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AmmoJS - File Loader Support

MackeyK24 %!s(int64=6) %!d(string=hai) anos
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      dist/preview release/what's new.md

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dist/preview release/what's new.md

@@ -10,6 +10,7 @@
   - Added support for [Convex Hull Impostor][https://github.com/kripken/ammo.js/blob/master/bullet/src/BulletCollision/CollisionShapes/btConvexHullShape.h] using Ammo.js plugin ([MackeyK24](https://github.com/mackeyk24))
   - Added customShaderNameResolve to PBRMaterialBase to allow subclasses to specify custom shader information [MackeyK24](https://github.com/mackeyk24))
   - Added PBRCustomMaterial to material library to allow easy subclassing of PBR materials [MackeyK24](https://github.com/mackeyk24))  
+  - Added AmmoJSPlugin scene file loader [MackeyK24](https://github.com/mackeyk24))  
 - Added support for [WebXR](https://doc.babylonjs.com/how_to/webxr) ([TrevorDev](https://github.com/TrevorDev))
   - Add customAnimationFrameRequester to allow sessions to hook into engine's render loop ([TrevorDev](https://github.com/TrevorDev))
   - camera customDefaultRenderTarget to allow cameras to render to a custom render target (eg. xr framebuffer) instead of the canvas ([TrevorDev](https://github.com/TrevorDev))