Lightmap: fix shader syntax
@@ -258,7 +258,7 @@ void main(void) {
#ifdef RGBDLIGHTMAP
lightmapColor.rgb = fromRGBD(lightmapColor);
#endif
- lightmapColor.rgb *= vLightmapInfos.y
+ lightmapColor.rgb *= vLightmapInfos.y;
#include<lightFragment>[0..maxSimultaneousLights]