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Merge master

David Catuhe 6 年之前
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26ca2c04fe
共有 77 个文件被更改,包括 1034 次插入739 次删除
  1. 31 10
      Playground/babylon.d.txt
  2. 0 3
      Tools/Gulp/package.json
  3. 39 10
      dist/preview release/babylon.d.ts
  4. 1 1
      dist/preview release/babylon.js
  5. 319 228
      dist/preview release/babylon.max.js
  6. 1 1
      dist/preview release/babylon.max.js.map
  7. 80 20
      dist/preview release/babylon.module.d.ts
  8. 1 1
      dist/preview release/inspector/babylon.inspector.bundle.js
  9. 9 12
      dist/preview release/inspector/babylon.inspector.bundle.max.js
  10. 1 1
      dist/preview release/inspector/babylon.inspector.bundle.max.js.map
  11. 1 0
      dist/preview release/inspector/babylon.inspector.d.ts
  12. 2 0
      dist/preview release/inspector/babylon.inspector.module.d.ts
  13. 6 6
      dist/preview release/materialsLibrary/babylon.cellMaterial.js
  14. 1 1
      dist/preview release/materialsLibrary/babylon.cellMaterial.js.map
  15. 5 5
      dist/preview release/materialsLibrary/babylon.customMaterial.js
  16. 1 1
      dist/preview release/materialsLibrary/babylon.customMaterial.js.map
  17. 6 6
      dist/preview release/materialsLibrary/babylon.fireMaterial.js
  18. 1 1
      dist/preview release/materialsLibrary/babylon.fireMaterial.js.map
  19. 6 6
      dist/preview release/materialsLibrary/babylon.furMaterial.js
  20. 1 1
      dist/preview release/materialsLibrary/babylon.furMaterial.js.map
  21. 6 6
      dist/preview release/materialsLibrary/babylon.gradientMaterial.js
  22. 1 1
      dist/preview release/materialsLibrary/babylon.gradientMaterial.js.map
  23. 6 6
      dist/preview release/materialsLibrary/babylon.gridMaterial.js
  24. 1 1
      dist/preview release/materialsLibrary/babylon.gridMaterial.js.map
  25. 6 6
      dist/preview release/materialsLibrary/babylon.lavaMaterial.js
  26. 1 1
      dist/preview release/materialsLibrary/babylon.lavaMaterial.js.map
  27. 6 6
      dist/preview release/materialsLibrary/babylon.mixMaterial.js
  28. 1 1
      dist/preview release/materialsLibrary/babylon.mixMaterial.js.map
  29. 6 6
      dist/preview release/materialsLibrary/babylon.normalMaterial.js
  30. 1 1
      dist/preview release/materialsLibrary/babylon.normalMaterial.js.map
  31. 6 6
      dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.js
  32. 1 1
      dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.js.map
  33. 6 6
      dist/preview release/materialsLibrary/babylon.simpleMaterial.js
  34. 1 1
      dist/preview release/materialsLibrary/babylon.simpleMaterial.js.map
  35. 6 6
      dist/preview release/materialsLibrary/babylon.skyMaterial.js
  36. 1 1
      dist/preview release/materialsLibrary/babylon.skyMaterial.js.map
  37. 6 6
      dist/preview release/materialsLibrary/babylon.terrainMaterial.js
  38. 1 1
      dist/preview release/materialsLibrary/babylon.terrainMaterial.js.map
  39. 6 6
      dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js
  40. 1 1
      dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js.map
  41. 6 6
      dist/preview release/materialsLibrary/babylon.waterMaterial.js
  42. 1 1
      dist/preview release/materialsLibrary/babylon.waterMaterial.js.map
  43. 47 47
      dist/preview release/materialsLibrary/babylonjs.materials.js
  44. 1 1
      dist/preview release/materialsLibrary/babylonjs.materials.js.map
  45. 1 1
      dist/preview release/packagesSizeBaseLine.json
  46. 80 20
      dist/preview release/viewer/babylon.module.d.ts
  47. 128 128
      dist/preview release/viewer/babylon.viewer.js
  48. 1 1
      dist/preview release/viewer/babylon.viewer.max.js
  49. 2 2
      gui/src/2D/controls/inputText.ts
  50. 2 2
      inspector/src/components/actionTabs/lines/booleanLineComponent.tsx
  51. 2 2
      inspector/src/components/actionTabs/lines/buttonLineComponent.tsx
  52. 2 2
      inspector/src/components/actionTabs/lines/color3LineComponent.tsx
  53. 3 3
      inspector/src/components/actionTabs/lines/fileButtonLineComponent.tsx
  54. 3 3
      inspector/src/components/actionTabs/lines/messageLineComponent.tsx
  55. 11 5
      inspector/src/components/actionTabs/lines/numericInputComponent.tsx
  56. 4 4
      inspector/src/components/actionTabs/lines/quaternionLineComponent.tsx
  57. 4 4
      inspector/src/components/actionTabs/lines/radioLineComponent.tsx
  58. 11 11
      inspector/src/components/actionTabs/lines/sliderLineComponent.tsx
  59. 7 7
      inspector/src/components/actionTabs/lines/textInputLineComponent.tsx
  60. 5 5
      inspector/src/components/actionTabs/lines/textLineComponent.tsx
  61. 4 4
      inspector/src/components/actionTabs/lines/textureLineComponent.tsx
  62. 5 5
      inspector/src/components/actionTabs/lines/valueLineComponent.tsx
  63. 5 5
      inspector/src/components/actionTabs/lines/vector2LineComponent.tsx
  64. 27 23
      inspector/src/components/actionTabs/lines/vector3LineComponent.tsx
  65. 1 1
      inspector/src/components/actionTabs/tabs/propertyGrids/meshes/bonePropertyGridComponent.tsx
  66. 1 1
      inspector/src/components/actionTabs/tabs/propertyGrids/meshes/meshPropertyGridComponent.tsx
  67. 1 1
      inspector/src/components/actionTabs/tabs/propertyGrids/meshes/transformNodePropertyGridComponent.tsx
  68. 3 3
      package.json
  69. 0 12
      sandbox/index.js
  70. 6 1
      src/Layers/effectLayerSceneComponent.ts
  71. 2 2
      src/Materials/effect.ts
  72. 26 4
      src/Meshes/Compression/dracoCompression.ts
  73. 0 1
      src/Meshes/transformNode.ts
  74. 40 37
      src/scene.ts
  75. 5 0
      src/sceneComponent.ts
  76. 二进制
      tests/validation/ReferenceImages/draco.png
  77. 5 0
      tests/validation/config.json

+ 31 - 10
Playground/babylon.d.txt

@@ -7428,8 +7428,9 @@ declare module BABYLON {
          * Multiplication factor on scale x/y/z when computing the world matrix. Eg. for a 1x1x1 cube setting this to 2 will make it a 2x2x2 cube
          */
         scalingDeterminant: number;
+        private _infiniteDistance;
         /**
-         * Sets the distance of the object to max, often used by skybox
+         * Gets or sets the distance of the object to max, often used by skybox
          */
         infiniteDistance: boolean;
         /**
@@ -7720,9 +7721,12 @@ declare module BABYLON {
          * @hidden
          */
         protected _getEffectiveParent(): Nullable<Node>;
-        private _activeCompositionProcess;
+        private _activeCompositionProcessor;
         private _defaultCompositionProcessor;
         private _pivotCompositionProcessor;
+        private _translationProcessor;
+        private _defaultTranslationProcessor;
+        private _infiniteDistanceTranslationProcessor;
         private _activeParentProcessor;
         private _activeBillboardPostProcessor;
         private _defaultParentProcessor;
@@ -16354,7 +16358,7 @@ declare module BABYLON {
          */
         refreshBoundingInfo(applySkeleton?: boolean): InstancedMesh;
         /** @hidden */
preActivate(): InstancedMesh;
-        /** @hidden */
activate(renderId: number): InstancedMesh;
+        /** @hidden */
activate(renderId: number): boolean;
         /**
          * Returns the current associated LOD AbstractMesh.
          */
@@ -16958,7 +16962,7 @@ declare module BABYLON {
         private _renderOpaque;
         private _renderAlphaTest;
         private _renderTransparent;
-        private _edgesRenderers;
+        /** @hidden */
edgesRenderers: SmartArray<IEdgesRenderer>;
         onBeforeTransparentRendering: () => void;
         /**
          * Set the opaque sort comparison function.
@@ -18054,6 +18058,7 @@ declare module BABYLON {
          */
         private _activeTargets;
         private _currentActiveTarget;
+        private _directTarget;
         /**
          * The target path of the runtime animation
          */
@@ -18076,6 +18081,11 @@ declare module BABYLON {
         private _previousRatio;
         private _enableBlending;
         private _correctLoopMode;
+        private _keys;
+        private _minFrame;
+        private _maxFrame;
+        private _minValue;
+        private _maxValue;
         /**
          * Gets the current frame of the runtime animation
          */
@@ -18104,6 +18114,8 @@ declare module BABYLON {
          * @param host defines the initiating Animatable
          */
         constructor(target: any, animation: Animation, scene: Scene, host: Animatable);
+        private _normalizationProcessor;
+        private _defaultNormalizationProcessor;
         private _preparePath;
         /**
          * Gets the animation from the runtime animation
@@ -18135,10 +18147,10 @@ declare module BABYLON {
         private _interpolate;
         /**
          * Apply the interpolated value to the target
-         * @param currentValue defines the value computed by the animation
-         * @param weight defines the weight to apply to this value (Defaults to 1.0)
          */
-        setValue(currentValue: any, weight?: number): void;
+        setValue: (currentValue: any, weight: number) => void;
+        private _setValueForArray;
+        private _setValueForDirect;
         private _getOriginalValues;
         private _activeBlendingProcessor;
         private _noBlendingProcessor;
@@ -20123,12 +20135,13 @@ declare module BABYLON {
      * @hidden
      **/
private class _InstanceDataStorage {
         visibleInstances: any;
-        renderIdForInstances: number[];
         batchCache: _InstancesBatch;
         instancesBufferSize: number;
         instancesBuffer: Nullable<Buffer>;
         instancesData: Float32Array;
         overridenInstanceCount: number;
+        isFrozen: boolean;
previousBatch: _InstancesBatch;
+        hardwareInstancedRendering: boolean;
     }
     /**
      * @hidden
@@ -20137,6 +20150,7 @@ declare module BABYLON {
         mustReturn: boolean;
         visibleInstances: Nullable<InstancedMesh[]>[];
         renderSelf: boolean[];
+        hardwareInstancedRendering: boolean[];
     }
     /**
      * Class used to represent renderable models
@@ -20609,6 +20623,8 @@ declare module BABYLON {
         /** @hidden */
getInstancesRenderList(subMeshId: number): _InstancesBatch;
         /** @hidden */
renderWithInstances(subMesh: SubMesh, fillMode: number, batch: _InstancesBatch, effect: Effect, engine: Engine): Mesh;
         /** @hidden */
processRendering(subMesh: SubMesh, effect: Effect, fillMode: number, batch: _InstancesBatch, hardwareInstancedRendering: boolean, onBeforeDraw: (isInstance: boolean, world: Matrix, effectiveMaterial?: Material) => void, effectiveMaterial?: Material): Mesh;
+        /** @hidden */
freeze(): void;
+        /** @hidden */
unFreeze(): void;
         /**
          * Triggers the draw call for the mesh. Usually, you don't need to call this method by your own because the mesh rendering is handled by the scene rendering manager
          * @param subMesh defines the subMesh to render
@@ -23562,6 +23578,8 @@ declare module BABYLON {
         definedFacingForward: boolean;
         /** @hidden */
occlusionQuery: Nullable<WebGLQuery>;
         private _visibility;
+        /** @hidden */
isActive: boolean;
+        /** @hidden */
renderingGroup: RenderingGroup;
         /**
          * Gets or sets mesh visibility between 0 and 1 (default is 1)
          */
@@ -23865,7 +23883,9 @@ declare module BABYLON {
         readonly useBones: boolean;
         /** @hidden */
preActivate(): void;
         /** @hidden */
preActivateForIntermediateRendering(renderId: number): void;
-        /** @hidden */
activate(renderId: number): void;
+        /** @hidden */
activate(renderId: number): boolean;
+        /** @hidden */
freeze(): void;
+        /** @hidden */
unFreeze(): void;
         /**
          * Gets the current world matrix
          * @returns a Matrix
@@ -28498,6 +28518,7 @@ declare module BABYLON {
         private _engine;
         private _uniformBuffersNames;
         private _uniformsNames;
+        private _samplerList;
         private _samplers;
         private _isReady;
         private _compilationError;
@@ -48662,7 +48683,7 @@ declare module BABYLON {
           * @param attributes A map of attributes from vertex buffer kinds to Draco unique ids
           * @returns A promise that resolves with the decoded vertex data
           */
-        decodeMeshAsync(data: ArrayBuffer | ArrayBufferView, attributes: {
+        decodeMeshAsync(data: ArrayBuffer | ArrayBufferView, attributes?: {
             [kind: string]: number;
         }): Promise<VertexData>;
         /**

