullable<Skeleton[]>): boolean;
         load(scene: Scene, data: string, rootUrl: string): boolean;
+        loadAssets(scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): Nullable<AssetContainer>;
         /**
          * Read the OBJ file and create an Array of meshes.
          * Each mesh contains all information given by the OBJ and the MTL file.

+ 9 - 0
dist/preview release/loaders/babylon.objFileLoader.js

@@ -260,6 +260,15 @@ var BABYLON;
             //Get the 3D model
             return this.importMesh(null, scene, data, rootUrl, null, null, null);
         };
+        OBJFileLoader.prototype.loadAssets = function (scene, data, rootUrl, onError) {
+            var container = new BABYLON.AssetContainer(scene);
+            var result = this.importMesh(null, scene, data, rootUrl, container.meshes, null, null);
+            if (result) {
+                container.removeAllFromScene();
+                return container;
+            }
+            return null;
+        };
         /**
          * Read the OBJ file and create an Array of meshes.
          * Each mesh contains all information given by the OBJ and the MTL file.

File diff suppressed because it is too large
+ 1 - 1
dist/preview release/loaders/babylon.objFileLoader.min.js


+ 1 - 0
dist/preview release/loaders/babylon.stlFileLoader.d.ts

@@ -9,6 +9,7 @@ declare module BABYLON {
         extensions: ISceneLoaderPluginExtensions;
         importMesh(meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: Nullable<AbstractMesh[]>, particleSystems: Nullable<ParticleSystem[]>, skeletons: Nullable<Skeleton[]>): boolean;
         load(scene: Scene, data: any, rootUrl: string): boolean;
+        loadAssets(scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): Nullable<AssetContainer>;
         private isBinary(data);
         private parseBinary(mesh, data);
         private parseASCII(mesh, solidData);

+ 9 - 0
dist/preview release/loaders/babylon.stlFileLoader.js

@@ -70,6 +70,15 @@ var BABYLON;
             }
             return result;
         };
+        STLFileLoader.prototype.loadAssets = function (scene, data, rootUrl, onError) {
+            var container = new BABYLON.AssetContainer(scene);
+            var result = this.importMesh(null, scene, data, rootUrl, container.meshes, null, null);
+            if (result) {
+                container.removeAllFromScene();
+                return container;
+            }
+            return null;
+        };
         STLFileLoader.prototype.isBinary = function (data) {
             // check if file size is correct for binary stl
             var faceSize, nFaces, reader;

File diff suppressed because it is too large
+ 1 - 1
dist/preview release/loaders/babylon.stlFileLoader.min.js


+ 40 - 0
dist/preview release/loaders/babylonjs.loaders.js

@@ -89,6 +89,15 @@ var BABYLON;
             }
             return result;
         };
+        STLFileLoader.prototype.loadAssets = function (scene, data, rootUrl, onError) {
+            var container = new BABYLON.AssetContainer(scene);
+            var result = this.importMesh(null, scene, data, rootUrl, container.meshes, null, null);
+            if (result) {
+                container.removeAllFromScene();
+                return container;
+            }
+            return null;
+        };
         STLFileLoader.prototype.isBinary = function (data) {
             // check if file size is correct for binary stl
             var faceSize, nFaces, reader;
@@ -444,6 +453,15 @@ var BABYLON;
             //Get the 3D model
             return this.importMesh(null, scene, data, rootUrl, null, null, null);
         };
+        OBJFileLoader.prototype.loadAssets = function (scene, data, rootUrl, onError) {
+            var container = new BABYLON.AssetContainer(scene);
+            var result = this.importMesh(null, scene, data, rootUrl, container.meshes, null, null);
+            if (result) {
+                container.removeAllFromScene();
+                return container;
+            }
+            return null;
+        };
         /**
          * Read the OBJ file and create an Array of meshes.
          * Each mesh contains all information given by the OBJ and the MTL file.
@@ -1168,6 +1186,28 @@ var BABYLON;
                 }
             }
         };
+        GLTFFileLoader.prototype.loadAssetsAsync = function (scene, data, rootUrl, onSuccess, onProgress, onError) {
+            try {
+                var loaderData = this._parse(data);
+                this._loader = this._getLoader(loaderData);
+                this._loader.importMeshAsync(null, scene, loaderData, rootUrl, function (meshes, particleSystems, skeletons) {
+                    var container = new BABYLON.AssetContainer(scene);
+                    Array.prototype.push.apply(container.meshes, meshes);
+                    Array.prototype.push.apply(container.particleSystems, particleSystems);
+                    Array.prototype.push.apply(container.skeletons, skeletons);
+                    container.removeAllFromScene();
+                    onSuccess(container);
+                }, onProgress, onError);
+            }
+            catch (e) {
+                if (onError) {
+                    onError(e.message, e);
+                }
+                else {
+                    BABYLON.Tools.Error(e.message);
+                }
+            }
+        };
         GLTFFileLoader.prototype.canDirectLoad = function (data) {
             return ((data.indexOf("scene") !== -1) && (data.indexOf("node") !== -1));
         };

File diff suppressed because it is too large
+ 3 - 3
dist/preview release/loaders/babylonjs.loaders.min.js


+ 3 - 0
dist/preview release/loaders/babylonjs.loaders.module.d.ts

@@ -15,6 +15,7 @@ declare module BABYLON {
         extensions: ISceneLoaderPluginExtensions;
         importMesh(meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: Nullable<AbstractMesh[]>, particleSystems: Nullable<ParticleSystem[]>, skeletons: Nullable<Skeleton[]>): boolean;
         load(scene: Scene, data: any, rootUrl: string): boolean;
+        loadAssets(scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): Nullable<AssetContainer>;
         private isBinary(data);
         private parseBinary(mesh, data);
         private parseASCII(mesh, solidData);
@@ -81,6 +82,7 @@ declare module BABYLON {
         private _loadMTL(url, rootUrl, onSuccess);
         importMesh(meshesNames: any, scene: Scene, data: any, rootUrl: string, meshes: Nullable<AbstractMesh[]>, particleSystems: Nullable<ParticleSystem[]>, skeletons: Nullable<Skeleton[]>): boolean;
         load(scene: Scene, data: string, rootUrl: string): boolean;
+        loadAssets(scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): Nullable<AssetContainer>;
         /**
          * Read the OBJ file and create an Array of meshes.
          * Each mesh contains all information given by the OBJ and the MTL file.
@@ -215,6 +217,7 @@ declare module BABYLON {
         dispose(): void;
         importMeshAsync(meshesNames: any, scene: Scene, data: any, rootUrl: string, onSuccess?: (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => void, onProgress?: (event: SceneLoaderProgressEvent) => void, onError?: (message: string, exception?: any) => void): void;
         loadAsync(scene: Scene, data: string | ArrayBuffer, rootUrl: string, onSuccess?: () => void, onProgress?: (event: SceneLoaderProgressEvent) => void, onError?: (message: string, exception?: any) => void): void;
+        loadAssetsAsync(scene: Scene, data: string | ArrayBuffer, rootUrl: string, onSuccess: (assets: AssetContainer) => void, onProgress?: (event: SceneLoaderProgressEvent) => void, onError?: (message: string, exception?: any) => void): void;
         canDirectLoad(data: string): boolean;
         rewriteRootURL: (rootUrl: string, responseURL?: string) => string;
         createPlugin(): ISceneLoaderPlugin | ISceneLoaderPluginAsync;

File diff suppressed because it is too large
+ 39 - 39
dist/preview release/viewer/babylon.viewer.js


+ 10 - 0
loaders/src/OBJ/babylon.objFileLoader.ts

@@ -264,6 +264,16 @@ module BABYLON {
             return this.importMesh(null, scene, data, rootUrl, null, null, null);
         }
 
+        public loadAssets(scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void):Nullable<AssetContainer>{
+            var container = new AssetContainer(scene);
+            var result = this.importMesh(null, scene, data, rootUrl, container.meshes, null, null);
+            if(result){
+                container.removeAllFromScene();
+                return container;
+            }
+            return null;
+        }
+
         /**
          * Read the OBJ file and create an Array of meshes.
          * Each mesh contains all information given by the OBJ and the MTL file.

