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@@ -54,6 +54,7 @@ interface INativeEngine {
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setBlendMode(blendMode: number): void;
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setBlendMode(blendMode: number): void;
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setMatrix(uniform: WebGLUniformLocation, matrix: Float32Array): void;
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setMatrix(uniform: WebGLUniformLocation, matrix: Float32Array): void;
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+ setInt(uniform: WebGLUniformLocation, int: number): void;
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setIntArray(uniform: WebGLUniformLocation, array: Int32Array): void;
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setIntArray(uniform: WebGLUniformLocation, array: Int32Array): void;
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setIntArray2(uniform: WebGLUniformLocation, array: Int32Array): void;
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setIntArray2(uniform: WebGLUniformLocation, array: Int32Array): void;
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setIntArray3(uniform: WebGLUniformLocation, array: Int32Array): void;
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setIntArray3(uniform: WebGLUniformLocation, array: Int32Array): void;
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@@ -68,7 +69,6 @@ interface INativeEngine {
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setFloat(uniform: WebGLUniformLocation, value: number): void;
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setFloat(uniform: WebGLUniformLocation, value: number): void;
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setFloat2(uniform: WebGLUniformLocation, x: number, y: number): void;
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setFloat2(uniform: WebGLUniformLocation, x: number, y: number): void;
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setFloat3(uniform: WebGLUniformLocation, x: number, y: number, z: number): void;
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setFloat3(uniform: WebGLUniformLocation, x: number, y: number, z: number): void;
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- setBool(uniform: WebGLUniformLocation, bool: number): void;
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setFloat4(uniform: WebGLUniformLocation, x: number, y: number, z: number, w: number): void;
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setFloat4(uniform: WebGLUniformLocation, x: number, y: number, z: number, w: number): void;
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createTexture(): WebGLTexture;
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createTexture(): WebGLTexture;
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@@ -626,6 +626,14 @@ export class NativeEngine extends Engine {
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return this._alphaMode;
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return this._alphaMode;
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}
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}
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+ public setInt(uniform: WebGLUniformLocation, int: number): void {
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+ if (!uniform) {
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+ return;
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+ }
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+
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+ this._native.setInt(uniform, int);
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+ }
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+
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public setIntArray(uniform: WebGLUniformLocation, array: Int32Array): void {
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public setIntArray(uniform: WebGLUniformLocation, array: Int32Array): void {
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if (!uniform) {
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if (!uniform) {
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return;
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return;
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@@ -770,14 +778,6 @@ export class NativeEngine extends Engine {
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this._native.setFloat3(uniform, x, y, z);
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this._native.setFloat3(uniform, x, y, z);
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}
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}
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- public setBool(uniform: WebGLUniformLocation, bool: number): void {
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- if (!uniform) {
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- return;
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- }
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-
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- this._native.setBool(uniform, bool);
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- }
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-
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public setFloat4(uniform: WebGLUniformLocation, x: number, y: number, z: number, w: number): void {
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public setFloat4(uniform: WebGLUniformLocation, x: number, y: number, z: number, w: number): void {
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if (!uniform) {
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if (!uniform) {
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return;
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return;
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