+ 0 - 3
Tools/Gulp/package.json

@@ -12,8 +12,5 @@
         "install": "cd ../../ && npm install && cd Playground/ && npm install && cd ../Viewer && npm install && cd ../Tools/Gulp/",
         "build": "gulp --max-old-space-size=8192 --tsLintFix",
         "start": "gulp run --max-old-space-size=8192"
-    },
-    "dependencies": {
-        "typescript": "^3.3.3333"
     }
 }

+ 39 - 10
dist/preview release/babylon.d.ts

@@ -7510,8 +7510,9 @@ declare module BABYLON {
          * Multiplication factor on scale x/y/z when computing the world matrix. Eg. for a 1x1x1 cube setting this to 2 will make it a 2x2x2 cube
          */
         scalingDeterminant: number;
+        private _infiniteDistance;
         /**
-         * Sets the distance of the object to max, often used by skybox
+         * Gets or sets the distance of the object to max, often used by skybox
          */
         infiniteDistance: boolean;
         /**
@@ -7808,9 +7809,12 @@ declare module BABYLON {
          * @hidden
          */
         protected _getEffectiveParent(): Nullable<Node>;
-        private _activeCompositionProcess;
+        private _activeCompositionProcessor;
         private _defaultCompositionProcessor;
         private _pivotCompositionProcessor;
+        private _translationProcessor;
+        private _defaultTranslationProcessor;
+        private _infiniteDistanceTranslationProcessor;
         private _activeParentProcessor;
         private _activeBillboardPostProcessor;
         private _defaultParentProcessor;
@@ -16610,7 +16614,7 @@ declare module BABYLON {
         /** @hidden */
         _preActivate(): InstancedMesh;
         /** @hidden */
-        _activate(renderId: number): InstancedMesh;
+        _activate(renderId: number): boolean;
         /**
          * Returns the current associated LOD AbstractMesh.
          */
@@ -17221,7 +17225,8 @@ declare module BABYLON {
         private _renderOpaque;
         private _renderAlphaTest;
         private _renderTransparent;
-        private _edgesRenderers;
+        /** @hidden */
+        _edgesRenderers: SmartArray<IEdgesRenderer>;
         onBeforeTransparentRendering: () => void;
         /**
          * Set the opaque sort comparison function.
@@ -18329,6 +18334,7 @@ declare module BABYLON {
          */
         private _activeTargets;
         private _currentActiveTarget;
+        private _directTarget;
         /**
          * The target path of the runtime animation
          */
@@ -18351,6 +18357,11 @@ declare module BABYLON {
         private _previousRatio;
         private _enableBlending;
         private _correctLoopMode;
+        private _keys;
+        private _minFrame;
+        private _maxFrame;
+        private _minValue;
+        private _maxValue;
         /**
          * Gets the current frame of the runtime animation
          */
@@ -18379,6 +18390,8 @@ declare module BABYLON {
          * @param host defines the initiating Animatable
          */
         constructor(target: any, animation: Animation, scene: Scene, host: Animatable);
+        private _normalizationProcessor;
+        private _defaultNormalizationProcessor;
         private _preparePath;
         /**
          * Gets the animation from the runtime animation
@@ -18410,10 +18423,10 @@ declare module BABYLON {
         private _interpolate;
         /**
          * Apply the interpolated value to the target
-         * @param currentValue defines the value computed by the animation
-         * @param weight defines the weight to apply to this value (Defaults to 1.0)
          */
-        setValue(currentValue: any, weight?: number): void;
+        setValue: (currentValue: any, weight: number) => void;
+        private _setValueForArray;
+        private _setValueForDirect;
         private _getOriginalValues;
         private _activeBlendingProcessor;
         private _noBlendingProcessor;
@@ -20423,12 +20436,14 @@ declare module BABYLON {
      **/
     class _InstanceDataStorage {
         visibleInstances: any;
-        renderIdForInstances: number[];
         batchCache: _InstancesBatch;
         instancesBufferSize: number;
         instancesBuffer: Nullable<Buffer>;
         instancesData: Float32Array;
         overridenInstanceCount: number;
+        isFrozen: boolean;
+        _previousBatch: _InstancesBatch;
+        hardwareInstancedRendering: boolean;
     }
     /**
      * @hidden
@@ -20437,6 +20452,7 @@ declare module BABYLON {
         mustReturn: boolean;
         visibleInstances: Nullable<InstancedMesh[]>[];
         renderSelf: boolean[];
+        hardwareInstancedRendering: boolean[];
     }
     /**
      * Class used to represent renderable models
@@ -20929,6 +20945,10 @@ declare module BABYLON {
         _renderWithInstances(subMesh: SubMesh, fillMode: number, batch: _InstancesBatch, effect: Effect, engine: Engine): Mesh;
         /** @hidden */
         _processRendering(subMesh: SubMesh, effect: Effect, fillMode: number, batch: _InstancesBatch, hardwareInstancedRendering: boolean, onBeforeDraw: (isInstance: boolean, world: Matrix, effectiveMaterial?: Material) => void, effectiveMaterial?: Material): Mesh;
+        /** @hidden */
+        _freeze(): void;
+        /** @hidden */
+        _unFreeze(): void;
         /**
          * Triggers the draw call for the mesh. Usually, you don't need to call this method by your own because the mesh rendering is handled by the scene rendering manager
          * @param subMesh defines the subMesh to render
@@ -23940,6 +23960,10 @@ declare module BABYLON {
         /** @hidden */
         _occlusionQuery: Nullable<WebGLQuery>;
         private _visibility;
+        /** @hidden */
+        _isActive: boolean;
+        /** @hidden */
+        _renderingGroup: RenderingGroup;
         /**
          * Gets or sets mesh visibility between 0 and 1 (default is 1)
          */
@@ -24266,7 +24290,11 @@ declare module BABYLON {
         /** @hidden */
         _preActivateForIntermediateRendering(renderId: number): void;
         /** @hidden */
-        _activate(renderId: number): void;
+        _activate(renderId: number): boolean;
+        /** @hidden */
+        _freeze(): void;
+        /** @hidden */
+        _unFreeze(): void;
         /**
          * Gets the current world matrix
          * @returns a Matrix
@@ -28979,6 +29007,7 @@ declare module BABYLON {
         private _engine;
         private _uniformBuffersNames;
         private _uniformsNames;
+        private _samplerList;
         private _samplers;
         private _isReady;
         private _compilationError;
@@ -49350,7 +49379,7 @@ declare module BABYLON {
           * @param attributes A map of attributes from vertex buffer kinds to Draco unique ids
           * @returns A promise that resolves with the decoded vertex data
           */
-        decodeMeshAsync(data: ArrayBuffer | ArrayBufferView, attributes: {
+        decodeMeshAsync(data: ArrayBuffer | ArrayBufferView, attributes?: {
             [kind: string]: number;
         }): Promise<VertexData>;
         /**

