|
this._depthMap = new RenderTargetTexture("depthMap", { width: engine.getRenderWidth(), height: engine.getRenderHeight() }, this._scene, false, true, type,
|
|
this._depthMap = new RenderTargetTexture("depthMap", { width: engine.getRenderWidth(), height: engine.getRenderHeight() }, this._scene, false, true, type,
|
|
false, undefined, undefined, undefined, undefined,
|
|
false, undefined, undefined, undefined, undefined,
|