+ 10 - 0
loaders/src/STL/babylon.stlFileLoader.ts

@@ -86,6 +86,16 @@ module BABYLON {
             return result;
         }
 
+        public loadAssets(scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void):Nullable<AssetContainer>{
+            var container = new AssetContainer(scene);
+            var result = this.importMesh(null, scene, data, rootUrl, container.meshes, null, null);
+            if(result){
+                container.removeAllFromScene();
+                return container;
+            }
+            return null;
+        }
+
         private isBinary (data: any) {
 
             // check if file size is correct for binary stl

+ 23 - 0
loaders/src/glTF/babylon.glTFFileLoader.ts

@@ -239,6 +239,29 @@ module BABYLON {
             }
         }
 
+        public loadAssetsAsync(scene: Scene, data: string | ArrayBuffer, rootUrl: string, onSuccess: (assets:AssetContainer) => void, onProgress?: (event: SceneLoaderProgressEvent) => void, onError?: (message: string, exception?: any) => void): void {
+            try {
+                const loaderData = this._parse(data);
+                this._loader = this._getLoader(loaderData);
+                this._loader.importMeshAsync(null, scene, loaderData, rootUrl,  (meshes: AbstractMesh[], particleSystems: ParticleSystem[], skeletons: Skeleton[]) => {
+                    var container = new AssetContainer(scene);
+                    Array.prototype.push.apply(container.meshes, meshes)
+                    Array.prototype.push.apply(container.particleSystems, particleSystems)
+                    Array.prototype.push.apply(container.skeletons, skeletons)
+                    container.removeAllFromScene();
+                    onSuccess(container)
+                }, onProgress, onError);
+            }
+            catch (e) {
+                if (onError) {
+                    onError(e.message, e);
+                }
+                else {
+                    Tools.Error(e.message);
+                }
+            }
+        }
+
         public canDirectLoad(data: string): boolean {
             return ((data.indexOf("scene") !== -1) && (data.indexOf("node") !== -1));
         }

+ 2 - 2
readme.md

@@ -76,11 +76,11 @@ var createScene = function(){
     camera.attachControl(canvas, false);
     // create a basic light, aiming 0,1,0 - meaning, to the sky
     var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0,1,0), scene);
-    // create a built-in "sphere" shape; its constructor takes 5 params: name, width, depth, subdivisions, scene
+    // create a built-in "sphere" shape; its constructor takes 6 params: name, segment, diameter, scene, updatable, sideOrientation
     var sphere = BABYLON.Mesh.CreateSphere('sphere1', 16, 2, scene);
     // move the sphere upward 1/2 of its height
     sphere.position.y = 1;
-    // create a built-in "ground" shape; its constructor takes the same 5 params as the sphere's one
+    // create a built-in "ground" shape; its constructor takes the same 6 params : name, width, height, subdivision, scene, updatable
     var ground = BABYLON.Mesh.CreateGround('ground1', 6, 6, 2, scene);
     // return the created scene
     return scene;

+ 13 - 4
src/Cameras/VR/babylon.vrExperienceHelper.ts

@@ -112,12 +112,12 @@ module BABYLON {
 
         /**
          * Observable raised when a new mesh is selected based on meshSelectionPredicate
-         */        
+         */
         public onNewMeshSelected = new Observable<AbstractMesh>();
 
         /**
          * Observable raised when a new mesh is picked based on meshSelectionPredicate
-         */        
+         */
         public onNewMeshPicked = new Observable<PickingInfo>();
 
         private _circleEase: CircleEase;
@@ -152,7 +152,7 @@ module BABYLON {
         /**
          * Set teleportation enabled. If set to false camera teleportation will be disabled but camera rotation will be kept.
          */
-        public teleportationEnabled : boolean = true;
+        public teleportationEnabled: boolean = true;
 
         private _currentHit: Nullable<PickingInfo>;
         private _pointerDownOnMeshAsked = false;
@@ -1407,6 +1407,15 @@ module BABYLON {
                 // The object selected is the floor, we're in a teleportation scenario
                 if (this._teleportationInitialized && this._isTeleportationFloor(hit.pickedMesh) && hit.pickedPoint) {
                     // Moving the teleportation area to this targetted point
+
+                    //Raise onSelectedMeshUnselected observable if ray collided floor mesh/meshes and a non floor mesh was previously selected
+                    if (this._currentMeshSelected &&
+                        !this._isTeleportationFloor(this._currentMeshSelected)) {
+                        this.onSelectedMeshUnselected.notifyObservers(this._currentMeshSelected);
+                    }
+
+                    this._currentMeshSelected = null;
+
                     this._moveTeleportationSelectorTo(hit);
                     return;
                 }
@@ -1428,7 +1437,7 @@ module BABYLON {
                             this._isActionableMesh = false;
                         }
                         try {
-                            this.onNewMeshSelected.notifyObservers(this._currentMeshSelected);                            
+                            this.onNewMeshSelected.notifyObservers(this._currentMeshSelected);
                         }
                         catch (err) {
                             Tools.Warn("Error in your custom logic onNewMeshSelected: " + err);

+ 480 - 418
src/Loading/Plugins/babylon.babylonFileLoader.ts

@@ -28,6 +28,357 @@
         return operation + " of " + (producer ? producer.file + " from " + producer.name + " version: " + producer.version + ", exporter version: " + producer.exporter_version : "unknown");
     }
 