文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/babylon.js


文件差异内容过多而无法显示
+ 319 - 228
dist/preview release/babylon.max.js


文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/babylon.max.js.map


+ 80 - 20
dist/preview release/babylon.module.d.ts

@@ -7565,8 +7565,9 @@ declare module "babylonjs/Meshes/transformNode" {
          * Multiplication factor on scale x/y/z when computing the world matrix. Eg. for a 1x1x1 cube setting this to 2 will make it a 2x2x2 cube
          */
         scalingDeterminant: number;
+        private _infiniteDistance;
         /**
-         * Sets the distance of the object to max, often used by skybox
+         * Gets or sets the distance of the object to max, often used by skybox
          */
         infiniteDistance: boolean;
         /**
@@ -7863,9 +7864,12 @@ declare module "babylonjs/Meshes/transformNode" {
          * @hidden
          */
         protected _getEffectiveParent(): Nullable<Node>;
-        private _activeCompositionProcess;
+        private _activeCompositionProcessor;
         private _defaultCompositionProcessor;
         private _pivotCompositionProcessor;
+        private _translationProcessor;
+        private _defaultTranslationProcessor;
+        private _infiniteDistanceTranslationProcessor;
         private _activeParentProcessor;
         private _activeBillboardPostProcessor;
         private _defaultParentProcessor;
@@ -17007,7 +17011,7 @@ declare module "babylonjs/Meshes/instancedMesh" {
         /** @hidden */
         _preActivate(): InstancedMesh;
         /** @hidden */
-        _activate(renderId: number): InstancedMesh;
+        _activate(renderId: number): boolean;
         /**
          * Returns the current associated LOD AbstractMesh.
          */
@@ -17643,6 +17647,7 @@ declare module "babylonjs/Rendering/renderingGroup" {
     import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
     import { Nullable } from "babylonjs/types";
     import { IParticleSystem } from "babylonjs/Particles/IParticleSystem";
+    import { IEdgesRenderer } from "babylonjs/Rendering/edgesRenderer";
     import { ISpriteManager } from "babylonjs/Sprites/spriteManager";
     import { Material } from "babylonjs/Materials/material";
     import { Scene } from "babylonjs/scene";
@@ -17667,7 +17672,8 @@ declare module "babylonjs/Rendering/renderingGroup" {
         private _renderOpaque;
         private _renderAlphaTest;
         private _renderTransparent;
-        private _edgesRenderers;
+        /** @hidden */
+        _edgesRenderers: SmartArray<IEdgesRenderer>;
         onBeforeTransparentRendering: () => void;
         /**
          * Set the opaque sort comparison function.
@@ -18812,6 +18818,7 @@ declare module "babylonjs/Animations/runtimeAnimation" {
          */
         private _activeTargets;
         private _currentActiveTarget;
+        private _directTarget;
         /**
          * The target path of the runtime animation
          */
@@ -18834,6 +18841,11 @@ declare module "babylonjs/Animations/runtimeAnimation" {
         private _previousRatio;
         private _enableBlending;
         private _correctLoopMode;
+        private _keys;
+        private _minFrame;
+        private _maxFrame;
+        private _minValue;
+        private _maxValue;
         /**
          * Gets the current frame of the runtime animation
          */
@@ -18862,6 +18874,8 @@ declare module "babylonjs/Animations/runtimeAnimation" {
          * @param host defines the initiating Animatable
          */
         constructor(target: any, animation: Animation, scene: Scene, host: Animatable);
+        private _normalizationProcessor;
+        private _defaultNormalizationProcessor;
         private _preparePath;
         /**
          * Gets the animation from the runtime animation
@@ -18893,10 +18907,10 @@ declare module "babylonjs/Animations/runtimeAnimation" {
         private _interpolate;
         /**
          * Apply the interpolated value to the target
-         * @param currentValue defines the value computed by the animation
-         * @param weight defines the weight to apply to this value (Defaults to 1.0)
          */
-        setValue(currentValue: any, weight?: number): void;
+        setValue: (currentValue: any, weight: number) => void;
+        private _setValueForArray;
+        private _setValueForDirect;
         private _getOriginalValues;
         private _activeBlendingProcessor;
         private _noBlendingProcessor;
@@ -20983,12 +20997,14 @@ declare module "babylonjs/Meshes/mesh" {
      **/
     class _InstanceDataStorage {
         visibleInstances: any;
-        renderIdForInstances: number[];
         batchCache: _InstancesBatch;
         instancesBufferSize: number;
         instancesBuffer: Nullable<Buffer>;
         instancesData: Float32Array;
         overridenInstanceCount: number;
+        isFrozen: boolean;
+        _previousBatch: _InstancesBatch;
+        hardwareInstancedRendering: boolean;
     }
     /**
      * @hidden
@@ -20997,6 +21013,7 @@ declare module "babylonjs/Meshes/mesh" {
         mustReturn: boolean;
         visibleInstances: Nullable<import("babylonjs/Meshes/instancedMesh").InstancedMesh[]>[];
         renderSelf: boolean[];
+        hardwareInstancedRendering: boolean[];
     }
     /**
      * Class used to represent renderable models
@@ -21489,6 +21506,10 @@ declare module "babylonjs/Meshes/mesh" {
         _renderWithInstances(subMesh: SubMesh, fillMode: number, batch: _InstancesBatch, effect: Effect, engine: Engine): Mesh;
         /** @hidden */
         _processRendering(subMesh: SubMesh, effect: Effect, fillMode: number, batch: _InstancesBatch, hardwareInstancedRendering: boolean, onBeforeDraw: (isInstance: boolean, world: Matrix, effectiveMaterial?: Material) => void, effectiveMaterial?: Material): Mesh;
+        /** @hidden */
+        _freeze(): void;
+        /** @hidden */
+        _unFreeze(): void;
         /**
          * Triggers the draw call for the mesh. Usually, you don't need to call this method by your own because the mesh rendering is handled by the scene rendering manager
          * @param subMesh defines the subMesh to render
@@ -24442,6 +24463,7 @@ declare module "babylonjs/Meshes/abstractMesh" {
     import { Ray } from "babylonjs/Culling/ray";
     import { Collider } from "babylonjs/Collisions/collider";
     import { TrianglePickingPredicate } from "babylonjs/Culling/ray";
+    import { RenderingGroup } from "babylonjs/Rendering/renderingGroup";
     /**
      * Class used to store all common mesh properties
      */
@@ -24576,6 +24598,10 @@ declare module "babylonjs/Meshes/abstractMesh" {
         /** @hidden */
         _occlusionQuery: Nullable<WebGLQuery>;
         private _visibility;
+        /** @hidden */
+        _isActive: boolean;
+        /** @hidden */
+        _renderingGroup: RenderingGroup;
         /**
          * Gets or sets mesh visibility between 0 and 1 (default is 1)
          */
@@ -24902,7 +24928,11 @@ declare module "babylonjs/Meshes/abstractMesh" {
         /** @hidden */
         _preActivateForIntermediateRendering(renderId: number): void;
         /** @hidden */
-        _activate(renderId: number): void;
+        _activate(renderId: number): boolean;
+        /** @hidden */
+        _freeze(): void;
+        /** @hidden */
+        _unFreeze(): void;
         /**
          * Gets the current world matrix
          * @returns a Matrix
@@ -29708,6 +29738,7 @@ declare module "babylonjs/Materials/effect" {
         private _engine;
         private _uniformBuffersNames;
         private _uniformsNames;
+        private _samplerList;
         private _samplers;
         private _isReady;
         private _compilationError;
@@ -51502,7 +51533,7 @@ declare module "babylonjs/Meshes/Compression/dracoCompression" {
           * @param attributes A map of attributes from vertex buffer kinds to Draco unique ids
           * @returns A promise that resolves with the decoded vertex data
           */
-        decodeMeshAsync(data: ArrayBuffer | ArrayBufferView, attributes: {
+        decodeMeshAsync(data: ArrayBuffer | ArrayBufferView, attributes?: {
             [kind: string]: number;
         }): Promise<VertexData>;
         /**
@@ -66966,8 +66997,9 @@ declare module BABYLON {
          * Multiplication factor on scale x/y/z when computing the world matrix. Eg. for a 1x1x1 cube setting this to 2 will make it a 2x2x2 cube
          */
         scalingDeterminant: number;
+        private _infiniteDistance;
         /**
-         * Sets the distance of the object to max, often used by skybox
+         * Gets or sets the distance of the object to max, often used by skybox
          */
         infiniteDistance: boolean;
         /**
@@ -67264,9 +67296,12 @@ declare module BABYLON {
          * @hidden
          */
         protected _getEffectiveParent(): Nullable<Node>;
-        private _activeCompositionProcess;
+        private _activeCompositionProcessor;
         private _defaultCompositionProcessor;
         private _pivotCompositionProcessor;
+        private _translationProcessor;
+        private _defaultTranslationProcessor;
+        private _infiniteDistanceTranslationProcessor;
         private _activeParentProcessor;
         private _activeBillboardPostProcessor;
         private _defaultParentProcessor;
@@ -76066,7 +76101,7 @@ declare module BABYLON {
         /** @hidden */
         _preActivate(): InstancedMesh;
         /** @hidden */
-        _activate(renderId: number): InstancedMesh;
+        _activate(renderId: number): boolean;
         /**
          * Returns the current associated LOD AbstractMesh.
          */
@@ -76677,7 +76712,8 @@ declare module BABYLON {
         private _renderOpaque;
         private _renderAlphaTest;
         private _renderTransparent;
-        private _edgesRenderers;
+        /** @hidden */
+        _edgesRenderers: SmartArray<IEdgesRenderer>;
         onBeforeTransparentRendering: () => void;
         /**
          * Set the opaque sort comparison function.
@@ -77785,6 +77821,7 @@ declare module BABYLON {
          */
         private _activeTargets;
         private _currentActiveTarget;
+        private _directTarget;
         /**
          * The target path of the runtime animation
          */
@@ -77807,6 +77844,11 @@ declare module BABYLON {
         private _previousRatio;
         private _enableBlending;
         private _correctLoopMode;
+        private _keys;
+        private _minFrame;
+        private _maxFrame;
+        private _minValue;
+        private _maxValue;
         /**
          * Gets the current frame of the runtime animation
          */
@@ -77835,6 +77877,8 @@ declare module BABYLON {
          * @param host defines the initiating Animatable
          */
         constructor(target: any, animation: Animation, scene: Scene, host: Animatable);
+        private _normalizationProcessor;
+        private _defaultNormalizationProcessor;
         private _preparePath;
         /**
          * Gets the animation from the runtime animation
@@ -77866,10 +77910,10 @@ declare module BABYLON {
         private _interpolate;
         /**
          * Apply the interpolated value to the target
-         * @param currentValue defines the value computed by the animation
-         * @param weight defines the weight to apply to this value (Defaults to 1.0)
          */
-        setValue(currentValue: any, weight?: number): void;
+        setValue: (currentValue: any, weight: number) => void;
+        private _setValueForArray;
+        private _setValueForDirect;
         private _getOriginalValues;
         private _activeBlendingProcessor;
         private _noBlendingProcessor;
@@ -79879,12 +79923,14 @@ declare module BABYLON {
      **/
     class _InstanceDataStorage {
         visibleInstances: any;
-        renderIdForInstances: number[];
         batchCache: _InstancesBatch;
         instancesBufferSize: number;
         instancesBuffer: Nullable<Buffer>;
         instancesData: Float32Array;
         overridenInstanceCount: number;
+        isFrozen: boolean;
+        _previousBatch: _InstancesBatch;
+        hardwareInstancedRendering: boolean;
     }
     /**
      * @hidden
@@ -79893,6 +79939,7 @@ declare module BABYLON {
         mustReturn: boolean;
         visibleInstances: Nullable<InstancedMesh[]>[];
         renderSelf: boolean[];
+        hardwareInstancedRendering: boolean[];
     }
     /**
      * Class used to represent renderable models
@@ -80385,6 +80432,10 @@ declare module BABYLON {
         _renderWithInstances(subMesh: SubMesh, fillMode: number, batch: _InstancesBatch, effect: Effect, engine: Engine): Mesh;
         /** @hidden */
         _processRendering(subMesh: SubMesh, effect: Effect, fillMode: number, batch: _InstancesBatch, hardwareInstancedRendering: boolean, onBeforeDraw: (isInstance: boolean, world: Matrix, effectiveMaterial?: Material) => void, effectiveMaterial?: Material): Mesh;
+        /** @hidden */
+        _freeze(): void;
+        /** @hidden */
+        _unFreeze(): void;
         /**
          * Triggers the draw call for the mesh. Usually, you don't need to call this method by your own because the mesh rendering is handled by the scene rendering manager
          * @param subMesh defines the subMesh to render
@@ -83396,6 +83447,10 @@ declare module BABYLON {
         /** @hidden */
         _occlusionQuery: Nullable<WebGLQuery>;
         private _visibility;
+        /** @hidden */
+        _isActive: boolean;
+        /** @hidden */
+        _renderingGroup: RenderingGroup;
         /**
          * Gets or sets mesh visibility between 0 and 1 (default is 1)
          */
@@ -83722,7 +83777,11 @@ declare module BABYLON {
         /** @hidden */
         _preActivateForIntermediateRendering(renderId: number): void;
         /** @hidden */
-        _activate(renderId: number): void;
+        _activate(renderId: number): boolean;
+        /** @hidden */
+        _freeze(): void;
+        /** @hidden */
+        _unFreeze(): void;
         /**
          * Gets the current world matrix
          * @returns a Matrix
@@ -88435,6 +88494,7 @@ declare module BABYLON {
         private _engine;
         private _uniformBuffersNames;
         private _uniformsNames;
+        private _samplerList;
         private _samplers;
         private _isReady;
         private _compilationError;
@@ -108806,7 +108866,7 @@ declare module BABYLON {
           * @param attributes A map of attributes from vertex buffer kinds to Draco unique ids
           * @returns A promise that resolves with the decoded vertex data
           */
-        decodeMeshAsync(data: ArrayBuffer | ArrayBufferView, attributes: {
+        decodeMeshAsync(data: ArrayBuffer | ArrayBufferView, attributes?: {
             [kind: string]: number;
         }): Promise<VertexData>;
         /**

文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/inspector/babylon.inspector.bundle.js


