David Catuhe 6 years ago
parent
commit
280f3d1abe

+ 1 - 1
src/Materials/Node/Blocks/Fragment/fragmentOutputBlock.ts

@@ -36,7 +36,7 @@ export class FragmentOutputBlock extends NodeMaterialBlock {
     public get color(): NodeMaterialConnectionPoint {
         return this._inputs[0];
     }
-    
+
     protected _buildBlock(state: NodeMaterialBuildState) {
         super._buildBlock(state);
 

+ 8 - 8
src/Materials/Node/Blocks/Vertex/bonesBlock.ts

@@ -62,35 +62,35 @@ export class BonesBlock extends NodeMaterialBlock {
      */
     public get matricesIndices(): NodeMaterialConnectionPoint {
         return this._inputs[0];
-    }    
+    }
 
     /**
      * Gets the matrix weights input component
      */
     public get matricesWeights(): NodeMaterialConnectionPoint {
         return this._inputs[1];
-    } 
-    
+    }
+
     /**
      * Gets the extra matrix indices input component
      */
     public get matricesIndicesExtra(): NodeMaterialConnectionPoint {
         return this._inputs[2];
-    } 
-    
+    }
+
     /**
      * Gets the extra matrix weights input component
      */
     public get matricesWeightsExtra(): NodeMaterialConnectionPoint {
         return this._inputs[3];
-    }    
-    
+    }
+
     /**
      * Gets the world input component
      */
     public get world(): NodeMaterialConnectionPoint {
         return this._inputs[4];
-    }      
+    }
 
     public provideFallbacks(mesh: AbstractMesh, fallbacks: EffectFallbacks) {
         if (mesh && mesh.useBones && mesh.computeBonesUsingShaders && mesh.skeleton) {

+ 1 - 1
src/Materials/Node/Blocks/addBlock.ts

@@ -38,7 +38,7 @@ export class AddBlock extends NodeMaterialBlock {
      */
     public get right(): NodeMaterialConnectionPoint {
         return this._inputs[1];
-    }    
+    }
 
     protected _buildBlock(state: NodeMaterialBuildState) {
         super._buildBlock(state);

+ 1 - 1
src/Materials/Node/Blocks/multiplyBlock.ts

@@ -38,7 +38,7 @@ export class MultiplyBlock extends NodeMaterialBlock {
      */
     public get right(): NodeMaterialConnectionPoint {
         return this._inputs[1];
-    }      
+    }
 
     protected _buildBlock(state: NodeMaterialBuildState) {
         super._buildBlock(state);

+ 6 - 6
src/Materials/Node/Blocks/textureBlock.ts

@@ -62,7 +62,7 @@ export class TextureBlock extends NodeMaterialBlock {
     public get textureInfo(): NodeMaterialConnectionPoint {
         return this._inputs[1];
     }
-        
+
     /**
      * Gets the transformed uv input component
      */
@@ -75,15 +75,15 @@ export class TextureBlock extends NodeMaterialBlock {
      */
     public get texture(): NodeMaterialConnectionPoint {
         return this._inputs[3];
-    }     
-    
+    }
+
     /**
      * Gets the texture transform input component
      */
     public get textureTransform(): NodeMaterialConnectionPoint {
         return this._inputs[4];
-    }    
-    
+    }
+
     public initialize(state: NodeMaterialBuildState) {
         if (this.texture.value && this.texture.value.getTextureMatrix) {
             const texture = this.texture.value as BaseTexture;
@@ -104,7 +104,7 @@ export class TextureBlock extends NodeMaterialBlock {
         let transformedUV = this.transformedUV;
         let textureInfo = this.textureInfo;
         let textureTransform = this.textureTransform;
-        let isTextureInfoConnected = textureInfo.connectedPoint != null || textureInfo.isUniform;        
+        let isTextureInfoConnected = textureInfo.connectedPoint != null || textureInfo.isUniform;
         let isTextureTransformConnected = textureTransform.connectedPoint != null || textureTransform.isUniform;
 
         if (state.target === NodeMaterialBlockTargets.Fragment) { // Fragment

+ 1 - 1
src/Materials/Node/nodeMaterial.ts

@@ -352,7 +352,7 @@ export class NodeMaterial extends PushMaterial {
             }
         }
 
-        // Shared defines        
+        // Shared defines
         this._sharedData.blocksWithDefines.forEach((b) => {
             b.prepareDefines(mesh, this, defines);
         });

+ 1 - 2
src/Materials/Node/nodeMaterialBlock.ts

@@ -325,7 +325,6 @@ export class NodeMaterialBlock {
             console.log(`${state.target === NodeMaterialBlockTargets.Vertex ? "Vertex shader" : "Fragment shader"}: Building ${this.name} [${this.getClassName()}]`);
         }
 
-
         /** Prepare outputs */
         for (var output of this._outputs) {
             if ((output.target & this.target!) === 0) {//} || output.associatedVariableName) {
@@ -334,7 +333,7 @@ export class NodeMaterialBlock {
             output.associatedVariableName = state._getFreeVariableName(output.name);
             state._emitVaryings(output);
         }
-        
+
         // Build
         for (var input of this._inputs) {
             if ((input.target & this.target!) === 0) {