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@@ -1184,7 +1184,7 @@ class Light(FCurveAnimatable):
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else:
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matrix_world = light.matrix_world.copy()
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matrix_world.translation = mathutils.Vector((0, 0, 0))
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- self.direction = -(mathutils.Vector((0, 0, -1)) * matrix_world)
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+ self.direction = (mathutils.Vector((0, 0, -1)) * matrix_world)
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self.groundColor = mathutils.Color((0, 0, 0))
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self.intensity = light.data.energy
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