+ 9 - 12
dist/preview release/inspector/babylon.inspector.bundle.max.js

@@ -34818,29 +34818,26 @@ var Vector3LineComponent = /** @class */ (function (_super) {
             initialValue: previousValue
         });
     };
+    Vector3LineComponent.prototype.updateVector3 = function () {
+        var store = this.props.target[this.props.propertyName].clone();
+        this.props.target[this.props.propertyName] = this.state.value;
+        this.setState({ value: store });
+        this.raiseOnPropertyChanged(store);
+    };
     Vector3LineComponent.prototype.updateStateX = function (value) {
         this._localChange = true;
-        var store = this.state.value.clone();
-        this.props.target[this.props.propertyName].x = value;
         this.state.value.x = value;
-        this.setState({ value: this.state.value });
-        this.raiseOnPropertyChanged(store);
+        this.updateVector3();
     };
     Vector3LineComponent.prototype.updateStateY = function (value) {
         this._localChange = true;
-        var store = this.state.value.clone();
-        this.props.target[this.props.propertyName].y = value;
         this.state.value.y = value;
-        this.setState({ value: this.state.value });
-        this.raiseOnPropertyChanged(store);
+        this.updateVector3();
     };
     Vector3LineComponent.prototype.updateStateZ = function (value) {
         this._localChange = true;
-        var store = this.state.value.clone();
-        this.props.target[this.props.propertyName].z = value;
         this.state.value.z = value;
-        this.setState({ value: this.state.value });
-        this.raiseOnPropertyChanged(store);
+        this.updateVector3();
     };
     Vector3LineComponent.prototype.render = function () {
         var _this = this;

文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/inspector/babylon.inspector.bundle.max.js.map


+ 1 - 0
dist/preview release/inspector/babylon.inspector.d.ts

@@ -319,6 +319,7 @@ declare module INSPECTOR {
         }): boolean;
         switchExpandState(): void;
         raiseOnPropertyChanged(previousValue: BABYLON.Vector3): void;
+        updateVector3(): void;
         updateStateX(value: number): void;
         updateStateY(value: number): void;
         updateStateZ(value: number): void;

+ 2 - 0
dist/preview release/inspector/babylon.inspector.module.d.ts

@@ -365,6 +365,7 @@ declare module "babylonjs-inspector/components/actionTabs/lines/vector3LineCompo
         }): boolean;
         switchExpandState(): void;
         raiseOnPropertyChanged(previousValue: Vector3): void;
+        updateVector3(): void;
         updateStateX(value: number): void;
         updateStateY(value: number): void;
         updateStateZ(value: number): void;
@@ -2515,6 +2516,7 @@ declare module INSPECTOR {
         }): boolean;
         switchExpandState(): void;
         raiseOnPropertyChanged(previousValue: BABYLON.Vector3): void;
+        updateVector3(): void;
         updateStateX(value: number): void;
         updateStateY(value: number): void;
         updateStateZ(value: number): void;

+ 6 - 6
dist/preview release/materialsLibrary/babylon.cellMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -355,7 +355,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -388,7 +388,7 @@ var cellPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -422,7 +422,7 @@ var cellVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
 /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
@@ -762,14 +762,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/materialsLibrary/babylon.cellMaterial.js.map


+ 5 - 5
dist/preview release/materialsLibrary/babylon.customMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -358,7 +358,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -593,7 +593,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -820,14 +820,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/materialsLibrary/babylon.customMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.fireMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -355,7 +355,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -382,7 +382,7 @@ var firePixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -413,7 +413,7 @@ var fireVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
 /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
@@ -793,14 +793,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/materialsLibrary/babylon.fireMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.furMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -355,7 +355,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -388,7 +388,7 @@ var furPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -422,7 +422,7 @@ var furVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
 /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
@@ -951,14 +951,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/materialsLibrary/babylon.furMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.gradientMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -355,7 +355,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -388,7 +388,7 @@ var gradientPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -422,7 +422,7 @@ var gradientVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
 /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
@@ -731,14 +731,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/materialsLibrary/babylon.gradientMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.gridMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -355,7 +355,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -379,7 +379,7 @@ var gridPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -404,7 +404,7 @@ var gridVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
 /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
@@ -698,14 +698,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/materialsLibrary/babylon.gridMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.lavaMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -372,7 +372,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -405,7 +405,7 @@ var lavaPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -439,7 +439,7 @@ var lavaVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
 /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
@@ -850,14 +850,14 @@ if (typeof globalObject !== "undefined") {
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/materialsLibrary/babylon.lavaMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.mixMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -401,7 +401,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -434,7 +434,7 @@ var mixPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -468,7 +468,7 @@ var mixVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
 /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
@@ -955,14 +955,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/materialsLibrary/babylon.mixMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.normalMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -401,7 +401,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -434,7 +434,7 @@ var normalPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -468,7 +468,7 @@ var normalVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
 /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
@@ -795,14 +795,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/materialsLibrary/babylon.normalMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -401,7 +401,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -433,7 +433,7 @@ var shadowOnlyPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -467,7 +467,7 @@ var shadowOnlyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
 /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
@@ -686,14 +686,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/materialsLibrary/babylon.shadowOnlyMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.simpleMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -401,7 +401,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -434,7 +434,7 @@ var simplePixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -468,7 +468,7 @@ var simpleVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
 /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
@@ -753,14 +753,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/materialsLibrary/babylon.simpleMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.skyMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -401,7 +401,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -427,7 +427,7 @@ var skyPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -454,7 +454,7 @@ var skyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
 /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
@@ -785,14 +785,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/materialsLibrary/babylon.skyMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.terrainMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -401,7 +401,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -434,7 +434,7 @@ var terrainPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -468,7 +468,7 @@ var terrainVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
 /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
@@ -883,14 +883,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/materialsLibrary/babylon.terrainMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -402,7 +402,7 @@ __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
 /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
@@ -807,7 +807,7 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -840,7 +840,7 @@ var triplanarPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -863,14 +863,14 @@ var triplanarVertexShader = { name: name, shader: shader };
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/materialsLibrary/babylon.triPlanarMaterial.js.map


+ 6 - 6
dist/preview release/materialsLibrary/babylon.waterMaterial.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -401,7 +401,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -435,7 +435,7 @@ var waterPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -471,7 +471,7 @@ var waterVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
 /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
@@ -1114,14 +1114,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/materialsLibrary/babylon.waterMaterial.js.map


+ 47 - 47
dist/preview release/materialsLibrary/babylonjs.materials.js

@@ -7,7 +7,7 @@
 		exports["babylonjs-materials"] = factory(require("babylonjs"));
 	else
 		root["MATERIALS"] = factory(root["BABYLON"]);
-})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__) {
+})((typeof self !== "undefined" ? self : typeof global !== "undefined" ? global : this), function(__WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__) {
 return /******/ (function(modules) { // webpackBootstrap
 /******/ 	// The module cache
 /******/ 	var installedModules = {};
@@ -355,7 +355,7 @@ module.exports = g;
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellPixelShader", function() { return cellPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -388,7 +388,7 @@ var cellPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "cellVertexShader", function() { return cellVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -422,7 +422,7 @@ var cellVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CellMaterial", function() { return CellMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _cell_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./cell.fragment */ "./cell/cell.fragment.ts");
 /* harmony import */ var _cell_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./cell.vertex */ "./cell/cell.vertex.ts");
@@ -746,7 +746,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderSpecialParts", function() { return ShaderSpecialParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "CustomMaterial", function() { return CustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -981,7 +981,7 @@ __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShaderAlebdoParts", function() { return ShaderAlebdoParts; });
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "PBRCustomMaterial", function() { return PBRCustomMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__);
 
 
@@ -1181,7 +1181,7 @@ babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].Registered
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "firePixelShader", function() { return firePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -1208,7 +1208,7 @@ var firePixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "fireVertexShader", function() { return fireVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -1239,7 +1239,7 @@ var fireVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FireMaterial", function() { return FireMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fire_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fire.fragment */ "./fire/fire.fragment.ts");
 /* harmony import */ var _fire_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fire.vertex */ "./fire/fire.vertex.ts");
@@ -1600,7 +1600,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furPixelShader", function() { return furPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -1633,7 +1633,7 @@ var furPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "furVertexShader", function() { return furVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -1667,7 +1667,7 @@ var furVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "FurMaterial", function() { return FurMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _fur_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./fur.fragment */ "./fur/fur.fragment.ts");
 /* harmony import */ var _fur_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./fur.vertex */ "./fur/fur.vertex.ts");
@@ -2177,7 +2177,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientPixelShader", function() { return gradientPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -2210,7 +2210,7 @@ var gradientPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gradientVertexShader", function() { return gradientVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -2244,7 +2244,7 @@ var gradientVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GradientMaterial", function() { return GradientMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _gradient_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./gradient.fragment */ "./gradient/gradient.fragment.ts");
 /* harmony import */ var _gradient_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./gradient.vertex */ "./gradient/gradient.vertex.ts");
@@ -2534,7 +2534,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridPixelShader", function() { return gridPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -2558,7 +2558,7 @@ var gridPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "gridVertexShader", function() { return gridVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -2583,7 +2583,7 @@ var gridVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "GridMaterial", function() { return GridMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _grid_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./grid.fragment */ "./grid/grid.fragment.ts");
 /* harmony import */ var _grid_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./grid.vertex */ "./grid/grid.vertex.ts");
@@ -2956,7 +2956,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaPixelShader", function() { return lavaPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -2989,7 +2989,7 @@ var lavaPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "lavaVertexShader", function() { return lavaVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -3023,7 +3023,7 @@ var lavaVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "LavaMaterial", function() { return LavaMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _lava_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./lava.fragment */ "./lava/lava.fragment.ts");
 /* harmony import */ var _lava_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./lava.vertex */ "./lava/lava.vertex.ts");
@@ -3500,7 +3500,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixPixelShader", function() { return mixPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -3533,7 +3533,7 @@ var mixPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "mixVertexShader", function() { return mixVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -3567,7 +3567,7 @@ var mixVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "MixMaterial", function() { return MixMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _mix_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./mix.fragment */ "./mix/mix.fragment.ts");
 /* harmony import */ var _mix_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./mix.vertex */ "./mix/mix.vertex.ts");
@@ -4081,7 +4081,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalPixelShader", function() { return normalPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4114,7 +4114,7 @@ var normalPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "normalVertexShader", function() { return normalVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4148,7 +4148,7 @@ var normalVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "NormalMaterial", function() { return NormalMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _normal_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./normal.fragment */ "./normal/normal.fragment.ts");
 /* harmony import */ var _normal_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./normal.vertex */ "./normal/normal.vertex.ts");
@@ -4502,7 +4502,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyPixelShader", function() { return shadowOnlyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4534,7 +4534,7 @@ var shadowOnlyPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "shadowOnlyVertexShader", function() { return shadowOnlyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4568,7 +4568,7 @@ var shadowOnlyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "ShadowOnlyMaterial", function() { return ShadowOnlyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _shadowOnly_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./shadowOnly.fragment */ "./shadowOnly/shadowOnly.fragment.ts");
 /* harmony import */ var _shadowOnly_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./shadowOnly.vertex */ "./shadowOnly/shadowOnly.vertex.ts");
@@ -4814,7 +4814,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simplePixelShader", function() { return simplePixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4847,7 +4847,7 @@ var simplePixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "simpleVertexShader", function() { return simpleVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -4881,7 +4881,7 @@ var simpleVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SimpleMaterial", function() { return SimpleMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _simple_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./simple.fragment */ "./simple/simple.fragment.ts");
 /* harmony import */ var _simple_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./simple.vertex */ "./simple/simple.vertex.ts");
@@ -5193,7 +5193,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyPixelShader", function() { return skyPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5219,7 +5219,7 @@ var skyPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "skyVertexShader", function() { return skyVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5246,7 +5246,7 @@ var skyVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "SkyMaterial", function() { return SkyMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _sky_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./sky.fragment */ "./sky/sky.fragment.ts");
 /* harmony import */ var _sky_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./sky.vertex */ "./sky/sky.vertex.ts");
@@ -5604,7 +5604,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainPixelShader", function() { return terrainPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5637,7 +5637,7 @@ var terrainPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "terrainVertexShader", function() { return terrainVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -5671,7 +5671,7 @@ var terrainVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TerrainMaterial", function() { return TerrainMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _terrain_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./terrain.fragment */ "./terrain/terrain.fragment.ts");
 /* harmony import */ var _terrain_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./terrain.vertex */ "./terrain/terrain.vertex.ts");
@@ -6114,7 +6114,7 @@ __webpack_require__.r(__webpack_exports__);
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "TriPlanarMaterial", function() { return TriPlanarMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _triplanar_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./triplanar.fragment */ "./triPlanar/triplanar.fragment.ts");
 /* harmony import */ var _triplanar_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./triplanar.vertex */ "./triPlanar/triplanar.vertex.ts");
@@ -6519,7 +6519,7 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarPixelShader", function() { return triplanarPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -6552,7 +6552,7 @@ var triplanarPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "triplanarVertexShader", function() { return triplanarVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -6602,7 +6602,7 @@ __webpack_require__.r(__webpack_exports__);
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterPixelShader", function() { return waterPixelShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -6636,7 +6636,7 @@ var waterPixelShader = { name: name, shader: shader };
 "use strict";
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "waterVertexShader", function() { return waterVertexShader; });
-/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! babylonjs/Materials/effect */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Materials_effect__WEBPACK_IMPORTED_MODULE_0__);
 
