Browse Source

Merge pull request #3149 from julien-moreau/master

Fixing depth renderer when using right handed system
David Catuhe 7 years ago
parent
commit
27df262d78
1 changed files with 2 additions and 2 deletions
  1. 2 2
      src/Rendering/babylon.depthRenderer.ts

+ 2 - 2
src/Rendering/babylon.depthRenderer.ts

@@ -34,8 +34,8 @@
                     return;
                 }
 
-                // Culling
-                engine.setState(material.backFaceCulling);
+                // Culling and reverse (right handed system)
+                engine.setState(material.backFaceCulling, 0, false, scene.useRightHandedSystem);
 
                 // Managing instances
                 var batch = mesh._getInstancesRenderList(subMesh._id);