+    var loadAssets = (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void, addToScene = false):Nullable<AssetContainer> => {
+        var container = new AssetContainer(scene);
+
+            // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
+            // when SceneLoader.debugLogging = true (default), or exception encountered.
+            // Everything stored in var log instead of writing separate lines to support only writing in exception,
+            // and avoid problems with multiple concurrent .babylon loads.
+            var log = "importScene has failed JSON parse";
+            try {
+                var parsedData = JSON.parse(data);
+                log = "";
+                var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;               
+
+                var index: number;
+                var cache: number;
+                // Lights
+                if (parsedData.lights !== undefined && parsedData.lights !== null) {
+                    for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
+                        var parsedLight = parsedData.lights[index];
+                        var light = Light.Parse(parsedLight, scene);
+                        if (light) {
+                            container.lights.push(light);
+                            log += (index === 0 ? "\n\tLights:" : "");
+                            log += "\n\t\t" + light.toString(fullDetails);
+                        }
+                    }
+                }
+
+                // Animations
+                if (parsedData.animations !== undefined && parsedData.animations !== null) {
+                    for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
+                        var parsedAnimation = parsedData.animations[index];
+                        var animation = Animation.Parse(parsedAnimation);
+                        scene.animations.push(animation);
+                        container.animations.push(animation);
+                        log += (index === 0 ? "\n\tAnimations:" : "");
+                        log += "\n\t\t" + animation.toString(fullDetails);
+                    }
+                }
+
+                // Materials
+                if (parsedData.materials !== undefined && parsedData.materials !== null) {
+                    for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
+                        var parsedMaterial = parsedData.materials[index];
+                        var mat = Material.Parse(parsedMaterial, scene, rootUrl);
+                        container.materials.push(mat);
+                        log += (index === 0 ? "\n\tMaterials:" : "");
+                        log += "\n\t\t" + mat.toString(fullDetails);
+                    }
+                }
+
+                if (parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
+                    for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
+                        var parsedMultiMaterial = parsedData.multiMaterials[index];
+                        var mmat = Material.ParseMultiMaterial(parsedMultiMaterial, scene);
+                        container.multiMaterials.push(mmat);
+                        log += (index === 0 ? "\n\tMultiMaterials:" : "");
+                        log += "\n\t\t" + mmat.toString(fullDetails);
+                    }
+                }
+
+                // Morph targets
+                if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
+                    for (var managerData of parsedData.morphTargetManagers) {
+                        container.morphTargetManagers.push(MorphTargetManager.Parse(managerData, scene));
+                    }
+                }
+
+                // Skeletons
+                if (parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
+                    for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
+                        var parsedSkeleton = parsedData.skeletons[index];
+                        var skeleton = Skeleton.Parse(parsedSkeleton, scene);
+                        container.skeletons.push(skeleton);
+                        log += (index === 0 ? "\n\tSkeletons:" : "");
+                        log += "\n\t\t" + skeleton.toString(fullDetails);
+                    }
+                }
+
+                // Geometries
+                var geometries = parsedData.geometries;
+                if (geometries !== undefined && geometries !== null) {
+                    var addedGeometry = new Array<Nullable<Geometry>>();
+                    // Boxes
+                    var boxes = geometries.boxes;
+                    if (boxes !== undefined && boxes !== null) {
+                        for (index = 0, cache = boxes.length; index < cache; index++) {
+                            var parsedBox = boxes[index];
+                            addedGeometry.push(BoxGeometry.Parse(parsedBox, scene));
+                        }
+                    }
+
+                    // Spheres
+                    var spheres = geometries.spheres;
+                    if (spheres !== undefined && spheres !== null) {
+                        for (index = 0, cache = spheres.length; index < cache; index++) {
+                            var parsedSphere = spheres[index];
+                            addedGeometry.push(SphereGeometry.Parse(parsedSphere, scene));
+                        }
+                    }
+
+                    // Cylinders
+                    var cylinders = geometries.cylinders;
+                    if (cylinders !== undefined && cylinders !== null) {
+                        for (index = 0, cache = cylinders.length; index < cache; index++) {
+                            var parsedCylinder = cylinders[index];
+                            addedGeometry.push(CylinderGeometry.Parse(parsedCylinder, scene));
+                        }
+                    }
+
+                    // Toruses
+                    var toruses = geometries.toruses;
+                    if (toruses !== undefined && toruses !== null) {
+                        for (index = 0, cache = toruses.length; index < cache; index++) {
+                            var parsedTorus = toruses[index];
+                            addedGeometry.push(TorusGeometry.Parse(parsedTorus, scene));
+                        }
+                    }
+
+                    // Grounds
+                    var grounds = geometries.grounds;
+                    if (grounds !== undefined && grounds !== null) {
+                        for (index = 0, cache = grounds.length; index < cache; index++) {
+                            var parsedGround = grounds[index];
+                            addedGeometry.push(GroundGeometry.Parse(parsedGround, scene));
+                        }
+                    }
+
+                    // Planes
+                    var planes = geometries.planes;
+                    if (planes !== undefined && planes !== null) {
+                        for (index = 0, cache = planes.length; index < cache; index++) {
+                            var parsedPlane = planes[index];
+                            addedGeometry.push(PlaneGeometry.Parse(parsedPlane, scene));
+                        }
+                    }
+
+                    // TorusKnots
+                    var torusKnots = geometries.torusKnots;
+                    if (torusKnots !== undefined && torusKnots !== null) {
+                        for (index = 0, cache = torusKnots.length; index < cache; index++) {
+                            var parsedTorusKnot = torusKnots[index];
+                            addedGeometry.push(TorusKnotGeometry.Parse(parsedTorusKnot, scene));
+                        }
+                    }
+
+                    // VertexData
+                    var vertexData = geometries.vertexData;
+                    if (vertexData !== undefined && vertexData !== null) {
+                        for (index = 0, cache = vertexData.length; index < cache; index++) {
+                            var parsedVertexData = vertexData[index];
+                            addedGeometry.push(Geometry.Parse(parsedVertexData, scene, rootUrl));
+                        }
+                    }
+
+                    addedGeometry.forEach((g)=>{
+                        if(g){
+                            container.geometries.push(g);
+                        }
+                    })
+                }
+                
+                // Transform nodes
+                if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {
+                    for (index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {
+                        var parsedTransformNode = parsedData.transformNodes[index];
+                        var node = TransformNode.Parse(parsedTransformNode, scene, rootUrl);
+                        container.transformNodes.push(node);
+                    }
+                }                
+
+                // Meshes
+                if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
+                    for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
+                        var parsedMesh = parsedData.meshes[index];
+                        var mesh = <AbstractMesh>Mesh.Parse(parsedMesh, scene, rootUrl);
+                        container.meshes.push(mesh);
+                        log += (index === 0 ? "\n\tMeshes:" : "");
+                        log += "\n\t\t" + mesh.toString(fullDetails);
+                    }
+                }
+
+                // Cameras
+                if (parsedData.cameras !== undefined && parsedData.cameras !== null) {
+                    for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
+                        var parsedCamera = parsedData.cameras[index];
+                        var camera = Camera.Parse(parsedCamera, scene);
+                        container.cameras.push(camera);
+                        log += (index === 0 ? "\n\tCameras:" : "");
+                        log += "\n\t\t" + camera.toString(fullDetails);
+                    }
+                }
+
+                // Browsing all the graph to connect the dots
+                for (index = 0, cache = scene.cameras.length; index < cache; index++) {
+                    var camera = scene.cameras[index];
+                    if (camera._waitingParentId) {
+                        camera.parent = scene.getLastEntryByID(camera._waitingParentId);
+                        camera._waitingParentId = null;
+                    }
+                }
+
+                for (index = 0, cache = scene.lights.length; index < cache; index++) {
+                    let light = scene.lights[index];
+                    if (light && light._waitingParentId) {
+                        light.parent = scene.getLastEntryByID(light._waitingParentId);
+                        light._waitingParentId = null;
+                    }
+                }
+
+                // Sounds
+                // TODO: add sound
+                var loadedSounds: Sound[] = [];
+                var loadedSound: Sound;
+                if (AudioEngine && parsedData.sounds !== undefined && parsedData.sounds !== null) {
+                    for (index = 0, cache = parsedData.sounds.length; index < cache; index++) {
+                        var parsedSound = parsedData.sounds[index];
+                        if (Engine.audioEngine.canUseWebAudio) {
+                            if (!parsedSound.url) parsedSound.url = parsedSound.name;
+                            if (!loadedSounds[parsedSound.url]) {
+                                loadedSound = Sound.Parse(parsedSound, scene, rootUrl);
+                                loadedSounds[parsedSound.url] = loadedSound;
+                                container.sounds.push(loadedSound);
+                            }
+                            else {
+                                container.sounds.push(Sound.Parse(parsedSound, scene, rootUrl, loadedSounds[parsedSound.url]));
+                            }
+                        } else {
+                            container.sounds.push(new Sound(parsedSound.name, null, scene));
+                        }
+                    }
+                }
+
+                loadedSounds = [];
+
+                // Connect parents & children and parse actions
+                for (index = 0, cache = scene.transformNodes.length; index < cache; index++) {
+                    var transformNode = scene.transformNodes[index];
+                    if (transformNode._waitingParentId) {
+                        transformNode.parent = scene.getLastEntryByID(transformNode._waitingParentId);
+                        transformNode._waitingParentId = null;
+                    }
+                }                
+                for (index = 0, cache = scene.meshes.length; index < cache; index++) {
+                    var mesh = scene.meshes[index];
+                    if (mesh._waitingParentId) {
+                        mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
+                        mesh._waitingParentId = null;
+                    }
+                    if (mesh._waitingActions) {
+                        ActionManager.Parse(mesh._waitingActions, mesh, scene);
+                        mesh._waitingActions = null;
+                    }
+                }
+
+                // freeze world matrix application
+                for (index = 0, cache = scene.meshes.length; index < cache; index++) {
+                    var currentMesh = scene.meshes[index];
+                    if (currentMesh._waitingFreezeWorldMatrix) {
+                        currentMesh.freezeWorldMatrix();
+                        currentMesh._waitingFreezeWorldMatrix = null;
+                    } else {
+                        currentMesh.computeWorldMatrix(true);
+                    }
+                }
+
+                // Particles Systems
+                if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
+                    for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
+                        var parsedParticleSystem = parsedData.particleSystems[index];
+                        var ps = ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl);
+                        container.particleSystems.push(ps);
+                    }
+                }
+
+                // Lens flares
+                if (parsedData.lensFlareSystems !== undefined && parsedData.lensFlareSystems !== null) {
+                    for (index = 0, cache = parsedData.lensFlareSystems.length; index < cache; index++) {
+                        var parsedLensFlareSystem = parsedData.lensFlareSystems[index];
+                        var lf = LensFlareSystem.Parse(parsedLensFlareSystem, scene, rootUrl);
+                        container.lensFlareSystems.push(lf);
+                    }
+                }
+
+                // Shadows
+                if (parsedData.shadowGenerators !== undefined && parsedData.shadowGenerators !== null) {
+                    for (index = 0, cache = parsedData.shadowGenerators.length; index < cache; index++) {
+                        var parsedShadowGenerator = parsedData.shadowGenerators[index];
+                        var sg = ShadowGenerator.Parse(parsedShadowGenerator, scene);
+                        container.shadowGenerators.push(sg);
+                    }
+                }
+
+                // Lights exclusions / inclusions
+                for (index = 0, cache = scene.lights.length; index < cache; index++) {
+                    let light = scene.lights[index];
+                    // Excluded check
+                    if (light._excludedMeshesIds.length > 0) {
+                        for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
+                            var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
+
+                            if (excludedMesh) {
+                                light.excludedMeshes.push(excludedMesh);
+                            }
+                        }
+
+                        light._excludedMeshesIds = [];
+                    }
+
+                    // Included check
+                    if (light._includedOnlyMeshesIds.length > 0) {
+                        for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
+                            var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
+
+                            if (includedOnlyMesh) {
+                                light.includedOnlyMeshes.push(includedOnlyMesh);
+                            }
+                        }
+
+                        light._includedOnlyMeshesIds = [];
+                    }
+                }
+
+                // Actions (scene)
+                if (parsedData.actions !== undefined && parsedData.actions !== null) {
+                    ActionManager.Parse(parsedData.actions, null, scene);
+                }
+                
+                if(!addToScene){
+                    container.removeAllFromScene();
+                }
+
+                return container;
+
+            } catch (err) {
+                let msg = logOperation("loadAssts", parsedData ? parsedData.producer : "Unknown") + log;
+                if (onError) {
+                    onError(msg, err);
+                } else {
+                    Tools.Log(msg);
+                    throw err;
+                }
+            } finally {
+                if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
+                    Tools.Log(logOperation("loadAssts", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
+                }
+            }
+
+            return null;
+    }
+
     SceneLoader.RegisterPlugin({
         name: "babylon.js",
         extensions: ".babylon",
@@ -150,464 +501,172 @@
                                         log += "\n\tMaterial " + mat.toString(fullDetails);
                                     }
                                 }
-                            }
-
-                            // Skeleton ?
-                            if (parsedMesh.skeletonId > -1 && parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
-                                var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
-                                if (skeletonAlreadyLoaded === false) {
-                                    for (var skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
-                                        var parsedSkeleton = parsedData.skeletons[skeletonIndex];
-                                        if (parsedSkeleton.id === parsedMesh.skeletonId) {
-                                            var skeleton = Skeleton.Parse(parsedSkeleton, scene);
-                                            skeletons.push(skeleton);
-                                            loadedSkeletonsIds.push(parsedSkeleton.id);
-                                            log += "\n\tSkeleton " + skeleton.toString(fullDetails);
-                                        }
-                                    }
-                                }
-                            }
-
-                            var mesh = Mesh.Parse(parsedMesh, scene, rootUrl);
-                            meshes.push(mesh);
-                            log += "\n\tMesh " + mesh.toString(fullDetails);
-                        }
-                    }
-
-                    // Connecting parents
-                    var currentMesh: AbstractMesh;
-                    for (index = 0, cache = scene.meshes.length; index < cache; index++) {
-                        currentMesh = scene.meshes[index];
-                        if (currentMesh._waitingParentId) {
-                            currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
-                            currentMesh._waitingParentId = null;
-                        }
-                    }
-
-                    // freeze and compute world matrix application
-                    for (index = 0, cache = scene.meshes.length; index < cache; index++) {
-                        currentMesh = scene.meshes[index];
-                        if (currentMesh._waitingFreezeWorldMatrix) {
-                            currentMesh.freezeWorldMatrix();
-                            currentMesh._waitingFreezeWorldMatrix = null;
-                        } else {
-                            currentMesh.computeWorldMatrix(true);
-                        }
-                    }
-                }
-
-                // Particles
-                if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
-                    for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
-                        var parsedParticleSystem = parsedData.particleSystems[index];
-                        if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
-                            particleSystems.push(ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl));
-                        }
-                    }
-                }
-
-                return true;
-
-            } catch (err) {
-                let msg = logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + log;
-                if (onError) {
-                    onError(msg, err);
-                } else {
-                    Tools.Log(msg);
-                    throw err;
-                }
-            } finally {
-                if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
-                    Tools.Log(logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
-                }
-            }
-
-            return false;
-        },
-        load: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): boolean => {
-            // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
-            // when SceneLoader.debugLogging = true (default), or exception encountered.
-            // Everything stored in var log instead of writing separate lines to support only writing in exception,
-            // and avoid problems with multiple concurrent .babylon loads.
-            var log = "importScene has failed JSON parse";
-            try {
-                var parsedData = JSON.parse(data);
-                log = "";
-                var fullDetails = SceneLoader.loggingLevel === SceneLoader.DETAILED_LOGGING;
-
-                // Scene
-                if (parsedData.useDelayedTextureLoading !== undefined && parsedData.useDelayedTextureLoading !== null) {
-                    scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !SceneLoader.ForceFullSceneLoadingForIncremental;
-                }
-                if (parsedData.autoClear !== undefined && parsedData.autoClear !== null) {
-                    scene.autoClear = parsedData.autoClear;
-                }
-                if (parsedData.clearColor !== undefined && parsedData.clearColor !== null) {
-                    scene.clearColor = Color4.FromArray(parsedData.clearColor);
-                }
-                if (parsedData.ambientColor !== undefined && parsedData.ambientColor !== null) {
-                    scene.ambientColor = Color3.FromArray(parsedData.ambientColor);
-                }
-                if (parsedData.gravity !== undefined && parsedData.gravity !== null) {
-                    scene.gravity = Vector3.FromArray(parsedData.gravity);
-                }
-
-                // Fog
-                if (parsedData.fogMode && parsedData.fogMode !== 0) {
-                    scene.fogMode = parsedData.fogMode;
-                    scene.fogColor = Color3.FromArray(parsedData.fogColor);
-                    scene.fogStart = parsedData.fogStart;
-                    scene.fogEnd = parsedData.fogEnd;
-                    scene.fogDensity = parsedData.fogDensity;
-                    log += "\tFog mode for scene:  ";
-                    switch (scene.fogMode) {
-                        // getters not compiling, so using hardcoded
-                        case 1: log += "exp\n"; break;
-                        case 2: log += "exp2\n"; break;
-                        case 3: log += "linear\n"; break;
-                    }
-                }
-
-                //Physics
-                if (parsedData.physicsEnabled) {
-                    var physicsPlugin;
-                    if (parsedData.physicsEngine === "cannon") {
-                        physicsPlugin = new CannonJSPlugin();
-                    } else if (parsedData.physicsEngine === "oimo") {
-                        physicsPlugin = new OimoJSPlugin();
-                    }
-                    log = "\tPhysics engine " + (parsedData.physicsEngine ? parsedData.physicsEngine : "oimo") + " enabled\n";
-                    //else - default engine, which is currently oimo
-                    var physicsGravity = parsedData.physicsGravity ? Vector3.FromArray(parsedData.physicsGravity) : null;
-                    scene.enablePhysics(physicsGravity, physicsPlugin);
-                }
-
-                // Metadata
-                if (parsedData.metadata !== undefined && parsedData.metadata !== null) {
-                    scene.metadata = parsedData.metadata;
-                }
-
-                //collisions, if defined. otherwise, default is true
-                if (parsedData.collisionsEnabled !== undefined && parsedData.collisionsEnabled !== null) {
-                    scene.collisionsEnabled = parsedData.collisionsEnabled;
-                }
-                scene.workerCollisions = !!parsedData.workerCollisions;
-
-                var index: number;
-                var cache: number;
-                // Lights
-                if (parsedData.lights !== undefined && parsedData.lights !== null) {
-                    for (index = 0, cache = parsedData.lights.length; index < cache; index++) {
-                        var parsedLight = parsedData.lights[index];
-                        var light = Light.Parse(parsedLight, scene);
-                        if (light) {
-                            log += (index === 0 ? "\n\tLights:" : "");
-                            log += "\n\t\t" + light.toString(fullDetails);
-                        }
-                    }
-                }
-
-                // Animations
-                if (parsedData.animations !== undefined && parsedData.animations !== null) {
-                    for (index = 0, cache = parsedData.animations.length; index < cache; index++) {
-                        var parsedAnimation = parsedData.animations[index];
-                        var animation = Animation.Parse(parsedAnimation);
-                        scene.animations.push(animation);
-                        log += (index === 0 ? "\n\tAnimations:" : "");
-                        log += "\n\t\t" + animation.toString(fullDetails);
-                    }
-                }
-
-                if (parsedData.autoAnimate) {
-                    scene.beginAnimation(scene, parsedData.autoAnimateFrom, parsedData.autoAnimateTo, parsedData.autoAnimateLoop, parsedData.autoAnimateSpeed || 1.0);
-                }
-
-                // Materials
-                if (parsedData.materials !== undefined && parsedData.materials !== null) {
-                    for (index = 0, cache = parsedData.materials.length; index < cache; index++) {
-                        var parsedMaterial = parsedData.materials[index];
-                        var mat = Material.Parse(parsedMaterial, scene, rootUrl);
-                        log += (index === 0 ? "\n\tMaterials:" : "");
-                        log += "\n\t\t" + mat.toString(fullDetails);
-                    }
-                }
-
-                if (parsedData.multiMaterials !== undefined && parsedData.multiMaterials !== null) {
-                    for (index = 0, cache = parsedData.multiMaterials.length; index < cache; index++) {
-                        var parsedMultiMaterial = parsedData.multiMaterials[index];
-                        var mmat = Material.ParseMultiMaterial(parsedMultiMaterial, scene);
-                        log += (index === 0 ? "\n\tMultiMaterials:" : "");
-                        log += "\n\t\t" + mmat.toString(fullDetails);
-                    }
-                }
-
-                // Morph targets
-                if (parsedData.morphTargetManagers !== undefined && parsedData.morphTargetManagers !== null) {
-                    for (var managerData of parsedData.morphTargetManagers) {
-                        MorphTargetManager.Parse(managerData, scene);
-                    }
-                }
-
-                // Skeletons
-                if (parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
-                    for (index = 0, cache = parsedData.skeletons.length; index < cache; index++) {
-                        var parsedSkeleton = parsedData.skeletons[index];
-                        var skeleton = Skeleton.Parse(parsedSkeleton, scene);
-                        log += (index === 0 ? "\n\tSkeletons:" : "");
-                        log += "\n\t\t" + skeleton.toString(fullDetails);
-                    }
-                }
-
-                // Geometries
-                var geometries = parsedData.geometries;
-                if (geometries !== undefined && geometries !== null) {
-                    // Boxes
-                    var boxes = geometries.boxes;
-                    if (boxes !== undefined && boxes !== null) {
-                        for (index = 0, cache = boxes.length; index < cache; index++) {
-                            var parsedBox = boxes[index];
-                            BoxGeometry.Parse(parsedBox, scene);
-                        }
-                    }
-
-                    // Spheres
-                    var spheres = geometries.spheres;
-                    if (spheres !== undefined && spheres !== null) {
-                        for (index = 0, cache = spheres.length; index < cache; index++) {
-                            var parsedSphere = spheres[index];
-                            SphereGeometry.Parse(parsedSphere, scene);
-                        }
-                    }
-
-                    // Cylinders
-                    var cylinders = geometries.cylinders;
-                    if (cylinders !== undefined && cylinders !== null) {
-                        for (index = 0, cache = cylinders.length; index < cache; index++) {
-                            var parsedCylinder = cylinders[index];
-                            CylinderGeometry.Parse(parsedCylinder, scene);
-                        }
-                    }
-
-                    // Toruses
-                    var toruses = geometries.toruses;
-                    if (toruses !== undefined && toruses !== null) {
-                        for (index = 0, cache = toruses.length; index < cache; index++) {
-                            var parsedTorus = toruses[index];
-                            TorusGeometry.Parse(parsedTorus, scene);
-                        }
-                    }
-
-                    // Grounds
-                    var grounds = geometries.grounds;
-                    if (grounds !== undefined && grounds !== null) {
-                        for (index = 0, cache = grounds.length; index < cache; index++) {
-                            var parsedGround = grounds[index];
-                            GroundGeometry.Parse(parsedGround, scene);
-                        }
-                    }
+                            }
 