 
@@ -6672,7 +6672,7 @@ var waterVertexShader = { name: name, shader: shader };
 __webpack_require__.r(__webpack_exports__);
 /* harmony export (binding) */ __webpack_require__.d(__webpack_exports__, "WaterMaterial", function() { return WaterMaterial; });
 /* harmony import */ var tslib__WEBPACK_IMPORTED_MODULE_0__ = __webpack_require__(/*! tslib */ "../../node_modules/tslib/tslib.es6.js");
-/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Misc/decorators");
+/* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__ = __webpack_require__(/*! babylonjs/Misc/decorators */ "babylonjs/Materials/effect");
 /* harmony import */ var babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1___default = /*#__PURE__*/__webpack_require__.n(babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__);
 /* harmony import */ var _water_fragment__WEBPACK_IMPORTED_MODULE_2__ = __webpack_require__(/*! ./water.fragment */ "./water/water.fragment.ts");
 /* harmony import */ var _water_vertex__WEBPACK_IMPORTED_MODULE_3__ = __webpack_require__(/*! ./water.vertex */ "./water/water.vertex.ts");
@@ -7315,14 +7315,14 @@ babylonjs_Misc_decorators__WEBPACK_IMPORTED_MODULE_1__["_TypeStore"].RegisteredT
 
 /***/ }),
 
-/***/ "babylonjs/Misc/decorators":
+/***/ "babylonjs/Materials/effect":
 /*!****************************************************************************************************!*\
   !*** external {"root":"BABYLON","commonjs":"babylonjs","commonjs2":"babylonjs","amd":"babylonjs"} ***!
   \****************************************************************************************************/
 /*! no static exports found */
 /***/ (function(module, exports) {
 
-module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Misc_decorators__;
+module.exports = __WEBPACK_EXTERNAL_MODULE_babylonjs_Materials_effect__;
 
 /***/ })
 

文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/materialsLibrary/babylonjs.materials.js.map


+ 1 - 1
dist/preview release/packagesSizeBaseLine.json

@@ -1 +1 @@
-{"engineOnly":307307,"sceneOnly":510947,"minGridMaterial":634716,"minStandardMaterial":758535}
+{"engineOnly":307404,"sceneOnly":511832,"minGridMaterial":635906,"minStandardMaterial":759725}

+ 80 - 20
dist/preview release/viewer/babylon.module.d.ts

@@ -7565,8 +7565,9 @@ declare module "babylonjs/Meshes/transformNode" {
          * Multiplication factor on scale x/y/z when computing the world matrix. Eg. for a 1x1x1 cube setting this to 2 will make it a 2x2x2 cube
          */
         scalingDeterminant: number;
+        private _infiniteDistance;
         /**
-         * Sets the distance of the object to max, often used by skybox
+         * Gets or sets the distance of the object to max, often used by skybox
          */
         infiniteDistance: boolean;
         /**
@@ -7863,9 +7864,12 @@ declare module "babylonjs/Meshes/transformNode" {
          * @hidden
          */
         protected _getEffectiveParent(): Nullable<Node>;
-        private _activeCompositionProcess;
+        private _activeCompositionProcessor;
         private _defaultCompositionProcessor;
         private _pivotCompositionProcessor;
+        private _translationProcessor;
+        private _defaultTranslationProcessor;
+        private _infiniteDistanceTranslationProcessor;
         private _activeParentProcessor;
         private _activeBillboardPostProcessor;
         private _defaultParentProcessor;
@@ -17007,7 +17011,7 @@ declare module "babylonjs/Meshes/instancedMesh" {
         /** @hidden */
         _preActivate(): InstancedMesh;
         /** @hidden */
-        _activate(renderId: number): InstancedMesh;
+        _activate(renderId: number): boolean;
         /**
          * Returns the current associated LOD AbstractMesh.
          */
@@ -17643,6 +17647,7 @@ declare module "babylonjs/Rendering/renderingGroup" {
     import { AbstractMesh } from "babylonjs/Meshes/abstractMesh";
     import { Nullable } from "babylonjs/types";
     import { IParticleSystem } from "babylonjs/Particles/IParticleSystem";
+    import { IEdgesRenderer } from "babylonjs/Rendering/edgesRenderer";
     import { ISpriteManager } from "babylonjs/Sprites/spriteManager";
     import { Material } from "babylonjs/Materials/material";
     import { Scene } from "babylonjs/scene";
@@ -17667,7 +17672,8 @@ declare module "babylonjs/Rendering/renderingGroup" {
         private _renderOpaque;
         private _renderAlphaTest;
         private _renderTransparent;
-        private _edgesRenderers;
+        /** @hidden */
+        _edgesRenderers: SmartArray<IEdgesRenderer>;
         onBeforeTransparentRendering: () => void;
         /**
          * Set the opaque sort comparison function.
@@ -18812,6 +18818,7 @@ declare module "babylonjs/Animations/runtimeAnimation" {
          */
         private _activeTargets;
         private _currentActiveTarget;
+        private _directTarget;
         /**
          * The target path of the runtime animation
          */
@@ -18834,6 +18841,11 @@ declare module "babylonjs/Animations/runtimeAnimation" {
         private _previousRatio;
         private _enableBlending;
         private _correctLoopMode;
+        private _keys;
+        private _minFrame;
+        private _maxFrame;
+        private _minValue;
+        private _maxValue;
         /**
          * Gets the current frame of the runtime animation
          */
@@ -18862,6 +18874,8 @@ declare module "babylonjs/Animations/runtimeAnimation" {
          * @param host defines the initiating Animatable
          */
         constructor(target: any, animation: Animation, scene: Scene, host: Animatable);
+        private _normalizationProcessor;
+        private _defaultNormalizationProcessor;
         private _preparePath;
         /**
          * Gets the animation from the runtime animation
@@ -18893,10 +18907,10 @@ declare module "babylonjs/Animations/runtimeAnimation" {
         private _interpolate;
         /**
          * Apply the interpolated value to the target
-         * @param currentValue defines the value computed by the animation
-         * @param weight defines the weight to apply to this value (Defaults to 1.0)
          */
-        setValue(currentValue: any, weight?: number): void;
+        setValue: (currentValue: any, weight: number) => void;
+        private _setValueForArray;
+        private _setValueForDirect;
         private _getOriginalValues;
         private _activeBlendingProcessor;
         private _noBlendingProcessor;
@@ -20983,12 +20997,14 @@ declare module "babylonjs/Meshes/mesh" {
      **/
     class _InstanceDataStorage {
         visibleInstances: any;
-        renderIdForInstances: number[];
         batchCache: _InstancesBatch;
         instancesBufferSize: number;
         instancesBuffer: Nullable<Buffer>;
         instancesData: Float32Array;
         overridenInstanceCount: number;
+        isFrozen: boolean;
+        _previousBatch: _InstancesBatch;
+        hardwareInstancedRendering: boolean;
     }
     /**
      * @hidden
@@ -20997,6 +21013,7 @@ declare module "babylonjs/Meshes/mesh" {
         mustReturn: boolean;
         visibleInstances: Nullable<import("babylonjs/Meshes/instancedMesh").InstancedMesh[]>[];
         renderSelf: boolean[];
+        hardwareInstancedRendering: boolean[];
     }
     /**
      * Class used to represent renderable models
@@ -21489,6 +21506,10 @@ declare module "babylonjs/Meshes/mesh" {
         _renderWithInstances(subMesh: SubMesh, fillMode: number, batch: _InstancesBatch, effect: Effect, engine: Engine): Mesh;
         /** @hidden */
         _processRendering(subMesh: SubMesh, effect: Effect, fillMode: number, batch: _InstancesBatch, hardwareInstancedRendering: boolean, onBeforeDraw: (isInstance: boolean, world: Matrix, effectiveMaterial?: Material) => void, effectiveMaterial?: Material): Mesh;
+        /** @hidden */
+        _freeze(): void;
+        /** @hidden */
+        _unFreeze(): void;
         /**
          * Triggers the draw call for the mesh. Usually, you don't need to call this method by your own because the mesh rendering is handled by the scene rendering manager
          * @param subMesh defines the subMesh to render
@@ -24442,6 +24463,7 @@ declare module "babylonjs/Meshes/abstractMesh" {
     import { Ray } from "babylonjs/Culling/ray";
     import { Collider } from "babylonjs/Collisions/collider";
     import { TrianglePickingPredicate } from "babylonjs/Culling/ray";
+    import { RenderingGroup } from "babylonjs/Rendering/renderingGroup";
     /**
      * Class used to store all common mesh properties
      */
@@ -24576,6 +24598,10 @@ declare module "babylonjs/Meshes/abstractMesh" {
         /** @hidden */
         _occlusionQuery: Nullable<WebGLQuery>;
         private _visibility;
+        /** @hidden */
+        _isActive: boolean;
+        /** @hidden */
+        _renderingGroup: RenderingGroup;
         /**
          * Gets or sets mesh visibility between 0 and 1 (default is 1)
          */
@@ -24902,7 +24928,11 @@ declare module "babylonjs/Meshes/abstractMesh" {
         /** @hidden */
         _preActivateForIntermediateRendering(renderId: number): void;
         /** @hidden */
-        _activate(renderId: number): void;
+        _activate(renderId: number): boolean;
+        /** @hidden */
+        _freeze(): void;
+        /** @hidden */
+        _unFreeze(): void;
         /**
          * Gets the current world matrix
          * @returns a Matrix
@@ -29708,6 +29738,7 @@ declare module "babylonjs/Materials/effect" {
         private _engine;
         private _uniformBuffersNames;
         private _uniformsNames;
+        private _samplerList;
         private _samplers;
         private _isReady;
         private _compilationError;
@@ -51502,7 +51533,7 @@ declare module "babylonjs/Meshes/Compression/dracoCompression" {
           * @param attributes A map of attributes from vertex buffer kinds to Draco unique ids
           * @returns A promise that resolves with the decoded vertex data
           */
-        decodeMeshAsync(data: ArrayBuffer | ArrayBufferView, attributes: {
+        decodeMeshAsync(data: ArrayBuffer | ArrayBufferView, attributes?: {
             [kind: string]: number;
         }): Promise<VertexData>;
         /**
@@ -66966,8 +66997,9 @@ declare module BABYLON {
          * Multiplication factor on scale x/y/z when computing the world matrix. Eg. for a 1x1x1 cube setting this to 2 will make it a 2x2x2 cube
          */
         scalingDeterminant: number;
+        private _infiniteDistance;
         /**
-         * Sets the distance of the object to max, often used by skybox
+         * Gets or sets the distance of the object to max, often used by skybox
          */
         infiniteDistance: boolean;
         /**
@@ -67264,9 +67296,12 @@ declare module BABYLON {
          * @hidden
          */
         protected _getEffectiveParent(): Nullable<Node>;
-        private _activeCompositionProcess;
+        private _activeCompositionProcessor;
         private _defaultCompositionProcessor;
         private _pivotCompositionProcessor;
+        private _translationProcessor;
+        private _defaultTranslationProcessor;
+        private _infiniteDistanceTranslationProcessor;
         private _activeParentProcessor;
         private _activeBillboardPostProcessor;
         private _defaultParentProcessor;
@@ -76066,7 +76101,7 @@ declare module BABYLON {
         /** @hidden */
         _preActivate(): InstancedMesh;
         /** @hidden */
-        _activate(renderId: number): InstancedMesh;
+        _activate(renderId: number): boolean;
         /**
          * Returns the current associated LOD AbstractMesh.
          */
@@ -76677,7 +76712,8 @@ declare module BABYLON {
         private _renderOpaque;
         private _renderAlphaTest;
         private _renderTransparent;
-        private _edgesRenderers;
+        /** @hidden */
+        _edgesRenderers: SmartArray<IEdgesRenderer>;
         onBeforeTransparentRendering: () => void;
         /**
          * Set the opaque sort comparison function.
@@ -77785,6 +77821,7 @@ declare module BABYLON {
          */
         private _activeTargets;
         private _currentActiveTarget;
+        private _directTarget;
         /**
          * The target path of the runtime animation
          */
@@ -77807,6 +77844,11 @@ declare module BABYLON {
         private _previousRatio;
         private _enableBlending;
         private _correctLoopMode;
+        private _keys;
+        private _minFrame;
+        private _maxFrame;
+        private _minValue;
+        private _maxValue;
         /**
          * Gets the current frame of the runtime animation
          */
@@ -77835,6 +77877,8 @@ declare module BABYLON {
          * @param host defines the initiating Animatable
          */
         constructor(target: any, animation: Animation, scene: Scene, host: Animatable);
+        private _normalizationProcessor;
+        private _defaultNormalizationProcessor;
         private _preparePath;
         /**
          * Gets the animation from the runtime animation
@@ -77866,10 +77910,10 @@ declare module BABYLON {
         private _interpolate;
         /**
          * Apply the interpolated value to the target
-         * @param currentValue defines the value computed by the animation
-         * @param weight defines the weight to apply to this value (Defaults to 1.0)
          */
-        setValue(currentValue: any, weight?: number): void;
+        setValue: (currentValue: any, weight: number) => void;
+        private _setValueForArray;
+        private _setValueForDirect;
         private _getOriginalValues;
         private _activeBlendingProcessor;
         private _noBlendingProcessor;
@@ -79879,12 +79923,14 @@ declare module BABYLON {
      **/
     class _InstanceDataStorage {
         visibleInstances: any;
-        renderIdForInstances: number[];
         batchCache: _InstancesBatch;
         instancesBufferSize: number;
         instancesBuffer: Nullable<Buffer>;
         instancesData: Float32Array;
         overridenInstanceCount: number;
+        isFrozen: boolean;
+        _previousBatch: _InstancesBatch;
+        hardwareInstancedRendering: boolean;
     }
     /**
      * @hidden
@@ -79893,6 +79939,7 @@ declare module BABYLON {
         mustReturn: boolean;
         visibleInstances: Nullable<InstancedMesh[]>[];
         renderSelf: boolean[];
+        hardwareInstancedRendering: boolean[];
     }
     /**
      * Class used to represent renderable models
@@ -80385,6 +80432,10 @@ declare module BABYLON {
         _renderWithInstances(subMesh: SubMesh, fillMode: number, batch: _InstancesBatch, effect: Effect, engine: Engine): Mesh;
         /** @hidden */
         _processRendering(subMesh: SubMesh, effect: Effect, fillMode: number, batch: _InstancesBatch, hardwareInstancedRendering: boolean, onBeforeDraw: (isInstance: boolean, world: Matrix, effectiveMaterial?: Material) => void, effectiveMaterial?: Material): Mesh;
+        /** @hidden */
+        _freeze(): void;
+        /** @hidden */
+        _unFreeze(): void;
         /**
          * Triggers the draw call for the mesh. Usually, you don't need to call this method by your own because the mesh rendering is handled by the scene rendering manager
          * @param subMesh defines the subMesh to render
@@ -83396,6 +83447,10 @@ declare module BABYLON {
         /** @hidden */
         _occlusionQuery: Nullable<WebGLQuery>;
         private _visibility;
+        /** @hidden */
+        _isActive: boolean;
+        /** @hidden */
+        _renderingGroup: RenderingGroup;
         /**
          * Gets or sets mesh visibility between 0 and 1 (default is 1)
          */
@@ -83722,7 +83777,11 @@ declare module BABYLON {
         /** @hidden */
         _preActivateForIntermediateRendering(renderId: number): void;
         /** @hidden */
-        _activate(renderId: number): void;
+        _activate(renderId: number): boolean;
+        /** @hidden */
+        _freeze(): void;
+        /** @hidden */
+        _unFreeze(): void;
         /**
          * Gets the current world matrix
          * @returns a Matrix
@@ -88435,6 +88494,7 @@ declare module BABYLON {
         private _engine;
         private _uniformBuffersNames;
         private _uniformsNames;
+        private _samplerList;
         private _samplers;
         private _isReady;
         private _compilationError;
@@ -108806,7 +108866,7 @@ declare module BABYLON {
           * @param attributes A map of attributes from vertex buffer kinds to Draco unique ids
           * @returns A promise that resolves with the decoded vertex data
           */
-        decodeMeshAsync(data: ArrayBuffer | ArrayBufferView, attributes: {
+        decodeMeshAsync(data: ArrayBuffer | ArrayBufferView, attributes?: {
             [kind: string]: number;
         }): Promise<VertexData>;
         /**

