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@@ -19,7 +19,7 @@
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- Ability to set render camera on utility layer instead of using the latest active camera ([TrevorDev](https://github.com/TrevorDev))
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- Move normalizeToUnitCube to transformNode instead of abstract mesh and add predicate to exclude sub objects when scaling ([TrevorDev](https://github.com/TrevorDev))
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- Method to check if device orientation is available ([TrevorDev](https://github.com/TrevorDev))
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-- Added MorphTarget support to the DepthRenderer and GeometryBufferRenderer ([MarkusBillharz](https://github.com/MarkusBillharz))
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+- Added MorphTarget support to the DepthRenderer, GeometryBufferRenderer and OutlineRenderer ([MarkusBillharz](https://github.com/MarkusBillharz))
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### Engine
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- Added preprocessors for shaders to improve how shaders are compiled for WebGL1/2 or WebGPU ([Deltakosh](https://github.com/deltakosh/))
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