-                    // Planes
-                    var planes = geometries.planes;
-                    if (planes !== undefined && planes !== null) {
-                        for (index = 0, cache = planes.length; index < cache; index++) {
-                            var parsedPlane = planes[index];
-                            PlaneGeometry.Parse(parsedPlane, scene);
+                            // Skeleton ?
+                            if (parsedMesh.skeletonId > -1 && parsedData.skeletons !== undefined && parsedData.skeletons !== null) {
+                                var skeletonAlreadyLoaded = (loadedSkeletonsIds.indexOf(parsedMesh.skeletonId) > -1);
+                                if (skeletonAlreadyLoaded === false) {
+                                    for (var skeletonIndex = 0, skeletonCache = parsedData.skeletons.length; skeletonIndex < skeletonCache; skeletonIndex++) {
+                                        var parsedSkeleton = parsedData.skeletons[skeletonIndex];
+                                        if (parsedSkeleton.id === parsedMesh.skeletonId) {
+                                            var skeleton = Skeleton.Parse(parsedSkeleton, scene);
+                                            skeletons.push(skeleton);
+                                            loadedSkeletonsIds.push(parsedSkeleton.id);
+                                            log += "\n\tSkeleton " + skeleton.toString(fullDetails);
+                                        }
+                                    }
+                                }
+                            }
+
+                            var mesh = Mesh.Parse(parsedMesh, scene, rootUrl);
+                            meshes.push(mesh);
+                            log += "\n\tMesh " + mesh.toString(fullDetails);
                         }
                     }
 