文件差异内容过多而无法显示
+ 128 - 128
dist/preview release/viewer/babylon.viewer.js


文件差异内容过多而无法显示
+ 1 - 1
dist/preview release/viewer/babylon.viewer.max.js


+ 2 - 2
gui/src/2D/controls/inputText.ts

@@ -758,7 +758,7 @@ export class InputText extends Control implements IFocusableControl {
         this._isTextHighlightOn = false;
         //when write permission to clipbaord data is denied
         try {
-            ev.clipboardData.setData("text/plain", this._highlightedText);
+            ev.clipboardData && ev.clipboardData.setData("text/plain", this._highlightedText);
         }
         catch { } //pass
         this._host.clipboardData = this._highlightedText;
@@ -773,7 +773,7 @@ export class InputText extends Control implements IFocusableControl {
         this._cursorOffset = this.text.length - this._startHighlightIndex;
         //when write permission to clipbaord data is denied
         try {
-            ev.clipboardData.setData("text/plain", this._highlightedText);
+            ev.clipboardData && ev.clipboardData.setData("text/plain", this._highlightedText);
         }
         catch { } //pass
 

+ 2 - 2
inspector/src/components/actionTabs/lines/booleanLineComponent.tsx

@@ -3,8 +3,8 @@ import { FontAwesomeIcon } from '@fortawesome/react-fontawesome';
 import { faCheck, faTimesCircle } from "@fortawesome/free-solid-svg-icons";
 
 export interface IBooleanLineComponentProps {
-    label: string,
-    value: boolean
+    label: string;
+    value: boolean;
 }
 
 export class BooleanLineComponent extends React.Component<IBooleanLineComponentProps> {

+ 2 - 2
inspector/src/components/actionTabs/lines/buttonLineComponent.tsx

@@ -1,8 +1,8 @@
 import * as React from "react";
 
 export interface IButtonLineComponentProps {
-    label: string,
-    onClick: () => void
+    label: string;
+    onClick: () => void;
 }
 
 export class ButtonLineComponent extends React.Component<IButtonLineComponentProps> {

+ 2 - 2
inspector/src/components/actionTabs/lines/color3LineComponent.tsx

@@ -112,8 +112,8 @@ export class Color3LineComponent extends React.Component<IColor3LineComponentPro
         if (window.getSelection) {
             var range = document.createRange();
             range.selectNode(element);
-            window.getSelection().removeAllRanges();
-            window.getSelection().addRange(range);
+            window.getSelection()!.removeAllRanges();
+            window.getSelection()!.addRange(range);
         }
 
         document.execCommand('copy');

+ 3 - 3
inspector/src/components/actionTabs/lines/fileButtonLineComponent.tsx

@@ -1,9 +1,9 @@
 import * as React from "react";
 
 interface IFileButtonLineComponentProps {
-    label: string,
-    onClick: (file: File) => void,
-    accept: string
+    label: string;
+    onClick: (file: File) => void;
+    accept: string;
 }
 
 export class FileButtonLineComponent extends React.Component<IFileButtonLineComponentProps> {

+ 3 - 3
inspector/src/components/actionTabs/lines/messageLineComponent.tsx

@@ -3,9 +3,9 @@ import { IconProp } from "@fortawesome/fontawesome-svg-core";
 import { FontAwesomeIcon } from "@fortawesome/react-fontawesome";
 
 interface IMessageLineComponentProps {
-    text: string,
-    color?: string,
-    icon?: IconProp
+    text: string;
+    color?: string;
+    icon?: IconProp;
 }
 
 export class MessageLineComponent extends React.Component<IMessageLineComponentProps> {

+ 11 - 5
inspector/src/components/actionTabs/lines/numericInputComponent.tsx

@@ -1,12 +1,18 @@
 import * as React from "react";
 
 interface INumericInputComponentProps {
-    label: string,
-    value: number,
-    onChange: (value: number) => void
+    label: string;
+    value: number;
+    step?: number;
+    onChange: (value: number) => void;
 }
 
 export class NumericInputComponent extends React.Component<INumericInputComponentProps, { value: string }> {
+
+    static defaultProps = {
+        step: 1,
+    };
+
     private _localChange = false;
     constructor(props: INumericInputComponentProps) {
         super(props);
@@ -56,8 +62,8 @@ export class NumericInputComponent extends React.Component<INumericInputComponen
                         {`${this.props.label}: `}
                     </div>
                 }
-                <input type="number" step="1" className="numeric-input" value={this.state.value} onChange={evt => this.updateValue(evt)} />
+                <input type="number" step={this.props.step} className="numeric-input" value={this.state.value} onChange={evt => this.updateValue(evt)} />
             </div>
         )
     }
-}
+}

+ 4 - 4
inspector/src/components/actionTabs/lines/quaternionLineComponent.tsx

@@ -7,10 +7,10 @@ import { faMinus, faPlus } from "@fortawesome/free-solid-svg-icons";
 import { PropertyChangedEvent } from "../../propertyChangedEvent";
 
 interface IQuaternionLineComponentProps {
-    label: string,
-    target: any,
-    propertyName: string,
-    onPropertyChangedObservable?: Observable<PropertyChangedEvent>
+    label: string;
+    target: any;
+    propertyName: string;
+    onPropertyChangedObservable?: Observable<PropertyChangedEvent>;
 }
 
 export class QuaternionLineComponent extends React.Component<IQuaternionLineComponentProps, { isExpanded: boolean, value: Quaternion }> {

