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@@ -81,7 +81,7 @@ export class RenderTargetTexture extends Texture {
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var result = oldPush.apply(array, items);
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var result = oldPush.apply(array, items);
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- if (wasEmpty) {
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+ if (wasEmpty && this.getScene()) {
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this.getScene()!.meshes.forEach((mesh) => {
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this.getScene()!.meshes.forEach((mesh) => {
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mesh._markSubMeshesAsLightDirty();
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mesh._markSubMeshesAsLightDirty();
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});
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});
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