-                    // TorusKnots
-                    var torusKnots = geometries.torusKnots;
-                    if (torusKnots !== undefined && torusKnots !== null) {
-                        for (index = 0, cache = torusKnots.length; index < cache; index++) {
-                            var parsedTorusKnot = torusKnots[index];
-                            TorusKnotGeometry.Parse(parsedTorusKnot, scene);
+                    // Connecting parents
+                    var currentMesh: AbstractMesh;
+                    for (index = 0, cache = scene.meshes.length; index < cache; index++) {
+                        currentMesh = scene.meshes[index];
+                        if (currentMesh._waitingParentId) {
+                            currentMesh.parent = scene.getLastEntryByID(currentMesh._waitingParentId);
+                            currentMesh._waitingParentId = null;
                         }
                     }
 
-                    // VertexData
-                    var vertexData = geometries.vertexData;
-                    if (vertexData !== undefined && vertexData !== null) {
-                        for (index = 0, cache = vertexData.length; index < cache; index++) {
-                            var parsedVertexData = vertexData[index];
-                            Geometry.Parse(parsedVertexData, scene, rootUrl);
+                    // freeze and compute world matrix application
+                    for (index = 0, cache = scene.meshes.length; index < cache; index++) {
+                        currentMesh = scene.meshes[index];
+                        if (currentMesh._waitingFreezeWorldMatrix) {
+                            currentMesh.freezeWorldMatrix();
+                            currentMesh._waitingFreezeWorldMatrix = null;
+                        } else {
+                            currentMesh.computeWorldMatrix(true);
                         }
                     }
                 }
 
-                // Transform nodes
-                if (parsedData.transformNodes !== undefined && parsedData.transformNodes !== null) {
-                    for (index = 0, cache = parsedData.transformNodes.length; index < cache; index++) {
-                        var parsedTransformNode = parsedData.transformNodes[index];
-                        TransformNode.Parse(parsedTransformNode, scene, rootUrl);
+                // Particles
+                if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
+                    for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
+                        var parsedParticleSystem = parsedData.particleSystems[index];
+                        if (hierarchyIds.indexOf(parsedParticleSystem.emitterId) !== -1) {
+                            particleSystems.push(ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl));
+                        }
                     }
                 }
 
-                // Meshes
-                if (parsedData.meshes !== undefined && parsedData.meshes !== null) {
-                    for (index = 0, cache = parsedData.meshes.length; index < cache; index++) {
-                        var parsedMesh = parsedData.meshes[index];
-                        var mesh = <AbstractMesh>Mesh.Parse(parsedMesh, scene, rootUrl);
-                        log += (index === 0 ? "\n\tMeshes:" : "");
-                        log += "\n\t\t" + mesh.toString(fullDetails);
-                    }
-                }
+                return true;
 
-                // Cameras
-                if (parsedData.cameras !== undefined && parsedData.cameras !== null) {
-                    for (index = 0, cache = parsedData.cameras.length; index < cache; index++) {
-                        var parsedCamera = parsedData.cameras[index];
-                        var camera = Camera.Parse(parsedCamera, scene);
-                        log += (index === 0 ? "\n\tCameras:" : "");
-                        log += "\n\t\t" + camera.toString(fullDetails);
-                    }
+            } catch (err) {
+                let msg = logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + log;
+                if (onError) {
+                    onError(msg, err);
+                } else {
+                    Tools.Log(msg);
+                    throw err;
                 }
-                if (parsedData.activeCameraID !== undefined && parsedData.activeCameraID !== null) {
-                    scene.setActiveCameraByID(parsedData.activeCameraID);
+            } finally {
+                if (log !== null && SceneLoader.loggingLevel !== SceneLoader.NO_LOGGING) {
+                    Tools.Log(logOperation("importMesh", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
                 }
+            }
 