+ 4 - 4
inspector/src/components/actionTabs/lines/radioLineComponent.tsx

@@ -3,10 +3,10 @@ import { Nullable } from "babylonjs/types";
 import { Observer, Observable } from "babylonjs/Misc/observable";
 
 interface IRadioButtonLineComponentProps {
-    onSelectionChangedObservable: Observable<RadioButtonLineComponent>,
-    label: string,
-    isSelected: () => boolean,
-    onSelect: () => void
+    onSelectionChangedObservable: Observable<RadioButtonLineComponent>;
+    label: string;
+    isSelected: () => boolean;
+    onSelect: () => void;
 }
 
 export class RadioButtonLineComponent extends React.Component<IRadioButtonLineComponentProps, { isSelected: boolean }> {

+ 11 - 11
inspector/src/components/actionTabs/lines/sliderLineComponent.tsx

@@ -3,17 +3,17 @@ import { Observable } from "babylonjs/Misc/observable";
 import { PropertyChangedEvent } from "../../propertyChangedEvent";
 
 interface ISliderLineComponentProps {
-    label: string,
-    target?: any,
-    propertyName?: string,
-    minimum: number,
-    maximum: number,
-    step: number,
-    directValue?: number,
-    onChange?: (value: number) => void,
-    onInput?: (value: number) => void,
-    onPropertyChangedObservable?: Observable<PropertyChangedEvent>,
-    decimalCount?: number
+    label: string;
+    target?: any;
+    propertyName?: string;
+    minimum: number;
+    maximum: number;
+    step: number;
+    directValue?: number;
+    onChange?: (value: number) => void;
+    onInput?: (value: number) => void;
+    onPropertyChangedObservable?: Observable<PropertyChangedEvent>;
+    decimalCount?: number;
 }
 
 export class SliderLineComponent extends React.Component<ISliderLineComponentProps, { value: number }> {

+ 7 - 7
inspector/src/components/actionTabs/lines/textInputLineComponent.tsx

@@ -4,13 +4,13 @@ import { PropertyChangedEvent } from "../../../components/propertyChangedEvent";
 import { LockObject } from "../tabs/propertyGrids/lockObject";
 
 interface ITextInputLineComponentProps {
-    label: string,
-    lockObject: LockObject,
-    target?: any,
-    propertyName?: string,
-    value?: string,
-    onChange?: (value: string) => void,
-    onPropertyChangedObservable?: Observable<PropertyChangedEvent>
+    label: string;
+    lockObject: LockObject;
+    target?: any;
+    propertyName?: string;
+    value?: string;
+    onChange?: (value: string) => void;
+    onPropertyChangedObservable?: Observable<PropertyChangedEvent>;
 }
 
 export class TextInputLineComponent extends React.Component<ITextInputLineComponentProps, { value: string }> {

+ 5 - 5
inspector/src/components/actionTabs/lines/textLineComponent.tsx

@@ -1,11 +1,11 @@
 import * as React from "react";
 
 interface ITextLineComponentProps {
-    label: string,
-    value: string,
-    color?: string,
-    underline?: boolean,
-    onLink?: () => void
+    label: string;
+    value: string;
+    color?: string;
+    underline?: boolean;
+    onLink?: () => void;
 }
 
 export class TextLineComponent extends React.Component<ITextLineComponentProps> {

+ 4 - 4
inspector/src/components/actionTabs/lines/textureLineComponent.tsx

@@ -10,10 +10,10 @@ import { PassPostProcess, PassCubePostProcess } from "babylonjs/PostProcesses/pa
 import { GlobalState } from "../../../components/globalState";
 
 interface ITextureLineComponentProps {
-    texture: BaseTexture,
-    width: number,
-    height: number,
-    globalState: GlobalState
+    texture: BaseTexture;
+    width: number;
+    height: number;
+    globalState: GlobalState;
 }
 
 export class TextureLineComponent extends React.Component<ITextureLineComponentProps, { displayRed: boolean, displayGreen: boolean, displayBlue: boolean, displayAlpha: boolean, face: number }> {

+ 5 - 5
inspector/src/components/actionTabs/lines/valueLineComponent.tsx

@@ -1,11 +1,11 @@
 import * as React from "react";
 
 interface IValueLineComponentProps {
-    label: string,
-    value: number,
-    color?: string,
-    fractionDigits?: number,
-    units?: string
+    label: string;
+    value: number;
+    color?: string;
+    fractionDigits?: number;
+    units?: string;
 }
 
 export class ValueLineComponent extends React.Component<IValueLineComponentProps> {

+ 5 - 5
inspector/src/components/actionTabs/lines/vector2LineComponent.tsx

@@ -8,11 +8,11 @@ import { faMinus, faPlus } from "@fortawesome/free-solid-svg-icons";
 import { PropertyChangedEvent } from "../../propertyChangedEvent";
 
 interface IVector2LineComponentProps {
-    label: string,
-    target: any,
-    propertyName: string,
-    onChange?: (newvalue: Vector2) => void,
-    onPropertyChangedObservable?: Observable<PropertyChangedEvent>
+    label: string;
+    target: any;
+    propertyName: string;
+    onChange?: (newvalue: Vector2) => void;
+    onPropertyChangedObservable?: Observable<PropertyChangedEvent>;
 }
 
 export class Vector2LineComponent extends React.Component<IVector2LineComponentProps, { isExpanded: boolean, value: Vector2 }> {

+ 27 - 23
inspector/src/components/actionTabs/lines/vector3LineComponent.tsx

@@ -8,14 +8,20 @@ import { faMinus, faPlus } from "@fortawesome/free-solid-svg-icons";
 import { PropertyChangedEvent } from "../../propertyChangedEvent";
 
 interface IVector3LineComponentProps {
-    label: string,
-    target: any,
-    propertyName: string,
-    onChange?: (newvalue: Vector3) => void,
-    onPropertyChangedObservable?: Observable<PropertyChangedEvent>
+    label: string;
+    target: any;
+    propertyName: string;
+    step?: number;
+    onChange?: (newvalue: Vector3) => void;
+    onPropertyChangedObservable?: Observable<PropertyChangedEvent>;
 }
 
 export class Vector3LineComponent extends React.Component<IVector3LineComponentProps, { isExpanded: boolean, value: Vector3 }> {
+
+    static defaultProps = {
+        step: 1,
+    };
+
     private _localChange = false;
 
     constructor(props: IVector3LineComponentProps) {
@@ -56,37 +62,35 @@ export class Vector3LineComponent extends React.Component<IVector3LineComponentP
         });
     }
 
+    updateVector3() {
+        const store = this.props.target[this.props.propertyName].clone();
+        this.props.target[this.props.propertyName] = this.state.value;
+
+        this.setState({ value: store });
+
+        this.raiseOnPropertyChanged(store);
+    }
+
+
     updateStateX(value: number) {
         this._localChange = true;
 
-        const store = this.state.value.clone();
-        this.props.target[this.props.propertyName].x = value;
         this.state.value.x = value;
-        this.setState({ value: this.state.value });
-
-        this.raiseOnPropertyChanged(store);
+        this.updateVector3();
     }
 
     updateStateY(value: number) {
         this._localChange = true;
 
-        const store = this.state.value.clone();
-        this.props.target[this.props.propertyName].y = value;
         this.state.value.y = value;
-        this.setState({ value: this.state.value });
-
-        this.raiseOnPropertyChanged(store);
+        this.updateVector3();
     }
 
     updateStateZ(value: number) {
         this._localChange = true;
 
-        const store = this.state.value.clone();
-        this.props.target[this.props.propertyName].z = value;
         this.state.value.z = value;
-        this.setState({ value: this.state.value });
-
-        this.raiseOnPropertyChanged(store);
+        this.updateVector3();
     }
 
     render() {
@@ -109,9 +113,9 @@ export class Vector3LineComponent extends React.Component<IVector3LineComponentP
                 {
                     this.state.isExpanded &&
                     <div className="secondLine">
-                        <NumericInputComponent label="x" value={this.state.value.x} onChange={value => this.updateStateX(value)} />
-                        <NumericInputComponent label="y" value={this.state.value.y} onChange={value => this.updateStateY(value)} />
-                        <NumericInputComponent label="z" value={this.state.value.z} onChange={value => this.updateStateZ(value)} />
+                        <NumericInputComponent label="x" step={this.props.step} value={this.state.value.x} onChange={value => this.updateStateX(value)} />
+                        <NumericInputComponent label="y" step={this.props.step} value={this.state.value.y} onChange={value => this.updateStateY(value)} />
+                        <NumericInputComponent label="z" step={this.props.step} value={this.state.value.z} onChange={value => this.updateStateZ(value)} />
                     </div>
                 }
             </div>

+ 1 - 1
inspector/src/components/actionTabs/tabs/propertyGrids/meshes/bonePropertyGridComponent.tsx

@@ -36,7 +36,7 @@ export class BonePropertyGridComponent extends React.Component<IBonePropertyGrid
                     <Vector3LineComponent label="Position" target={bone} propertyName="position" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
                     {
                         !bone.rotationQuaternion &&
-                        <Vector3LineComponent label="Rotation" target={bone} propertyName="rotation" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
+                        <Vector3LineComponent label="Rotation" target={bone} propertyName="rotation" step={0.01} onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
                     }
                     {
                         bone.rotationQuaternion &&

+ 1 - 1
inspector/src/components/actionTabs/tabs/propertyGrids/meshes/meshPropertyGridComponent.tsx

@@ -222,7 +222,7 @@ export class MeshPropertyGridComponent extends React.Component<IMeshPropertyGrid
                     <Vector3LineComponent label="Position" target={mesh} propertyName="position" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
                     {
                         !mesh.rotationQuaternion &&
-                        <Vector3LineComponent label="Rotation" target={mesh} propertyName="rotation" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
+                        <Vector3LineComponent label="Rotation" target={mesh} propertyName="rotation" step={0.01} onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
                     }
                     {
                         mesh.rotationQuaternion &&

+ 1 - 1
inspector/src/components/actionTabs/tabs/propertyGrids/meshes/transformNodePropertyGridComponent.tsx

@@ -43,7 +43,7 @@ export class TransformNodePropertyGridComponent extends React.Component<ITransfo
                     <Vector3LineComponent label="Position" target={transformNode} propertyName="position" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
                     {
                         !transformNode.rotationQuaternion &&
-                        <Vector3LineComponent label="Rotation" target={transformNode} propertyName="rotation" onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
+                        <Vector3LineComponent label="Rotation" target={transformNode} propertyName="rotation" step={0.01} onPropertyChangedObservable={this.props.onPropertyChangedObservable} />
                     }
                     {
                         transformNode.rotationQuaternion &&

+ 3 - 3
package.json

@@ -68,7 +68,7 @@
         "gulp-rename": "^1.4.0",
         "gulp-replace": "~1.0.0",
         "gulp-tslint": "^8.1.3",
-        "gulp-typedoc": "^2.2.1",
+        "gulp-typedoc": "^2.2.2",
         "gulp-typescript": "4.0.2",
         "karma": "^4.0.1",
         "karma-browserstack-launcher": "^1.4.0",
@@ -97,8 +97,8 @@
         "ts-loader": "^5.2.1",
         "tslib": "^1.9.3",
         "tslint": "^5.11.0",
-        "typedoc": "^0.12.0",
-        "typescript": "^3.3.3",
+        "typedoc": "^0.14.2",
+        "typescript": "~3.4.1",
         "webpack": "^4.29.3",
         "webpack-cli": "^3.1.2",
         "webpack-dev-server": "^3.1.14",