-                // Browsing all the graph to connect the dots
-                for (index = 0, cache = scene.cameras.length; index < cache; index++) {
-                    var camera = scene.cameras[index];
-                    if (camera._waitingParentId) {
-                        camera.parent = scene.getLastEntryByID(camera._waitingParentId);
-                        camera._waitingParentId = null;
-                    }
-                }
+            return false;
+        },
+        load: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): boolean => {
+            // Entire method running in try block, so ALWAYS logs as far as it got, only actually writes details
+            // when SceneLoader.debugLogging = true (default), or exception encountered.
+            // Everything stored in var log instead of writing separate lines to support only writing in exception,
+            // and avoid problems with multiple concurrent .babylon loads.
+            var log = "importScene has failed JSON parse";
+            try {
+                var parsedData = JSON.parse(data);
+                log = "";
 
-                for (index = 0, cache = scene.lights.length; index < cache; index++) {
-                    let light = scene.lights[index];
-                    if (light && light._waitingParentId) {
-                        light.parent = scene.getLastEntryByID(light._waitingParentId);
-                        light._waitingParentId = null;
-                    }
+                // Scene
+                if (parsedData.useDelayedTextureLoading !== undefined && parsedData.useDelayedTextureLoading !== null) {
+                    scene.useDelayedTextureLoading = parsedData.useDelayedTextureLoading && !SceneLoader.ForceFullSceneLoadingForIncremental;
                 }
-
-                // Sounds
-                var loadedSounds: Sound[] = [];
-                var loadedSound: Sound;
-                if (AudioEngine && parsedData.sounds !== undefined && parsedData.sounds !== null) {
-                    for (index = 0, cache = parsedData.sounds.length; index < cache; index++) {
-                        var parsedSound = parsedData.sounds[index];
-                        if (Engine.audioEngine.canUseWebAudio) {
-                            if (!parsedSound.url) parsedSound.url = parsedSound.name;
-                            if (!loadedSounds[parsedSound.url]) {
-                                loadedSound = Sound.Parse(parsedSound, scene, rootUrl);
-                                loadedSounds[parsedSound.url] = loadedSound;
-                            }
-                            else {
-                                Sound.Parse(parsedSound, scene, rootUrl, loadedSounds[parsedSound.url]);
-                            }
-                        } else {
-                            new Sound(parsedSound.name, null, scene);
-                        }
-                    }
+                if (parsedData.autoClear !== undefined && parsedData.autoClear !== null) {
+                    scene.autoClear = parsedData.autoClear;
                 }
-
-                loadedSounds = [];
-
-                // Connect parents & children and parse actions
-                for (index = 0, cache = scene.transformNodes.length; index < cache; index++) {
-                    var transformNode = scene.transformNodes[index];
-                    if (transformNode._waitingParentId) {
-                        transformNode.parent = scene.getLastEntryByID(transformNode._waitingParentId);
-                        transformNode._waitingParentId = null;
-                    }
+                if (parsedData.clearColor !== undefined && parsedData.clearColor !== null) {
+                    scene.clearColor = Color4.FromArray(parsedData.clearColor);
                 }
-                for (index = 0, cache = scene.meshes.length; index < cache; index++) {
-                    var mesh = scene.meshes[index];
-                    if (mesh._waitingParentId) {
-                        mesh.parent = scene.getLastEntryByID(mesh._waitingParentId);
-                        mesh._waitingParentId = null;
-                    }
-                    if (mesh._waitingActions) {
-                        ActionManager.Parse(mesh._waitingActions, mesh, scene);
-                        mesh._waitingActions = null;
-                    }
+                if (parsedData.ambientColor !== undefined && parsedData.ambientColor !== null) {
+                    scene.ambientColor = Color3.FromArray(parsedData.ambientColor);
                 }
-
-                // freeze world matrix application
-                for (index = 0, cache = scene.meshes.length; index < cache; index++) {
-                    var currentMesh = scene.meshes[index];
-                    if (currentMesh._waitingFreezeWorldMatrix) {
-                        currentMesh.freezeWorldMatrix();
-                        currentMesh._waitingFreezeWorldMatrix = null;
-                    } else {
-                        currentMesh.computeWorldMatrix(true);
-                    }
+                if (parsedData.gravity !== undefined && parsedData.gravity !== null) {
+                    scene.gravity = Vector3.FromArray(parsedData.gravity);
                 }
 
-                // Particles Systems
-                if (parsedData.particleSystems !== undefined && parsedData.particleSystems !== null) {
-                    for (index = 0, cache = parsedData.particleSystems.length; index < cache; index++) {
-                        var parsedParticleSystem = parsedData.particleSystems[index];
-                        ParticleSystem.Parse(parsedParticleSystem, scene, rootUrl);
+                // Fog
+                if (parsedData.fogMode && parsedData.fogMode !== 0) {
+                    scene.fogMode = parsedData.fogMode;
+                    scene.fogColor = Color3.FromArray(parsedData.fogColor);
+                    scene.fogStart = parsedData.fogStart;
+                    scene.fogEnd = parsedData.fogEnd;
+                    scene.fogDensity = parsedData.fogDensity;
+                    log += "\tFog mode for scene:  ";
+                    switch (scene.fogMode) {
+                        // getters not compiling, so using hardcoded
+                        case 1: log += "exp\n"; break;
+                        case 2: log += "exp2\n"; break;
+                        case 3: log += "linear\n"; break;
                     }
                 }
 
-                // Environment texture
-                if (parsedData.environmentTexture !== undefined && parsedData.environmentTexture !== null) {
-                    scene.environmentTexture = CubeTexture.CreateFromPrefilteredData(rootUrl + parsedData.environmentTexture, scene);
-                    if (parsedData.createDefaultSkybox === true) {
-                        var skyboxScale = (scene.activeCamera !== undefined && scene.activeCamera !== null) ? (scene.activeCamera.maxZ - scene.activeCamera.minZ) / 2 : 1000;
-                        var skyboxBlurLevel = parsedData.skyboxBlurLevel || 0;
-                        scene.createDefaultSkybox(undefined, true, skyboxScale, skyboxBlurLevel);
+                //Physics
+                if (parsedData.physicsEnabled) {
+                    var physicsPlugin;
+                    if (parsedData.physicsEngine === "cannon") {
+                        physicsPlugin = new CannonJSPlugin();
+                    } else if (parsedData.physicsEngine === "oimo") {
+                        physicsPlugin = new OimoJSPlugin();
                     }
+                    log = "\tPhysics engine " + (parsedData.physicsEngine ? parsedData.physicsEngine : "oimo") + " enabled\n";
+                    //else - default engine, which is currently oimo
+                    var physicsGravity = parsedData.physicsGravity ? Vector3.FromArray(parsedData.physicsGravity) : null;
+                    scene.enablePhysics(physicsGravity, physicsPlugin);
                 }
 
-                // Lens flares
-                if (parsedData.lensFlareSystems !== undefined && parsedData.lensFlareSystems !== null) {
-                    for (index = 0, cache = parsedData.lensFlareSystems.length; index < cache; index++) {
-                        var parsedLensFlareSystem = parsedData.lensFlareSystems[index];
-                        LensFlareSystem.Parse(parsedLensFlareSystem, scene, rootUrl);
-                    }
+                // Metadata
+                if (parsedData.metadata !== undefined && parsedData.metadata !== null) {
+                    scene.metadata = parsedData.metadata;
                 }
 
-                // Shadows
-                if (parsedData.shadowGenerators !== undefined && parsedData.shadowGenerators !== null) {
-                    for (index = 0, cache = parsedData.shadowGenerators.length; index < cache; index++) {
-                        var parsedShadowGenerator = parsedData.shadowGenerators[index];
-                        ShadowGenerator.Parse(parsedShadowGenerator, scene);
-                    }
+                //collisions, if defined. otherwise, default is true
+                if (parsedData.collisionsEnabled !== undefined && parsedData.collisionsEnabled !== null) {
+                    scene.collisionsEnabled = parsedData.collisionsEnabled;
                 }
+                scene.workerCollisions = !!parsedData.workerCollisions;
 
-                // Lights exclusions / inclusions
-                for (index = 0, cache = scene.lights.length; index < cache; index++) {
-                    let light = scene.lights[index];
-                    // Excluded check
-                    if (light._excludedMeshesIds.length > 0) {
-                        for (var excludedIndex = 0; excludedIndex < light._excludedMeshesIds.length; excludedIndex++) {
-                            var excludedMesh = scene.getMeshByID(light._excludedMeshesIds[excludedIndex]);
-
-                            if (excludedMesh) {
-                                light.excludedMeshes.push(excludedMesh);
-                            }
-                        }
-
-                        light._excludedMeshesIds = [];
-                    }
-
-                    // Included check
-                    if (light._includedOnlyMeshesIds.length > 0) {
-                        for (var includedOnlyIndex = 0; includedOnlyIndex < light._includedOnlyMeshesIds.length; includedOnlyIndex++) {
-                            var includedOnlyMesh = scene.getMeshByID(light._includedOnlyMeshesIds[includedOnlyIndex]);
-
-                            if (includedOnlyMesh) {
-                                light.includedOnlyMeshes.push(includedOnlyMesh);
-                            }
-                        }
-
-                        light._includedOnlyMeshesIds = [];
-                    }
+                var container = loadAssets(scene, data, rootUrl, onerror, true);
+                if(!container){
+                    return false;
+                }
+                
+                if (parsedData.autoAnimate) {		
+                    scene.beginAnimation(scene, parsedData.autoAnimateFrom, parsedData.autoAnimateTo, parsedData.autoAnimateLoop, parsedData.autoAnimateSpeed || 1.0);		
                 }
 
-                // Actions (scene)
-                if (parsedData.actions !== undefined && parsedData.actions !== null) {
-                    ActionManager.Parse(parsedData.actions, null, scene);
+                if (parsedData.activeCameraID !== undefined && parsedData.activeCameraID !== null) {		
+                    scene.setActiveCameraByID(parsedData.activeCameraID);		
                 }
 
+                // Environment texture		
+                if (parsedData.environmentTexture !== undefined && parsedData.environmentTexture !== null) {		
+                    scene.environmentTexture = CubeTexture.CreateFromPrefilteredData(rootUrl + parsedData.environmentTexture, scene);		
+                    if (parsedData.createDefaultSkybox === true) {		
+                        var skyboxScale = (scene.activeCamera !== undefined && scene.activeCamera !== null) ? (scene.activeCamera.maxZ - scene.activeCamera.minZ) / 2 : 1000;		
+                        var skyboxBlurLevel = parsedData.skyboxBlurLevel || 0;		
+                        scene.createDefaultSkybox(undefined, true, skyboxScale, skyboxBlurLevel);		
+                    }
+                }
                 // Finish
                 return true;
-
             } catch (err) {
                 let msg = logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + log;
                 if (onError) {
@@ -621,8 +680,11 @@
                     Tools.Log(logOperation("importScene", parsedData ? parsedData.producer : "Unknown") + (SceneLoader.loggingLevel !== SceneLoader.MINIMAL_LOGGING ? log : ""));
                 }
             }
-
             return false;
+        },
+        loadAssets: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void): Nullable<AssetContainer> =>{
+            var container = loadAssets(scene, data, rootUrl, onerror);
+            return container;
         }
     });
 }

+ 87 - 0
src/Loading/babylon.sceneLoader.ts

@@ -27,6 +27,7 @@
         load: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void) => boolean;
         canDirectLoad?: (data: string) => boolean;
         rewriteRootURL?: (rootUrl: string, responseURL?: string) => string;
+        loadAssets: (scene: Scene, data: string, rootUrl: string, onError?: (message: string, exception?: any) => void) => Nullable<AssetContainer>;
     }
 
     export interface ISceneLoaderPluginAsync {
@@ -36,6 +37,7 @@
         loadAsync: (scene: Scene, data: string, rootUrl: string, onSuccess?: () => void, onProgress?: (event: SceneLoaderProgressEvent) => void, onError?: (message: string, exception?: any) => void) => void;
         canDirectLoad?: (data: string) => boolean;
         rewriteRootURL?: (rootUrl: string, responseURL?: string) => string;
+        loadAssetsAsync: (scene: Scene, data: string, rootUrl: string, onSuccess?: (assets: Nullable<AssetContainer>) => void, onProgress?: (event: SceneLoaderProgressEvent) => void, onError?: (message: string, exception?: any) => void) => void;
     }
 
     interface IRegisteredPlugin {
@@ -455,5 +457,90 @@
                 }
             }, progressHandler, errorHandler, disposeHandler, pluginExtension);
         }
+        
+        public static LoadAssetContainer(
+            rootUrl: string,
+            sceneFilename: any,
+            scene: Scene,
+            onSuccess: Nullable<(assets: AssetContainer) => void> = null,
+            onProgress: Nullable<(event: SceneLoaderProgressEvent) => void> = null,
+            onError: Nullable<(scene: Scene, message: string, exception?: any) => void> = null,
+            pluginExtension: Nullable<string> = null
+        ): Nullable<ISceneLoaderPlugin | ISceneLoaderPluginAsync> {
+            if (sceneFilename.substr && sceneFilename.substr(0, 1) === "/") {
+                Tools.Error("Wrong sceneFilename parameter");
+                return null;
+            }
+
+            var loadingToken = {};
+            scene._addPendingData(loadingToken);
+
+            var disposeHandler = () => {
+                scene._removePendingData(loadingToken);
+            };
+
+            var errorHandler = (message: Nullable<string>, exception?: any) => {
+                let errorMessage = "Unable to load assets from " + rootUrl + sceneFilename + (message ? ": " + message : "");
+                if (onError) {
+                    onError(scene, errorMessage, exception);
+                } else {
+                    Tools.Error(errorMessage);
+                    // should the exception be thrown?
+                }
+
+                disposeHandler();
+            };
+
+            var progressHandler = onProgress ? (event: SceneLoaderProgressEvent) => {
+                try {
+                    onProgress(event);
+                }
+                catch (e) {
+                    errorHandler("Error in onProgress callback", e);
+                }
+            } : undefined;
+
+            var successHandler = (assets: AssetContainer) => {
+                if (onSuccess) {
+                    try {
+                        onSuccess(assets);
+                    }
+                    catch (e) {
+                        errorHandler("Error in onSuccess callback", e);
+                    }
+                }
+
+                scene._removePendingData(loadingToken);
+            };
+
+            return SceneLoader._loadData(rootUrl, sceneFilename, scene, (plugin, data, responseURL) => {
+                if ((<any>plugin).loadAssets) {
+                    var syncedPlugin = <ISceneLoaderPlugin>plugin;
+                    var assetContainer = syncedPlugin.loadAssets(scene, data, rootUrl, errorHandler);
+                    if (!assetContainer) {
+                        return;
+                    }
+
+                    scene.loadingPluginName = plugin.name;
+                    successHandler(assetContainer);
+                } else if ((<any>plugin).loadAssetsAsync) {
+                    var asyncedPlugin = <ISceneLoaderPluginAsync>plugin;
+                    asyncedPlugin.loadAssetsAsync(scene, data, rootUrl, (assetContainer) => {
+                        if(assetContainer){
+                            scene.loadingPluginName = plugin.name;
+                            successHandler(assetContainer);
+                        }
+                    }, progressHandler, errorHandler);
+                }else{
+                    errorHandler("LoadAssetContainer is not supported by this plugin. Plugin did not provide a loadAssets or loadAssetsAsync method.")
+                }
+
+                if (SceneLoader.ShowLoadingScreen) {
+                    scene.executeWhenReady(() => {
+                        scene.getEngine().hideLoadingUI();
+                    });
+                }
+            }, progressHandler, errorHandler, disposeHandler, pluginExtension);
+        }
     };
 }

+ 2 - 2
src/Particles/babylon.solidParticleSystem.ts

@@ -174,7 +174,7 @@
                 this._uvs32 = new Float32Array(this._uvs);
                 this._colors32 = new Float32Array(this._colors);
                 if (this.recomputeNormals) {
-                    VertexData.ComputeNormals(this._positions32, this._indices, this._normals);
+                    VertexData.ComputeNormals(this._positions32, this._indices32, this._normals);
                 }
                 this._normals32 = new Float32Array(this._normals);
                 this._fixedNormal32 = new Float32Array(this._normals);
@@ -899,7 +899,7 @@
                         if (this._computeParticleVertex || this.mesh.isFacetDataEnabled) {
                             // recompute the normals only if the particles can be morphed, update then also the normal reference array _fixedNormal32[]
                             var params = this.mesh.isFacetDataEnabled ? this.mesh.getFacetDataParameters() : null;
-                            VertexData.ComputeNormals(this._positions32, this._indices, this._normals32, params);
+                            VertexData.ComputeNormals(this._positions32, this._indices32, this._normals32, params);
                             for (var i = 0; i < this._normals32.length; i++) {
                                 this._fixedNormal32[i] = this._normals32[i];
                             }                       