+ 0 - 12
sandbox/index.js

@@ -213,18 +213,6 @@ if (BABYLON.Engine.isSupported()) {
         if (debugLayerEnabled) {
             currentScene.debugLayer.show();
         }
-
-        currentScene.meshes.forEach((mesh) => {
-            mesh.doNotSyncBoundingInfo = true;
-        });
-        currentScene.materials.forEach((mat) => {
-            mat.freeze()
-        });
-
-        currentScene.meshes.forEach((mesh) => mesh.ignoreNonUniformScaling = true);
-        currentScene.transformNodes.forEach((node) => node.ignoreNonUniformScaling = true);
-
-        currentScene.freezeActiveMeshes();
     };
 
     var sceneError = function(sceneFile, babylonScene, message) {

+ 6 - 1
src/Layers/effectLayerSceneComponent.ts

@@ -189,10 +189,12 @@ export class EffectLayerSceneComponent implements ISceneSerializableComponent {
         return true;
     }
 
-    private _renderMainTexture(camera: Camera): void {
+    private _renderMainTexture(camera: Camera): boolean {
         this._renderEffects = false;
         this._needStencil = false;
 
+        let needRebind = false;
+
         let layers = this.scene.effectLayers;
         if (layers && layers.length > 0) {
             this._previousStencilState = this._engine.getStencilBuffer();
@@ -209,12 +211,15 @@ export class EffectLayerSceneComponent implements ISceneSerializableComponent {
                     if (renderTarget._shouldRender()) {
                         this.scene.incrementRenderId();
                         renderTarget.render(false, false);
+                        needRebind = true;
                     }
                 }
             }
 
             this.scene.incrementRenderId();
         }
+
+        return needRebind;
     }
 
     private _setStencil() {

+ 2 - 2
src/Materials/effect.ts

@@ -248,7 +248,7 @@ export class Effect implements IDisposable {
     private _compilationError = "";
     private _attributesNames: string[];
     private _attributes: number[];
-    private _uniforms: {[key: string] :Nullable<WebGLUniformLocation>} = {};
+    private _uniforms: {[key: string] : Nullable<WebGLUniformLocation>} = {};
     /**
      * Key for the effect.
      * @hidden
@@ -855,7 +855,7 @@ export class Effect implements IDisposable {
 
                 this._samplerList.forEach((name, index) => {
                     this._samplers[name] = index;
-                })
+                });
 
                 engine.bindSamplers(this);
 

+ 26 - 4
src/Meshes/Compression/dracoCompression.ts

@@ -205,7 +205,7 @@ export class DracoCompression implements IDisposable {
      * @param attributes A map of attributes from vertex buffer kinds to Draco unique ids
      * @returns A promise that resolves with the decoded vertex data
      */
-    public decodeMeshAsync(data: ArrayBuffer | ArrayBufferView, attributes: { [kind: string]: number }): Promise<VertexData> {
+    public decodeMeshAsync(data: ArrayBuffer | ArrayBufferView, attributes?: { [kind: string]: number }): Promise<VertexData> {
         const dataView = data instanceof ArrayBuffer ? new Uint8Array(data) : data;
 
         return this._workerPoolPromise.then((workerPool) => {
@@ -251,6 +251,13 @@ export class DracoCompression implements IDisposable {
      * The worker function that gets converted to a blob url to pass into a worker.
      */
     private static _Worker(): void {
+        const nativeAttributeTypes: { [kind: string]: string } = {
+            "position": "POSITION",
+            "normal": "NORMAL",
+            "color": "COLOR",
+            "uv": "TEX_COORD"
+        };
+
         // self is actually a DedicatedWorkerGlobalScope
         const _self = self as any as {
             onmessage: (event: MessageEvent) => void;
@@ -327,9 +334,7 @@ export class DracoCompression implements IDisposable {
                         }
                     }
 
-                    for (const kind in attributes) {
-                        const uniqueId = attributes[kind];
-                        const attribute = decoder.GetAttributeByUniqueId(geometry, uniqueId);
+                    const processAttribute = (kind: string, attribute: any) => {
                         const dracoData = new decoderModule.DracoFloat32Array();
                         try {
                             decoder.GetAttributeFloatForAllPoints(geometry, attribute, dracoData);
@@ -342,6 +347,23 @@ export class DracoCompression implements IDisposable {
                         finally {
                             decoderModule.destroy(dracoData);
                         }
+                    };
+
+                    if (attributes) {
+                        for (const kind in attributes) {
+                            const id = attributes[kind];
+                            const attribute = decoder.GetAttributeByUniqueId(geometry, id);
+                            processAttribute(kind, attribute);
+                        }
+                    }
+                    else {
+                        for (const kind in nativeAttributeTypes) {
+                            const id = decoder.GetAttributeId(geometry, decoderModule[nativeAttributeTypes[kind]]);
+                            if (id !== -1) {
+                                const attribute = decoder.GetAttribute(geometry, id);
+                                processAttribute(kind, attribute);
+                            }
+                        }
                     }
                 }
                 finally {

+ 0 - 1
src/Meshes/transformNode.ts

@@ -108,7 +108,6 @@ export class TransformNode extends Node {
     @serialize()
     public scalingDeterminant = 1;
 
-
     @serialize("infiniteDistance")
     private _infiniteDistance = false;
 

+ 40 - 37
src/scene.ts

@@ -35,7 +35,7 @@ import { PostProcess } from "./PostProcesses/postProcess";
 import { PostProcessManager } from "./PostProcesses/postProcessManager";
 import { IOfflineProvider } from "./Offline/IOfflineProvider";
 import { RenderingGroupInfo, RenderingManager, IRenderingManagerAutoClearSetup } from "./Rendering/renderingManager";
-import { ISceneComponent, ISceneSerializableComponent, Stage, SimpleStageAction, RenderTargetsStageAction, RenderTargetStageAction, MeshStageAction, EvaluateSubMeshStageAction, ActiveMeshStageAction, CameraStageAction, RenderingGroupStageAction, RenderingMeshStageAction, PointerMoveStageAction, PointerUpDownStageAction } from "./sceneComponent";
+import { ISceneComponent, ISceneSerializableComponent, Stage, SimpleStageAction, RenderTargetsStageAction, RenderTargetStageAction, MeshStageAction, EvaluateSubMeshStageAction, ActiveMeshStageAction, CameraStageAction, RenderingGroupStageAction, RenderingMeshStageAction, PointerMoveStageAction, PointerUpDownStageAction, CameraStageFrameBufferAction } from "./sceneComponent";
 import { Engine } from "./Engines/engine";
 import { Node } from "./node";
 import { MorphTarget } from "./Morph/morphTarget";
@@ -1256,7 +1256,7 @@ export class Scene extends AbstractScene implements IAnimatable {
      * @hidden
      * Defines the actions happening during the per camera render target step.
      */
-    public _cameraDrawRenderTargetStage = Stage.Create<CameraStageAction>();
+    public _cameraDrawRenderTargetStage = Stage.Create<CameraStageFrameBufferAction>();
     /**
      * @hidden
      * Defines the actions happening just before the active camera is drawing.
@@ -2277,12 +2277,6 @@ export class Scene extends AbstractScene implements IAnimatable {
         canvas.removeEventListener("keydown", this._onKeyDown);
         canvas.removeEventListener("keyup", this._onKeyUp);
 
-        // Observables
-        this.onKeyboardObservable.clear();
-        this.onPreKeyboardObservable.clear();
-        this.onPointerObservable.clear();
-        this.onPrePointerObservable.clear();
-
         // Cursor
         canvas.style.cursor = this.defaultCursor;
     }
@@ -4132,7 +4126,7 @@ export class Scene extends AbstractScene implements IAnimatable {
             }
 
             for (let step of this._cameraDrawRenderTargetStage) {
-                step.action(this.activeCamera);
+                needRebind = needRebind || step.action(this.activeCamera);
             }
 
             this._intermediateRendering = false;
@@ -4259,34 +4253,8 @@ export class Scene extends AbstractScene implements IAnimatable {
         // Nothing to do as long as Animatable have not been imported.
     }
 
-    /**
-     * Render the scene
-     * @param updateCameras defines a boolean indicating if cameras must update according to their inputs (true by default)
-     */
-    public render(updateCameras = true): void {
-        if (this.isDisposed) {
-            return;
-        }
-
-        this._frameId++;
-
-        // Register components that have been associated lately to the scene.
-        this._registerTransientComponents();
-
-        this._activeParticles.fetchNewFrame();
-        this._totalVertices.fetchNewFrame();
-        this._activeIndices.fetchNewFrame();
-        this._activeBones.fetchNewFrame();
-        this._meshesForIntersections.reset();
-        this.resetCachedMaterial();
-
-        this.onBeforeAnimationsObservable.notifyObservers(this);
-
-        // Actions
-        if (this.actionManager) {
-            this.actionManager.processTrigger(Constants.ACTION_OnEveryFrameTrigger);
-        }
-
+    /** Execute all animations (for a frame) */
+    public animate() {
         if (this._engine.isDeterministicLockStep()) {
             var deltaTime = Math.max(Scene.MinDeltaTime, Math.min(this._engine.getDeltaTime(), Scene.MaxDeltaTime)) + this._timeAccumulator;
 
@@ -4333,6 +4301,41 @@ export class Scene extends AbstractScene implements IAnimatable {
             // Physics
             this._advancePhysicsEngineStep(deltaTime);
         }
+    }
+
+    /**
+     * Render the scene
+     * @param updateCameras defines a boolean indicating if cameras must update according to their inputs (true by default)
+     * @param ignoreAnimations defines a boolean indicating if animations should not be executed (false by default)
+     */
+    public render(updateCameras = true, ignoreAnimations = false): void {
+        if (this.isDisposed) {
+            return;
+        }
+
+        this._frameId++;
+
+        // Register components that have been associated lately to the scene.
+        this._registerTransientComponents();
+
+        this._activeParticles.fetchNewFrame();
+        this._totalVertices.fetchNewFrame();
+        this._activeIndices.fetchNewFrame();
+        this._activeBones.fetchNewFrame();
+        this._meshesForIntersections.reset();
+        this.resetCachedMaterial();
+
+        this.onBeforeAnimationsObservable.notifyObservers(this);
+
+        // Actions
+        if (this.actionManager) {
+            this.actionManager.processTrigger(Constants.ACTION_OnEveryFrameTrigger);
+        }
+
+        // Animations
+        if (!ignoreAnimations) {
+            this.animate();
+        }
 
         // Before camera update steps
         for (let step of this._beforeCameraUpdateStage) {

+ 5 - 0
src/sceneComponent.ts

@@ -161,6 +161,11 @@ export type ActiveMeshStageAction = (sourceMesh: AbstractMesh, mesh: AbstractMes
 export type CameraStageAction = (camera: Camera) => void;
 
 /**
+ * Strong typing of a Camera Frame buffer related stage step action
+ */
+export type CameraStageFrameBufferAction = (camera: Camera) => boolean;
+
+/**
  * Strong typing of a Render Target related stage step action
  */
 export type RenderTargetStageAction = (renderTarget: RenderTargetTexture) => void;

二进制
tests/validation/ReferenceImages/draco.png


+ 5 - 0
tests/validation/config.json

@@ -300,6 +300,11 @@
       "referenceImage": "customRTT.png"
     },
     {
+      "title": "Draco Mesh Compression",
+      "playgroundId": "#22MFU2#4",
+      "referenceImage": "draco.png"
+    },
+    {
       "title": "GLTF Normals",
       "scriptToRun": "/Demos/GLTFNormals/index.js",
       "functionToCall": "createScene",