+ 119 - 0
src/babylon.assetContainer.ts

@@ -0,0 +1,119 @@
+module BABYLON {
+    export class AssetContainer {
+        public scene: Scene;
+
+        // Objects
+        public cameras = new Array<Camera>();
+        public lights = new Array<Light>();
+        public meshes = new Array<AbstractMesh>();
+        public skeletons = new Array<Skeleton>();
+        public particleSystems = new Array<ParticleSystem>();
+        public animations = new Array<Animation>();
+        public multiMaterials = new Array<MultiMaterial>();
+        public materials = new Array<Material>();
+        public morphTargetManagers = new Array<MorphTargetManager>();
+        public geometries = new Array<Geometry>();
+        public transformNodes = new Array<TransformNode>();
+        public lensFlareSystems = new Array<LensFlareSystem>();
+        public shadowGenerators = new Array<ShadowGenerator>();
+        public actionManagers = new Array<ActionManager>();
+        public sounds = new Array<Sound>();
+        
+        constructor(scene:Scene){
+            this.scene = scene;
+        }
+        
+        addAllToScene(){
+            this.cameras.forEach((o)=>{
+                this.scene.addCamera(o);
+            });
+            this.lights.forEach((o)=>{
+                this.scene.addLight(o);
+            });
+            this.meshes.forEach((o)=>{
+                this.scene.addMesh(o);
+            });
+            this.skeletons.forEach((o)=>{
+                this.scene.addSkeleton(o);
+            });
+            this.particleSystems.forEach((o)=>{
+                this.scene.addParticleSystem(o);
+            });
+            this.animations.forEach((o)=>{
+                this.scene.addAnimation(o);
+            });
+            this.multiMaterials.forEach((o)=>{
+                this.scene.addMultiMaterial(o);
+            });
+            this.materials.forEach((o)=>{
+                this.scene.addMaterial(o);
+            });
+            this.morphTargetManagers.forEach((o)=>{
+                this.scene.addMorphTargetManager(o);
+            });
+            this.geometries.forEach((o)=>{
+                this.scene.addGeometry(o);
+            });
+            this.transformNodes.forEach((o)=>{
+                this.scene.addTransformNode(o);
+            });
+            this.lensFlareSystems.forEach((o)=>{
+                this.scene.addLensFlareSystem(o);
+            });
+            this.actionManagers.forEach((o)=>{
+                this.scene.addActionManager(o);
+            });
+            this.sounds.forEach((o)=>{
+                o.play();
+                o.autoplay=true;
+                this.scene.mainSoundTrack.AddSound(o);
+            })
+        }
+        removeAllFromScene(){
+            this.cameras.forEach((o)=>{
+                this.scene.removeCamera(o);
+            });
+            this.lights.forEach((o)=>{
+                this.scene.removeLight(o);
+            });
+            this.meshes.forEach((o)=>{
+                this.scene.removeMesh(o);
+            });
+            this.skeletons.forEach((o)=>{
+                this.scene.removeSkeleton(o);
+            });
+            this.particleSystems.forEach((o)=>{
+                this.scene.removeParticleSystem(o);
+            });
+            this.animations.forEach((o)=>{
+                this.scene.removeAnimation(o);
+            });
+            this.multiMaterials.forEach((o)=>{
+                this.scene.removeMultiMaterial(o);
+            });
+            this.materials.forEach((o)=>{
+                this.scene.removeMaterial(o);
+            });
+            this.morphTargetManagers.forEach((o)=>{
+                this.scene.removeMorphTargetManager(o);
+            });
+            this.geometries.forEach((o)=>{
+                this.scene.removeGeometry(o);
+            });
+            this.transformNodes.forEach((o)=>{
+                this.scene.removeTransformNode(o);
+            });
+            this.lensFlareSystems.forEach((o)=>{
+                this.scene.removeLensFlareSystem(o);
+            });
+            this.actionManagers.forEach((o)=>{
+                this.scene.removeActionManager(o);
+            });
+            this.sounds.forEach((o)=>{
+                o.stop();
+                o.autoplay = false;
+                this.scene.mainSoundTrack.RemoveSound(o);
+            })
+        }
+    }
+}

+ 81 - 0
src/babylon.scene.ts

@@ -2256,6 +2256,7 @@
             if (this.collisionCoordinator) {
                 this.collisionCoordinator.onMeshAdded(newMesh);
             }
+            newMesh._resyncLightSources();
 
             this.onNewMeshAddedObservable.notifyObservers(newMesh);
         }
@@ -2350,6 +2351,50 @@
             return index;
         }
 
+        
+        public removeParticleSystem(toRemove: ParticleSystem): number {
+            var index = this.particleSystems.indexOf(toRemove);
+            if (index !== -1) {
+                this.particleSystems.splice(index, 1);
+            }
+            return index;
+        };
+        public removeAnimation(toRemove: Animation): number {
+            var index = this.animations.indexOf(toRemove);
+            if (index !== -1) {
+                this.animations.splice(index, 1);
+            }
+            return index;
+        };
+        public removeMultiMaterial(toRemove: MultiMaterial): number {
+            var index = this.multiMaterials.indexOf(toRemove);
+            if (index !== -1) {
+                this.multiMaterials.splice(index, 1);
+            }
+            return index;
+        };
+        public removeMaterial(toRemove: Material): number {
+            var index = this.materials.indexOf(toRemove);
+            if (index !== -1) {
+                this.materials.splice(index, 1);
+            }
+            return index;
+        };
+        public removeLensFlareSystem(toRemove:LensFlareSystem){
+            var index = this.lensFlareSystems.indexOf(toRemove);
+            if (index !== -1) {
+                this.lensFlareSystems.splice(index, 1);
+            }
+            return index;
+        };
+        public removeActionManager(toRemove:ActionManager){
+            var index = this._actionManagers.indexOf(toRemove);
+            if (index !== -1) {
+                this._actionManagers.splice(index, 1);
+            }
+            return index;
+        };
+
         public addLight(newLight: Light) {
             this.lights.push(newLight);
             this.sortLightsByPriority();
@@ -2376,6 +2421,42 @@
             this.onNewCameraAddedObservable.notifyObservers(newCamera);
         }
 
+        public addSkeleton(newSkeleton:Skeleton){
+            this.skeletons.push(newSkeleton)
+        }
+
+        public addParticleSystem(newParticleSystem:ParticleSystem){
+            this.particleSystems.push(newParticleSystem)
+        }
+
+        public addAnimation(newAnimation:Animation){
+            this.animations.push(newAnimation)
+        }
+
+        public addMultiMaterial(newMultiMaterial:MultiMaterial){
+            this.multiMaterials.push(newMultiMaterial)
+        }
+
+        public addMaterial(newMaterial:Material){
+            this.materials.push(newMaterial)
+        }
+
+        public addMorphTargetManager(newMorphTargetManager:MorphTargetManager){
+            this.morphTargetManagers.push(newMorphTargetManager)
+        }
+
+        public addGeometry(newGeometrie:Geometry){
+            this._geometries.push(newGeometrie)
+        }
+
+        public addLensFlareSystem(newLensFlareSystem:LensFlareSystem){
+            this.lensFlareSystems.push(newLensFlareSystem)
+        }
+
+        public addActionManager(newActionManager:ActionManager){
+            this._actionManagers.push(newActionManager)
+        }
+
         /**
          * Switch active camera
          * @param {Camera} newCamera - new active camera

BIN
tests/validation/ReferenceImages/assetContainer.png


+ 6 - 0
tests/validation/config.json

@@ -245,6 +245,12 @@
       "excludeFromAutomaticTesting": true
     },
     {
+      "title": "Asset Containers",
+      "playgroundId": "#P3U079#19",
+      "renderCount": 20,
+      "referenceImage": "assetContainer.png"
+    },   
+    {
       "title": "GLTF Mesh Primitive Attribute Test",
       "renderCount": 20,
       "scriptToRun": "/Demos/GLTFMeshPrimitiveAttributeTest/index.js",